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Old 27th May 2008, 01:20 AM   #31
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 Originally Posted by ZTx3: ( link to post ) 
Title: Home Wrecker
Team: Guard/Thief
I was expecting this to concern flirtation towards married players
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Old 27th May 2008, 03:30 AM   #32
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These titles are class, I used to love the Worms titles and thought they really added something to the score screen. I think the key is many varied titles, some which are extremely difficult to get but when we do get them, it's screenshot time

Average speed.

Number of steps in the round divided by the round time giving a steps per second value, player with the highest gets fleet footed, player with the least gets cautious.
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Old 27th May 2008, 07:13 AM   #33
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Ok, here's a list of titles added so far. Some of the names are a bit dodge, but eh. When they have numbers in brackets after them, that means they're part of a title track and only one of them will appear.

Thieves

Fat Cat - Most loot deposited, at least 25% of loot goal.
Expert Thief (1) - Achieved loot goal on your own.
Master Thief (2) - Achieved loot goal on your own without dying.
Sleep Doctor (1) - Most KOs, at least 5.
Blackjack Happy (2) - Most KOs, at least 15.
Extinguisher - Most torches doused, at least 6.
Guard Bait - Most deaths, at least 2.
Ghoster (1) - Most loot (over 25%) with no deaths, no damage dealt, no KOs, no Kills.
Mirage of Deceit (2) - Same as ghoster but without taking any damage.
Tough (1) - Most damaged received (at least 100) without any deaths.
Unkillable (2) - Most damage received (at least 200) without any deaths.
Disarmer (1) - Most traps disarmed, at least 5.
Master Disarmer (2) - Most traps disarmed, at least 15.
Leaky Pockets - Most loot dropped, at least 50% loot goal.
Key Master - Most doors unlocked, at least 4.
Murderer - Most kills (at least 1).

Guards

Blood Thirsty - Most damage in excess of 100 * kills.
Thieves Bane (1) - Kills greater than 50% of thief lives.
Terror of Death (2) - Killed every thief life.
Fire Starter - Most torches relit, at least 6.
Loot Hound (1) - Most loot retrieved, at least 25% loot goal.
Golden Retriever (2) - Most loot retrieved, at least equal to the loot goal.
Heavy Sleeper - Most KOed guard, at least 3.
Trapper (1) - Highest combination of damage and kills with traps (kills count as 50 damage), at least 100.
Master Trapper (2) - Highest combination of damage and kills with traps, at least 250.
Marksman (1) - Most ranged damage, at least 250.
Sharpshooter (2) - Most ranged damage, at least 400.
Swordmaster (1) - Most melee damage, at least 250.
Blade Dancer (2) - Most melee damage, at least 400.
Hamstringer - Most thieves paralysed, at least 3.
Enlightener - Most thieves tagged, at least 3.
FixXxer - Most doors and traps repaired, at least 5.

Both Teams

Heavy Drinker - Most potions drunk (at least 5).
Gourmet (Guard) / Famished (Thief) - Most food eaten (at least 5).
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Old 27th May 2008, 07:43 AM   #34
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Nice list, a few comments:

 Originally Posted by immortius: ( link to post ) 
Ok, here's a list of titles added so far. Some of the names are a bit dodge, but eh. When they have numbers in brackets after them, that means they're part of a title track and only one of them will appear.
What if one thief got 5 KO's and 1 thief got 15? would they both get the titles? bj happy and sleep doctor? Or only the high one?

 Originally Posted by immortius: ( link to post ) 
Expert Thief (1) - Achieved loot goal on your own.
Master Thief (2) - Achieved loot goal on your own without dying.
How about "most" of the loot. I know in DE a single person can get like 810 of the loot from the Guest House half alone. Perhaps an "Most Valuable Looter" title for getting the largest majority of the loot (80% or more)

 Originally Posted by immortius: ( link to post ) 
Blackjack Happy (2) - Most KOs, at least 15.
15 is a bit high? I'd think at 10 you'd be a bit of a BJ Whore already

 Originally Posted by immortius: ( link to post ) 
Master Disarmer (2) - Most traps disarmed, at least 15.
Are there even 15 traps possible? I suppose with the addition of the scarab there could be more, but I don't know that any single thief runs across more than 5-6 traps in a game, including cals, unless mossing cals would count as a disarming. But if traps disappear when the owner gets killed/ko'd its almost like you are disarming them by default in a much easier manner.

 Originally Posted by immortius: ( link to post ) 
Murderer - Most kills (at least 1).
1 kill isn't much. What if every thief kills one person? Perhaps Mass Murderer would be a better title for the person that kills at least 5.

 Originally Posted by immortius: ( link to post ) 
Swordmaster (1) - Most melee damage, at least 250.
Blade Dancer (2) - Most melee damage, at least 400.
This assumes that sword is the only melee weapon. Even if this is true for the official game, perhaps Meleemaster and Melee Dancer would be better names to allow expanding.

