Black Cat Forums   Alien Swarm - Steampowered Forums
Alien Swarm 2K4 - ThieveryUT
Black Cat Games - TTLG Forums

Go Back   Black Cat Forums > Thievery Forums > Thievery Discussion > Thievery Mapping

Reply
 
Thread Tools
Old 4th May 2007, 08:37 AM   #31
FatRatHead
Member
 
FatRatHead's Avatar
 
Registered: Sep 2004
Posts: 961
 Originally Posted by keg: ( link to post ) 
iv been thinking of ways to limit dming, one was to reduce damage done on guards, but only slightly, make back shots not cause double damage but still allow back sniping ai.
Arrows cost twice as much as bolts for a reason.

 Quote:
making uncharged bj hits not able to ko guards is another, think most people use full charge anyway but means theres more room for mistakes
If you don't want to get you won't get KOed, not counting lame cheap bad ass lowly etc speed/flash/crack/ass KOs. Given you have helmet just runnin away prevents thief from KOing.

 Quote:
, i dont wish to make it so its the only way to kill ai is to back snipe, killing guards is nessicaly at times, ie when they block doors etc so the ability to do it on an objective server should still be there.
You don't have to kill, ever, it's always just easier way.

 Quote:
thats not an objective mutator then, thats another force ghoster the same as thghoster by immorties, if i remember vampire also contains a mut for the server admin to mute certain players on a server so they cannot shout
Exactly, the objective play doesn't need any mutator. In fact it doesn't need any interference at all. Just leave it as it is and Thievery is good.
FatRatHead is offline   Reply With Quote
Old 4th May 2007, 09:01 AM   #32
Keggie
Member
 
Keggie's Avatar
 
Registered: Aug 2005
Location: following your foot falls...
Posts: 2,004
 Originally Posted by FatRatHead: ( link to post ) 
Exactly, the objective play doesn't need any mutator. In fact it doesn't need any interference at all. Just leave it as it is and Thievery is good.
then why did convo ask for one?
__________________
[E.D.G]Keggie - All that is yours is allready mine
Thievery - Hanse's, Market, Mutator List
AlienSwarm2k4 - Nighide Research Facility
Videos - YouTube
Keggie is offline   Reply With Quote
Old 4th May 2007, 09:14 AM   #33
VooDoo*|MbR|*
Banned
 
VooDoo*|MbR|*'s Avatar
 
Registered: Jul 2006
Location: *|MbR|* land
Posts: 449
cuz thats convo?
VooDoo*|MbR|* is offline   Reply With Quote
Old 4th May 2007, 09:53 AM   #34
FatRatHead
Member
 
FatRatHead's Avatar
 
Registered: Sep 2004
Posts: 961
 Originally Posted by Keg:
then why did convo ask for one?
If he asks for dildo up your ass are you gonna consider it just, necessary or reasonable?
FatRatHead is offline   Reply With Quote
Old 4th May 2007, 09:57 AM   #35
Convict
Member
 
Convict's Avatar
 
Registered: Jan 2004
Location: Back in Oz...
Posts: 2,138
Fair dinkum chill out you two!

FRH you also wanted a modification to TUT - the removal of the supply chest. We all have ideas on what could improve things...
Convict is offline   Reply With Quote
Old 4th May 2007, 10:06 AM   #36
Keggie
Member
 
Keggie's Avatar
 
Registered: Aug 2005
Location: following your foot falls...
Posts: 2,004
 Originally Posted by FatRatHead: ( link to post ) 
If he asks for dildo up your ass are you gonna consider it just, necessary or reasonable?
i would consider it a reasonable suggestion, but in the end it would be my choice if it happens, same as it would be server admins choice to use any of these mutators, im just adding the option to be able to do things. im not saying "here use this, the game carnt be played without it!"
__________________
[E.D.G]Keggie - All that is yours is allready mine
Thievery - Hanse's, Market, Mutator List
AlienSwarm2k4 - Nighide Research Facility
Videos - YouTube
Keggie is offline   Reply With Quote
Old 4th May 2007, 10:10 AM   #37
VooDoo*|MbR|*
Banned
 
