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Old 12th Oct 2012, 10:50 PM   #31
Fuzzy Bunny
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Could use an alien director (I forget the real name, the thing that orders bugs to a point) to force them out of the box. Your other points are valid, though, and after tonight I don't think the spawn in there is so unreasonable that you would need the box.

Might have a bug on the Medical map, though. The airlock up north somewhere (not sure where) requires a tech marine to hack it, but I think it might require a tech marine to operate afterwards as well. Not 100% sure on that, but I was having trouble opening it with Wolfe.
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Old 12th Oct 2012, 11:24 PM   #32
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It does give a great advantage, think of soloing that hack on insane without the box there, it would be very hard to do and u most likely be bitten 1-2 times out of 3 u need to die.
With the box u getting it done unharmed.

Dont tell me that you wouldnt use the exploit on your rambo run

Not to mention the advantage it gives weaponwise
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Old 13th Oct 2012, 09:41 AM   #33
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 Originally Posted by Fuzzy Bunny: ( link to post ) 
Might have a bug on the Medical map, though. The airlock up north somewhere (not sure where) requires a tech marine to hack it, but I think it might require a tech marine to operate afterwards as well. Not 100% sure on that, but I was having trouble opening it with Wolfe.
yes, happens on a few maps iv noticed now. i dont think its possible to change in the standard button, if the tech level is higher then 1, only a tech can use that button, even after its been hacked.. the only time a different class can use it is if the tech level is 0.. bugs fixed now though but its a kinda hacked way of doing it. 2 buttons, 1 is invis that activates the other..
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Old 27th Oct 2012, 09:05 AM   #34
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Updated Campaign - Download here

lots of minor changes and tweaks, the only 2 major ones been, now an 11 map campaign and 2 prototyped pieces of equipment been added, StunMines and ElectricShockers.

The major bug that remains and needs fixing would be the campagin sequence, maps get unlocked too early in one go, i cannot work out why and i think im coding it fine, when i hit 10 maps it caused me a few problems, 11 is making it rather difficult to try and solve... will try and fix it but wanted to post a release before i disapear on holiday for a while. just play through the maps in order of threat level if you dont know the correct order. if you have problems starting the final map "last stand" move location to record keeping map, then move to last stand, for some reason you can only reach it from there..

hf with it hopfully all maps should be less difficult now and more playable. thanks for all the feedback and testing you have done so far too

edit - maps all are named different now, so delete the old NRF maps before installing this update, the rest of the files will be overwritten with the new ones
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Old 27th Oct 2012, 10:09 AM   #35
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 Originally Posted by Keggie: ( link to post ) 
Updated Campaign - Download here
Mirror on alienswarm.de

AoNighide Campaignb3.zip
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Old 27th Oct 2012, 10:55 AM   #36
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installed on alienswarm.de

but not running ... get errors:

 Quote:
Warning: Missing Class Class AoNighide.AoNighideEquipment
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Old 27th Oct 2012, 11:41 AM   #37
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 Originally Posted by Rob: ( link to post ) 
installed on alienswarm.de

but not running ... get errors:

hmm the correct file is in the package, that class is in the .u file, you did update that too i take it? if you did i have no idea whats causing it.. and it is in the right location? should be in alienswarm\system folder
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Old 27th Oct 2012, 03:42 PM   #38
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the files are okay. i have installed it on the public test server (78.47.173.180:7777). I am fixing the main server soon too.
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Old 2nd Nov 2012, 11:28 AM   #39
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Requesting an 8 ppl team for this weekend to test some issues on the campaign.
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Old 2nd Nov 2012, 04:08 PM   #40
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 Originally Posted by x-newbie: ( link to post ) 
Requesting an 8 ppl team for this weekend to test some issues on the campaign.
I will have to be pressured.
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Old 2nd Nov 2012, 05:14 PM   #41
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 Originally Posted by x-newbie: ( link to post ) 
Requesting an 8 ppl team for this weekend to test some issues on the campaign.
I should be around this weekend. Want to pick out a (GMT) time so we can get coordinate better?
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Old 2nd Nov 2012, 06:33 PM   #42
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Time... well i dunno, depends on you guys, im free all weekend.
Anytime works for me.
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Old 3rd Nov 2012, 05:03 AM   #43
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is there necessity for a amo-girl ?
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Old 4th Nov 2012, 05:38 AM   #44
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Well....
Mobilization! Tonight at 22:00 GMT
Somebody wake up Hicks! ..ermm Pressurize Moose
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Old 5th Nov 2012, 07:26 PM   #45
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 Originally Posted by x-newbie: ( link to post ) 
Well....
Mobilization! Tonight at 22:00 GMT
Somebody wake up Hicks! ..ermm Pressurize Moose
My email address need not be a secret to you.

Sorry, it looks like I missed this one.

I blame Fuzz for not warning me.
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Old 6th Nov 2012, 06:45 AM   #46
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np, you only missed fuzzy tking everyone on the server
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Old 7th Nov 2012, 05:50 PM   #47
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 Originally Posted by Moses2k: ( link to post ) 
I blame Fuzz for not warning me.
I blame Moses for not being online when I was grabbed.


 Originally Posted by Keggie: ( link to post ) 
np, you only missed fuzzy tking everyone on the server
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Old 11th Nov 2012, 11:51 AM   #48
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Updated Campaign - Download here b4

just another collection of minor changes and tweaks again to get it better balanced and running smoother...

still got a bug with the order maps are unlocked, driving me nut's.. no idea how to add the lines onto the maps to link them up either atm, but thats a finalize thing.

hf
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Old 12th Nov 2012, 07:04 AM   #49
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Link seems to be broken
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Old 12th Nov 2012, 07:47 AM   #50
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hmm still works fine for me :| will upload elsewhere tonight when i get home then
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Old 12th Nov 2012, 12:43 PM   #51
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*bumps

think there was a problem with the site, alternative download added to filefront

Updated Campaign - 2shared Download here b4

Updated Campaign - FileFront Download here b4
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Old 23rd Feb 2015, 08:26 AM   #52
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What was the last working version which can be installed on a stable server?
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Old 23rd Feb 2015, 04:11 PM   #53
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Nighide beta 4 was the last
as for stable.. i think it was ok
balanced wasnt
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Old 2nd Mar 2015, 02:54 PM   #54
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beta 4 was the last, so beta 3 prob. I only updated the maps between releases 3/4 so it shouldn't of caused an issue, tested it on my own server and was fine, campaign didn't work on robs for some reason.

If your still interested in playing it i can see if i can dig out the files and get it working again (and easier, rather have it playable and easy then unplayable)
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Old 3rd Mar 2015, 09:32 AM   #55
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 Originally Posted by Keggie: ( link to post ) 
Updated Campaign - Download here b4

just another collection of minor changes and tweaks again to get it better balanced and running smoother...

still got a bug with the order maps are unlocked, driving me nut's.. no idea how to add the lines onto the maps to link them up either atm, but thats a finalize thing.

hf
As i recall and read here, b4 is more balanced than b3
It ran fine on SE and on my private server some times, when we needed a server and both DE and SE were down.
Only issue was the maps progression on lobby and the last map which is way unbalanced.
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Old 10th Mar 2015, 05:35 AM   #56
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 Originally Posted by Keggie: ( link to post ) 
beta 4 was the last, so beta 3 prob. I only updated the maps between releases 3/4 so it shouldn't of caused an issue, tested it on my own server and was fine, campaign didn't work on robs for some reason.

If your still interested in playing it i can see if i can dig out the files and get it working again (and easier, rather have it playable and easy then unplayable)

Thank you mate

I will test it on the new server and report back to you. Regarding balance I will test with x-newbie.
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