 Originally Posted by immortius: ( link to post ) 
FixXxer - Most doors and traps repaired, at least 5.
pffft
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Old 27th May 2008, 09:05 AM   #35
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 Originally Posted by -KewlAzMe-: ( link to post ) 
What if one thief got 5 KO's and 1 thief got 15? would they both get the titles? bj happy and sleep doctor? Or only the high one?
Just one would get a title. Maximum titles per player is 4 at the moment, I may drop it to three. Titles are prioritised so people will get the better ones if they have more than the limit.

 Quote:
How about "most" of the loot.
Fat Cat. I could add another tier to that I guess.

 Quote:
15 is a bit high? I'd think at 10 you'd be a bit of a BJ Whore already
I wanted to make the higher ones somewhat exceptional. I could always add something in between. With the changes to how KOs work I'm unsure how many we will typically see - everything used as part of a title is logged to that stats file so I'll tweak numbers based on that.

 Quote:
But if traps disappear when the owner gets killed/ko'd its almost like you are disarming them by default in a much easier manner.
Traps don't at the moment, mostly because guards rarely die and KOs aren't equivalent to death any more. A single trap can be disarmed multiple times if the guards are repairing them.

 Quote:
1 kill isn't much. What if every thief kills one person? Perhaps Mass Murderer would be a better title for the person that kills at least 5.
I judge one kill to be quite exceptional for a thief with no damaging weapons.
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Old 27th May 2008, 09:05 AM   #36
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 Originally Posted by -KewlAzMe-: ( link to post ) 
^^
That would be sweet tho... if he can even add breakable environments without lagging too much.
why am i not a bit suprised ofc you'll say something like that.

 Originally Posted by ZTx3: ( link to post ) 
Title: Home Wrecker
Team: Guard/Thief
Description: Player who destroys the most objects in game(barrels, boxes, chairs, plates, glasses, bottles, windows etc etc)

Not sure how realistic it is to track all that though :\
no offence, but why would we even want a title like that? a handful of titles ive seen here is quite childish imo, not gonna mention names. but take this "Home Wrecker" for example, some "kids" *cough*KAM for example, will run around just to trash an extra 4-5 crates just to achieve the title at the ending together with a bunch of other titles...to many titles is silly, and WILL take ppl of their game cause they will run around "collecting" titles..

i didnt read all titles immortius mentioned but that was SOME list O_O i hope he'll even halve that list and just take the most important ones (which will become the most amusing ones aswell)

i dont know about the rest, but i rather se my aim skill in percentage or/and get like "sharpshooter", "master ghoster", "master thief" that is imo much most intressting than seeing..... how many POTS IVE DRUNK? how many things ive trashed? W T F ?
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Old 27th May 2008, 09:36 AM   #37
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^^ I'm thinking more like actual furniture.. and more so in regards to losing points. If a Guard runs around smashing all the tables, windows, chairs, and pictures with his melee weapon, should there be some sort of punishment? Some damage may be acceptable if you swing and miss a thief and smash the table he was on. But if some "kid" runs around smashing things and it gets to a high amount of damage, perhaps HomeWrecker would remove points from the total score...

LoUie, if you want people to take you serious then try to be a bit more objective in your conversations, as your constant "should have figured a kid like you *KAM* would say something like that" comments are only hurting your own credibility... If you don't like an idea or think you can improve on it, then please feel free to add your opinion, but stop trying to be the hero by slamming other people's thoughts.

 Originally Posted by immortius: ( link to post ) 
I judge one kill to be quite exceptional for a thief with no damaging weapons.
Ah I see, there is some change to the gameplay there.
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Old 27th May 2008, 01:35 PM   #38
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 Originally Posted by -KewlAzMe-: ( link to post ) 
LoUie, if you want people to take you serious then try to be a bit more objective in your conversations, as your constant "should have figured a kid like you *KAM* would say something like that" comments are only hurting your own credibility...
im doing it mostly to you, since you always starts with beeing sarcastic in your 17ish way. you're the one picking on me, replying sarcastic on every post i do, so yeah, i gotta rage you back since you're annoying. once after your sarcasm you actually reply'd serious, and what did you get? a serious reply back. then you started again and we were back to the ordinary, so dont blame me. do us both a favour, get of my back and i'll stop raging you. capish?