VooDoo*|MbR|*'s Avatar
 
Registered: Jul 2006
Location: *|MbR|* land
Posts: 449
 Originally Posted by FatRatHead: ( link to post ) 
If he asks for dildo up your ass are you gonna consider it just, necessary or reasonable?
LOOOL! fatty!!!!
VooDoo*|MbR|* is offline   Reply With Quote
Old 4th May 2007, 10:20 AM   #38
Convict
Member
 
Convict's Avatar
 
Registered: Jan 2004
Location: Back in Oz...
Posts: 2,138
If someone asked me that I would consider it a very unreasonable suggestion!
Convict is offline   Reply With Quote
Old 4th May 2007, 10:20 AM   #39
FatRatHead
Member
 
FatRatHead's Avatar
 
Registered: Sep 2004
Posts: 961
He asked about direct implementation. You're just trying to soften it, well you can't.
FatRatHead is offline   Reply With Quote
Old 4th May 2007, 10:21 AM   #40
Convict
Member
 
Convict's Avatar
 
Registered: Jan 2004
Location: Back in Oz...
Posts: 2,138
Don't you want direct implementation of a no chest mutator though?]


Also aint nuttin soft about me FRH! yeeaahh
Convict is offline   Reply With Quote
Old 4th May 2007, 10:27 AM   #41
FatRatHead
Member
 
FatRatHead's Avatar
 
Registered: Sep 2004
Posts: 961
 Originally Posted by Convict: ( link to post ) 
Don't you want direct implementation of a no chest mutator though?]


Also aint nuttin soft about me FRH! yeeaahh
You don't know nothin do you?
No chest is a thievery setting, no mutator needed. Now I don't know if it's default or not, but it's a main setting.
FatRatHead is offline   Reply With Quote
Old 4th May 2007, 10:33 AM   #42
Convict
Member
 
Convict's Avatar
 
Registered: Jan 2004
Location: Back in Oz...
Posts: 2,138
 Originally Posted by FatRatHead: ( link to post ) 
You don't know nothin do you?
No chest is a thievery setting, no mutator needed. Now I don't know if it's default or not, but it's a main setting.
No I don't know nothin.
Convict is offline   Reply With Quote
Old 4th May 2007, 10:51 AM   #43
FatRatHead
Member
 
FatRatHead's Avatar
 
Registered: Sep 2004
Posts: 961
Try starting a solo play or multi player server.
FatRatHead is offline   Reply With Quote
Old 4th May 2007, 11:53 AM   #44
-KewlAzMe-
Member
 
-KewlAzMe-'s Avatar
 
Registered: Sep 2005
Posts: 2,593
Actually one thing that is a major difference in the way Thief worked vs TUT is the speed at which a player can walk while the bow is drawn. In Thief you could barely move, where as thieves can walk quite quick with a bow in Tut... perhaps that should be slowed to that same level so people can't walk around with a taut bow.

Perhaps a charged BJ should also slow the walk down a lot so that they are only able to be used from a stationary position, instead of the running around jumping in shadows and Circle strafing madness. Only the foolish guards that have their backs to the same shadow for longer than the time is takes to charge the BJ, or if they just happen to be walking past a charged hiding thief, they get their just desserts for not checking and watching better. But the Guard chasing the thief into the shadows with the helmet on at least gets a "clang" or two because that thief won't be able to quickly juke left and Power hit right.

