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Old 10th Nov 2006, 02:01 PM   #31
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gj bandy! Ure the best - in ur guild
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Old 10th Nov 2006, 08:28 PM   #32
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 Originally Posted by Bandit: ( link to post ) 
Videos recorded by Brody with english subtitles.
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just got round to watching them, very nice, i can watch thievery and learn polish at the same time woohoo ^^ looked like MbR wernt very prepared for what hit them Good Job TomCats did no one record the Gerome match?
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Old 10th Nov 2006, 09:05 PM   #33
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no, and i know why - cuz they loose there! I think it was match-highlight, but well, i keep it in my mind.
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Old 11th Nov 2006, 04:05 AM   #34
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Haha, very funny Alex :>. I'd really like to see the mistakes we made there, just not to repeat them in the future. Brody couldn't record any longer, so we didn't have anyone else to do that .
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Old 11th Nov 2006, 03:00 PM   #35
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Nooooooooooooooooooooo!!!!!!!!
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Old 11th Nov 2006, 03:49 PM   #36
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Oh suurreee....Excuses excuses.
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Old 11th Nov 2006, 04:07 PM   #37
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 Originally Posted by deathispainfull: ( link to post ) 
Oh suurreee....Excuses excuses.
so where was the person who was recording for MbR? if i recall tomcats posted asking for someone to record and that was brody, so didnt MbR have a back up?
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Old 11th Nov 2006, 04:09 PM   #38
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 Originally Posted by keg: ( link to post ) 
so where was the person who was recording for MbR? if i recall tomcats posted asking for someone to record and that was brody, so didnt MbR have a back up?
I didn't want to cause lagg for our players
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Old 11th Nov 2006, 04:09 PM   #39
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Oh suurreee....Excuses excuses.
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Old 11th Nov 2006, 04:13 PM   #40
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It was abit of a shock, and hard for MbR to play. We practice on lagg mode, to make it easier for proper events. But we practiced too much, and we forgot the old ways. I vote all next MbR matches have "lagg mode" turned on.
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Old 12th Nov 2006, 07:04 PM   #41
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No matter how much "lag" there is... Thievery is a game that is very insensitive to lag.

It was one of the few games i was good at (takes a while to laugh at himself) when i was still using the good old 22K Dialup modem. it doesn't require precision targeting, like FPS's do.

To have a good team in thievery, you need good coordination between all the players on the map, on the team. Guards in seperate locations, to ensure maximum coverage, but also within easy distance to help smash, and cut off a thief from escaping possibility

TS isn't a neccessity (especially with non-english speakers, like Alexx and Uomo) who might not understand spoken as well as binds... but what are the Numpad keys for?

It was quite impressive how the Tomcats easily deduced that you were doing the 3DM 1Ghost strategy, and changed their playstyle to counter it in an instant, whereas your team continued with the same strategy, leading to your demise.

In team play, Individual skill and prowess as players (although it certainly helps ) is not as important as in general public play, where the gear tends to be towards the thieves being in total discord, grabbing whatever loot they can, and making a mad dash for the exit when they have collectively a total. In which case, it generally resides on the one who can sit in the shadows, watch the rest of the thieves get pummeled, drop their loot, sneakily KO the guard before he returns it, pick it up and exit.

Not much recording of MBR playing though, but there seemed to be an obvious lack of communication and dynamic tactics... something you could improve

</essay>

Also, as far as recording goes, GameCAM causes much less FPS drop than FRAPS does on a single-core CPU. On a Dual-Core, neither will have any detrimental effect whatsoever, provided you have precache enabled

</miniessay>
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