and sure, i agree with you to a certain lvl with the harshness to some ideas, but srsly man, i have no where ever seen such ideas on others forums etc (remember the "special breeds" thing?) yeeeah >_^ when you keep reading ideas which honestly makes you ask yourself if this dude is serious, then seeing some ppl actually liking the idea and starts with more and more ideas which is like.. makes me wanna pull my own hair. then its SO hard to not just sit there and throw in a completly calm and normal comment "hm, yeeea, i dont think that would work. how bout!....". btw, i am not reffering to you now ZTx3.
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Old 27th May 2008, 01:47 PM   #39
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 Originally Posted by LoUie: ( link to post ) 
but srsly man, i have no where ever seen such ideas on others forums etc (remember the "special breeds" thing?) yeeeah >_^ when you keep reading ideas which honestly makes you ask yourself if this dude is serious, then seeing some ppl actually liking the idea and starts with more and more ideas which is like.. makes me wanna pull my own hair. then its SO hard to not just sit there and throw in a completly calm and normal comment "hm, yeeea, i dont think that would work. how bout!....". btw, i am not reffering to you now ZTx3.
So you throw a fit because other people think outside the box and a bit differently than you and the other forums that you talk on? I do apologize for not being a robot. A simple "I disagree" and your reasons would do. Instead of the constant belittling and condescending comments. That is the only reason I get on your case. You and your ideas aren't better than everyone else... we are all entitled to opinions and ideas.

So... for my next ideas...

Thief:
EscapeArtist- Seen multiple times by AI (and humans tho I don't know how you can prove that) yet never gets caught.. Sort of a spin off of Unkillable, but credits their ability to escape.. kinda the same thing I guess.

SpeedFreak - For those "TDQ" guys, perhaps if they single-handedly get the loot/obj and back to exit within 2 min.
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Old 27th May 2008, 02:34 PM   #40
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For guards, how about "Cherry Tapper" for getting at least 2 kills and less than 40-ish damage per kill? An opposite to bloodlust.

Darn kill-stealers.
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Old 27th May 2008, 02:48 PM   #41
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^^ Yes!
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Old 27th May 2008, 03:30 PM   #42
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 Originally Posted by -KewlAzMe-: ( link to post ) 
So you throw a fit because other people think outside the box and a bit differently than you and the other forums that you talk on? I do apologize for not being a robot. A simple "I disagree" and your reasons would do. Instead of the constant belittling and condescending comments. That is the only reason I get on your case. You and your ideas aren't better than everyone else... we are all entitled to opinions and ideas.
not directly, the comparing to other forums, that was just to strengthen my argument.. what i meant was, sure if theres a silly idea here or there, but dude, there are lvls of these kinds..some on these forums is nearly out of this world imo.

and i wouldnt really say that i try to come around as "the best" when it comes to arguments no. i am tho very very hardcore/pro-gaming focused and've played alot of those games on high level so i think that i have a good eye for game-ideas focused on just "that". you maybe se it as abit to serious i can understand that, but some things ive discussed on these forums have had oh so high potential, then someone comes in with ideas and turning it into a circus.

 Originally Posted by -KewlAzMe-: ( link to post ) 
Thief:
EscapeArtist- Seen multiple times by AI (and humans tho I don't know how you can prove that) yet never gets caught.. Sort of a spin off of Unkillable, but credits their ability to escape.. kinda the same thing I guess.

SpeedFreak - For those "TDQ" guys, perhaps if they single-handedly get the loot/obj and back to exit within 2 min.
and yea, i totally gotta agree here, both those titles were AWSOME and i know EXACTLY how we're gonna base the "Esc artist" with human guards! ~ the thief that has eaten most damage WITHOUT DIEING. this is perfect!

i also really dig the "SpeedFreak", if a map is done by mostly one thief in as fast time as possible. maybe another titlename than SpeedFreak tho? its completly okay imo.. how bout "The Flash"? hm... or "FastFingers" from the "Elite" thief

edit:
the titles for thieves which IMO is a must in NB; master thief, sharpshooter, master/ghoster, escape artist, speedfreak, assassin (switch out murderer to assassin imo)

guards: sharpshooter, trapper

Last edited by LoUie; 27th May 2008 at 03:46 PM.
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Old 28th May 2008, 01:14 AM   #43
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Having an Airtime based title would be a good idea.

TDQ guys, how about loot per minute? Display a value at the end which can be used to base scores on, overall loot obtained along with time taken to finish the round.
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Old 28th May 2008, 08:35 AM   #44
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 Originally Posted by Machine: ( link to post ) 
TDQ guys, how about loot per minute? Display a value at the end which can be used to base scores on, overall loot obtained along with time taken to finish the round.
oooh! i se where you going with this one!... so if you pick loot in an inhuman speed, whats the title gonna be then??? MACHINE???
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Old 28th May 2008, 08:47 AM   #45
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I don't think a title that relates to speed is necessary.
I would prefer to just have the 'completion time' (rather than time remaining) displayed somewhere on the results screen.

KAM - NB is not Thievery, titles can be adjusted at a later stage depending on how the gameplay evolves.