Thus making the helmet at least slightly more useful
__________________
I'd Be More Apathetic... If I Wasn't So Lethargic

Last edited by -KewlAzMe-; 4th May 2007 at 12:22 PM.
-KewlAzMe- is offline   Reply With Quote
Old 4th May 2007, 03:35 PM   #45
Beowulf
Member
 
Beowulf's Avatar
 
Registered: Jan 2003
Location: Guarding okih's Book Of Enlightenment.
Posts: 855
 Originally Posted by keg emphasis added by Yours Truly: ( link to post ) 
on another note i uploaded fixed version of antistack last night, now contains 2 versions, 1 where noone can move objects but can frob loot objects, and the second where guards cannot frob objects but thieves can. had a little help from immorties for the first



thats not an objective mutator then, thats another force ghoster the same as thghoster by immorties, if i remember vampire also contains a mut for the server admin to mute certain players on a server so they cannot shout
And Dalai, look what they have done to your game!
(nm my sig )
__________________
AlienMode ThieveryUT adaption
Ever tried. Ever failed. No matter. Try again. Fail again. Fail better.
Life is a bitch, then you get cancer. One story is good till another is told.
Beowulf is offline   Reply With Quote
Old 4th May 2007, 04:37 PM   #46
VooDoo*|MbR|*
Banned
 
VooDoo*|MbR|*'s Avatar
 
Registered: Jul 2006
Location: *|MbR|* land
Posts: 449
maybe upgrade antistack mutator, so guards cant frob dead thief bodies, and guard ones? or its still possable in this version? And other muatator, makes Ai's allert when u taunt Thief here, or Thief spotted! I just want sometimes make ais allert, but its unpossable.
VooDoo*|MbR|* is offline   Reply With Quote
Old 4th May 2007, 05:03 PM   #47
Keggie
Member
 
Keggie's Avatar
 
Registered: Aug 2005
Location: following your foot falls...
Posts: 2,004
 Originally Posted by Beowulf: ( link to post ) 
And Dalai, look what they have done to your game!
(nm my sig )
^^

 Originally Posted by VooDoo*|MbR|*: ( link to post ) 
maybe upgrade antistack mutator, so guards cant frob dead thief bodies, and guard ones? or its still possable in this version? And other muatator, makes Ai's allert when u taunt Thief here, or Thief spotted! I just want sometimes make ais allert, but its unpossable.
the bodies iv allready tryed but it didnt seem to work for some reason guards wont be able to frob tommy in korman tho.. (i think) might see if i can get that working tho

as for the ai taunt, it actualy is possible the only prob with that idea is that guards will use it to make all the ai alert so no back snipes at all might be possible to do tho
__________________
[E.D.G]Keggie - All that is yours is allready mine
Thievery - Hanse's, Market, Mutator List
AlienSwarm2k4 - Nighide Research Facility
Videos - YouTube
Keggie is offline   Reply With Quote
Old 4th May 2007, 05:13 PM   #48
Keggie
Member
 
Keggie's Avatar
 
Registered: Aug 2005
Location: following your foot falls...
Posts: 2,004
 Originally Posted by -KewlAzMe-: ( link to post ) 
In Thief you could barely move, where as thieves can walk quite quick with a bow in Tut... perhaps that should be slowed to that same level so people can't walk around with a taut bow.

Perhaps a charged BJ should also slow the walk down a lot so that they are only able to be used from a stationary position, instead of the running around jumping in shadows and Circle strafing madness. Only the foolish guards that have their backs to the same shadow for longer than the time is takes to charge the BJ, or if they just happen to be walking past a charged hiding thief, they get their just desserts for not checking and watching better. But the Guard chasing the thief into the shadows with the helmet on at least gets a "clang" or two because that thief won't be able to quickly juke left and Power hit right.

Thus making the helmet at least slightly more useful
could try it
__________________
[E.D.G]Keggie - All that is yours is allready mine
Thievery - Hanse's, Market, Mutator List
AlienSwarm2k4 - Nighide Research Facility
Videos - YouTube
Keggie is offline   Reply With Quote
Old 4th May 2007, 11:19 PM   #49
Convict
Member
 
Convict's Avatar
 
Registered: Jan 2004
Location: Back in Oz...
Posts: 2,138
 Originally Posted by -KewlAzMe-: ( link to post ) 
Actually one thing that is a major difference in the way Thief worked vs TUT is the speed at which a player can walk while the bow is drawn. In Thief you could barely move, where as thieves can walk quite quick with a bow in Tut... perhaps that should be slowed to that same level so people can't walk around with a taut bow.

Perhaps a charged BJ should also slow the walk down a lot so that they are only able to be used from a stationary position, instead of the running around jumping in shadows and Circle strafing madness. Only the foolish guards that have their backs to the same shadow for longer than the time is takes to charge the BJ, or if they just happen to be walking past a charged hiding thief, they get their just desserts for not checking and watching better. But the Guard chasing the thief into the shadows with the helmet on at least gets a "clang" or two because that thief won't be able to quickly juke left and Power hit right.

Thus making the helmet at least slightly more useful
Good points - perhaps we could try these 2 ideas with a mutator to see how we all like it?

edit: beaten by keg
Convict is offline   Reply With Quote
Old 5th May 2007, 09:58 AM   #50
-KewlAzMe-
Member
 
-KewlAzMe-'s Avatar
 
Registered: Sep 2005
Posts: 2,593
 Originally Posted by Convict: ( link to post ) 
Good points - perhaps we could try these 2 ideas with a mutator to see how we all like it?

edit: beaten by keg
Lol ya, by about 6 hours
__________________
I'd Be More Apathetic... If I Wasn't So Lethargic
-KewlAzMe- is offline   Reply With Quote
Old 5th May 2007, 11:13 AM   #51
Keggie
Member
 
Keggie's Avatar
 
Registered: Aug 2005
Location: following your foot falls...
Posts: 2,004
 Originally Posted by -KewlAzMe-: ( link to post ) 
Lol ya, by about 6 hours
^^

updated thread, 2 new mutators requested during a game files uploaded shortly
__________________
[E.D.G]Keggie - All that is yours is allready mine
Thievery - Hanse's, Market, Mutator List
AlienSwarm2k4 - Nighide Research Facility
Videos - YouTube
Keggie is offline   Reply With Quote
Old 12th May 2007, 03:36 PM   #52
Keggie
Member
 
Keggie's Avatar
 
Registered: Aug 2005
Location: following your foot falls...
Posts: 2,004
thread updated

 Originally Posted by VooDoo*|MbR|*: ( link to post ) 
maybe upgrade antistack mutator, so guards cant frob dead thief bodies, and guard ones?
i have made a mut for this but havent uploaded it. The Mutator I Have Makes Guards not able to frob thief and guard bodies, problem with this is, guards should beable to move the Koed bodies, but as there the same type as killed bodies you can either frob both or neither. Thieves can still frob both thief and guard bodies in this version. Of Course if you want it so guards cannot frob ai to wake them up or to move them then its fine If Anyone wants it i will upload it, might upload it anyway but i doubt anyone would want it.

(for some reason i have been unable to make it so guards can only NOT frob thieves bodys.. for some reason it just wont work )
__________________
[E.D.G]Keggie - All that is yours is allready mine
Thievery - Hanse's, Market, Mutator List
AlienSwarm2k4 - Nighide Research Facility
Videos - YouTube
Keggie is offline   Reply With Quote
Old 12th May 2007, 03:38 PM   #53
VooDoo*|MbR|*
Banned
 
VooDoo*|MbR|*'s Avatar
 
Registered: Jul 2006
Location: *|MbR|* land
Posts: 449
 Originally Posted by keg: ( link to post ) 
thread updated



i have made a mut for this but havent uploaded it.

(for some reason i have been unable to make it so guards can only NOT frob thieves bodys.. for some reason it just wont work )
cool, and bad...
VooDoo*|MbR|* is offline   Reply With Quote
Old 13th May 2007, 12:57 AM   #54
bigfoot
Member
 
bigfoot's Avatar
 
Registered: Mar 2005
Location: th-real_world
Posts: 408
nice antistack mutator keg
but makes guards unable to use box to get onto roof (e.g gerome)
__________________
hehe
bigfoot is offline   Reply With Quote
Old 13th May 2007, 12:58 PM   #55
Kiech Bepho
Member
 