Last edited by TafferBoy; 28th May 2008 at 08:58 AM.
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Old 28th May 2008, 09:24 AM   #46
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 Originally Posted by TafferBoy: ( link to post ) 
KAM - NB is not Thievery
Referring to which comment ?
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Old 28th May 2008, 02:23 PM   #47
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I like that idea, but to remove the shadiness of vine/water arrows, could we perhaps have something that's just an opposite of Heavy Drinker and Gourmet?

Foodless: Didn't drink any potions; didn't eat any food, and accomplished something notable (>25% of total loot stolen or >2 kills, just to throw some numbers out there).

It shows you got some skillz (or luck), but you can't get it by just going on a hunger-strike in the shadows.
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Old 28th May 2008, 06:42 PM   #48
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 Originally Posted by -KewlAzMe-: ( link to post ) 
Referring to which comment ?
Referring to the comments you gave Immortius concerning various titles - trap disarment, loot gathering, KO'ing, guard kills and melee weapon.
Pretty much all your comments are assuming TUT game mechanics. For example, in NB thieves cannot kill guards except with re-deployed mines, so getting the 'murderer' title is extremely remote. And who knows what number of KOs can be expected in an average game when the gameplay is still at its rudimentary stages.
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Old 28th May 2008, 07:47 PM   #49
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 Originally Posted by TafferBoy: ( link to post ) 
Referring to the comments you gave Immortius concerning various titles - trap disarment, loot gathering, KO'ing, guard kills and melee weapon.
Pretty much all your comments are assuming TUT game mechanics. For example, in NB thieves cannot kill guards except with re-deployed mines, so getting the 'murderer' title is extremely remote. And who knows what number of KOs can be expected in an average game when the gameplay is still at its rudimentary stages.
Right.. immort already addressed those.. I must have missed the memo that NB was not going to have fatal weapons for thieves
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Old 28th May 2008, 08:28 PM   #50
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I guess the question is: What is the virtue of having hardcore DM'ing in a stealth game? 'Deathmatching' caused more grief to more players then any other issue in all of TUT long history - I think its sensible to take that into account when constructing NB's gameplay.
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Old 29th May 2008, 08:36 AM   #51
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I agree.. but a nice big bold announcement in 48 bold font is what is needed for that as there are others besides me that didn't realize that the initial plan was to have no death weapons for thieves.

I personally think that thieves should be given 1 arrow max... either to be used as a noise decoy by cracking it off a brick wall, or for that prized one time, one hit kill... makes it more special to enjoy and aim that arrow properly.
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Old 29th May 2008, 08:56 PM   #52
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there was a bit of a direction change when players voted for a stealth rather than combat orientated mod. For good melee fighting try pvkii.
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Old 29th May 2008, 09:40 PM   #53
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 Originally Posted by TafferBoy: ( link to post ) 
there was a bit of a direction change when players voted for a stealth rather than combat orientated mod. For good melee fighting try pvkii.
hmm....
* searches for poll... *
* not seeing poll... *
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Old 29th May 2008, 09:43 PM   #54
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never said it was public
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Old 29th May 2008, 10:49 PM   #55
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^^
Well glad to see you worked out the solution to the problem

Now back on Titles:
We need "Assassin", "Sharpshooter", and "DaggerMaster" for thieves
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Old 29th May 2008, 11:05 PM   #56
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^^
good luck with that
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Old 30th May 2008, 12:12 AM   #57
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What if you summon some UT3 weapons as an admin?
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Old 30th May 2008, 10:24 AM   #58
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Epic havn't allowed online server admin summoning from UT2003 onwards. Though I guess you could have meant for people trying NB offline

I feel its a shame that they removed the admin abilities as in UT99, Asylum was much more fun with:

killall thieverymod.thobjectcarcass

as Nekky can testify

It's true mutators can bring back the ability but as yet I havnt seen one made for UT3.

You can however use the weapon replace mutator from ut3 in NB but it can be buggy

I myself went a different method and made a mutator that gave AI and players a modified NB sword that could do headshots
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Old 30th May 2008, 10:30 AM   #59
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While I must insist that you could summon weapons in UT2k4 (including within Swurm), I don't have UT3 and must take your word for it, then.

It's a pity. Sometimes thieves just need to go on a rampage. Think summoning vehicles would be good enough?

: "Lord Gerome, there's a tank here to see you."

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Old 30th May 2008, 12:01 PM   #60
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 Originally Posted by Hybrid: ( link to post ) 
While I must insist that you could summon weapons in UT2k4 (including within Swurm), I don't have UT3 and must take your word for it, then.
You can insist it all you like, but its not true for online games. That is why a few of us got together and made AdminPlus

 Originally Posted by ]>CoD<[Chief: ( link to post ) 
It's true mutators can bring back the ability but as yet I havnt seen one made for UT3.
I've been asked many times to update AdminPlus for UT3... someday I'll get to it
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