Registered: Jan 2003
Location: Phoenix, Arizona
Posts: 1,462
Guards can still get on the rooftops, they just have to go the long way...
__________________
Kiech
Kiech Bepho is offline   Reply With Quote
Old 14th May 2007, 09:46 PM   #56
Keggie
Member
 
Keggie's Avatar
 
Registered: Aug 2005
Location: following your foot falls...
Posts: 2,004
 Originally Posted by Kiech Bepho: ( link to post ) 
Guards can still get on the rooftops, they just have to go the long way...
or work together half the guard team are noramly on the roof anyway. the idea of the anti stack/block mutator is to stop it. when someone makes "tut fan pack 1.7! i will add 1 special crate which guards can frob and use as a boost that will work along side the mutator but tbh if people followed server rules there would be no need for it.

im still looking at that bodystack mutator, i have exams atm and dont have that much time for mutators tho, more important things to do like getting drunk before an exam
__________________
[E.D.G]Keggie - All that is yours is allready mine
Thievery - Hanse's, Market, Mutator List
AlienSwarm2k4 - Nighide Research Facility
Videos - YouTube
Keggie is offline   Reply With Quote
Old 15th May 2007, 08:34 AM   #57
Keggie
Member
 
Keggie's Avatar
 
Registered: Aug 2005
Location: following your foot falls...
Posts: 2,004
Made a New Mutator (well i thought of it in an exam posting b4 i forget it)

ThSkelstonMapfix
stops guards chest peaking

Need to test it first but should work, will test and upload l8er if it works
__________________
[E.D.G]Keggie - All that is yours is allready mine
Thievery - Hanse's, Market, Mutator List
AlienSwarm2k4 - Nighide Research Facility
Videos - YouTube
Keggie is offline   Reply With Quote
Old 15th May 2007, 08:47 AM   #58
FatRatHead
Member
 
FatRatHead's Avatar
 
Registered: Sep 2004
Posts: 961
 Originally Posted by keg: ( link to post ) 
Made a New Mutator (well i thought of it in an exam posting b4 i forget it)

ThSkelstonMapfix
stops guards chest peaking

Need to test it first but should work, will test and upload l8er if it works
Blashpemy, that's impossible! Did you make em footlocker style?
FatRatHead is offline   Reply With Quote
Old 15th May 2007, 08:59 AM   #59
Keggie
Member
 
Keggie's Avatar
 
Registered: Aug 2005
Location: following your foot falls...
Posts: 2,004
no, i just removed the red cursor from the map (thinks he can do it anyway - like i said i need to test it, should work, i wrote the code in the exam wont be home for awhile yet so carnt play with it)

if it does work it means the cursor wont show red when its aimed at the map, so guards carnt find it in the chests im just hoping its possible to remove it, its somthing i havent checked b4, if its coded to show red then i carnt do it, if its just a setting in default propites it should work
__________________
[E.D.G]Keggie - All that is yours is allready mine
Thievery - Hanse's, Market, Mutator List
AlienSwarm2k4 - Nighide Research Facility
Videos - YouTube
Keggie is offline   Reply With Quote
Old 15th May 2007, 10:09 AM   #60
FatRatHead
Member
 
FatRatHead's Avatar
 
Registered: Sep 2004
Posts: 961
But still, thieves could frob it from outside the chest and when it gets stacked its impossible to find it.
FatRatHead is offline   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
How to use mutators? Kyle_K_ski Thievery Discussion 3 7th Oct 2006 10:00 PM
Mutators BiG_D Nightblade Discussion 0 24th Mar 2004 07:34 AM
Hmm.. mutators... Radamanthus Thievery Discussion 3 28th Jan 2004 07:39 AM
Mutators, mutators, mutators MortalMonkey Community Chat 71 23rd Nov 2003 03:47 PM
Mutators and add-ons??? KewlAzMe Community Chat 23 1st Apr 2003 05:15 PM


All times are GMT -5. The time now is 06:27 AM.


Powered by vBulletin®
Copyright ©2000 - 2017, vBulletin Solutions, Inc.