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Old 22nd Oct 2011, 05:05 AM   #1
WTaFa
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Question Unique ideas for maps in Thievery

I can't see sticked thread in mapping section about ideas for maps that still not realized.

So what else areas, districts and other big locations from steampunk/medieval/thief world can be used?

Last edited by WTaFa; 22nd Oct 2011 at 12:09 PM.
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Old 22nd Oct 2011, 10:18 AM   #2
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http://forums.blackcatgames.com/showthread.php?t=13398
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Old 22nd Oct 2011, 12:07 PM   #3
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 Originally Posted by Trapmaster: ( link to post ) 
And?
You're mean castles? But Thievery have them already.
After I started thread about TUT places I saw that it's difficult to show idea of future map using modern photos. It's cos nowadays we haven't neither medieval districts, nor steampunk areas. Except castles/mansion/manor ofc.

Medieval - Archery, Theatre, Museum, Monastery, Tombs, Prison, Asylum, Warehouse, Dockage, Treasury, Bank, Mines, Streets, Zoo.

Steampunk - Airship, Aquatone, Apprentice.

What else can be used for Thievery?

Last edited by WTaFa; 23rd Oct 2011 at 09:08 AM.
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Old 23rd Oct 2011, 05:18 AM   #4
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There's also the pyramid map that is neither of these - king's desert or something.

How did you classify aquatone? Spider? Mensch? The one with crystal spiders...

Don't think we have a Macchu Pichu map or any of the similar, there could be riches in a mountain town like that. Ancient chinese maps, modern cities. Or something completely new you've not seen anywhere, similar to Mensch. Just start laying stuff out.
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Old 23rd Oct 2011, 09:04 AM   #5
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 Originally Posted by FatRatHead: ( link to post ) 
There's also the pyramid map that is neither of these - king's desert or something.

How did you classify aquatone? Spider? Mensch? The one with crystal spiders...

Don't think we have a Macchu Pichu map or any of the similar, there could be riches in a mountain town like that. Ancient chinese maps, modern cities. Or something completely new you've not seen anywhere, similar to Mensch. Just start laying stuff out.
hm...Spider? maybe it's medieval Zoo? I'll correct my first post then.
Map with crystal spiders isn't a Monastery&Zoo type?
Mensch is mines as I wrote.
Yepp, you're right about Aquatone. Its pure steampunk-spirit place where scientists do their work, like at Asylum.
We have two maps that depends Mountain type, but I can't say that they are playable for for TvG mode.
"Ancient chinese maps".. aren't they far from medieval theme?
Can't understand you about "modern cities".

A few words about why I started that topic, FRH.

I know that, for example Trapmaster, like more maps that is unique (made from scratch).

So let me see what maps ideas can be applicable for TUT but not realized yet.
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Old 23rd Oct 2011, 09:23 AM   #6
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 Quote:
I know that, for example Trapmaster, like more maps that is unique (made from scratch).
Never said that and I actually don't care.
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Old 23rd Oct 2011, 12:50 PM   #7
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 Originally Posted by Trapmaster: ( link to post ) 
Never said that and I actually don't care.
So if you and others hate remakes of existing maps why not create topic about map ideas that still not realized and stick it in this section? So much years gone but such simple business nobody didn't done. Why? Maybe any map ideas already realized and all that we can have to do is to rebuild already existing maps?
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Old 23rd Oct 2011, 05:41 PM   #8
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Map inside a whale?
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Old 23rd Oct 2011, 06:13 PM   #9
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Thievery is crying out for a bank map.
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Old 24th Oct 2011, 05:07 AM   #10
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 Originally Posted by Appollonius: ( link to post ) 
Thievery is crying out for a bank map.
We already have bank areas on two maps. It's vaults at Apprentice or small bank at Warehouse B.

How to make pure Bank map playable? A lot of loot in one place. How thieves can survive and complete obj? Almost all killed thieves will have large amount of loot. And after these deaths they must to re-loot Bank again. And again.

Look at Breandor. We have chances to loot it cos it's big - thieves can loot areas that not guarded well currently. Bank map can't be such huge. Main building often has simple block and closed structure - how to infiltrate via 5-6 pathes as thieves can usually do? Interior is open - how to hide inside Bank?

Appollonius, how you imagine objective(s) for such map?
Bank can be one building or more, how do you think?
How floor does it have?
Can map be based on real medieval buildings of banks like these?

Palazzo Medici-Riccardi (Medici bank) #1,2
Hotel Telegraff (formet bank in Estonia) # 3,5
Nowadays bank interior (Leonardo da Vinci style) #4
Attached Images
File Type: jpg 56569840_Medichi_Rik.jpg (161.1 KB, 3 views)
File Type: jpg 22721928.jpg (50.2 KB, 3 views)
File Type: jpg 637090.jpg (50.0 KB, 1 views)
File Type: jpg telegraaf_160.jpg (9.6 KB, 63 views)
File Type: jpg ld_fp.jpg (39.8 KB, 1 views)

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Old 24th Oct 2011, 09:20 AM   #11
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HighwayInn is essentially a bank map, and it's almost perfect for 3v3
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Old 24th Oct 2011, 10:11 AM   #12
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What about plant or factory?
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Old 24th Oct 2011, 12:22 PM   #13
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Think it was either BiG_D or TheBos who made two (lost) maps, one on a train and one of a bank.
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Old 24th Oct 2011, 01:02 PM   #14
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If you are going to make a map Taffa, but you are not too much in UnrealEd, then you should start with sth small. It is the worst thing you can do - start a huge project without proper preparation. It would be better if you created a small map, or just a demo, let's say a small house with garden, and then asked others to take a look at it, both in-game, and technically - via UnrealEd, and accept all advice you can get. Then you may proceed with a serious project. Ofc, it is not that you must do it that way, you can start with a wide project, no problem - but most likely you will spent far more time on this project than you would if you had chosen the first option. Besides I am pretty sure you wouldn't finish it due to various obstructions you must learn to fight. After you finish with demo-project you may try making another demo in case you still don't get it. Without knowing basic principles you will not succeed, even despite best idea ever. You should also remember that you are not alone in TUT, and while you map, you should stay in touch with a volunteer mapper, which would guide you, and give advice.
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Old 24th Oct 2011, 01:11 PM   #15
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http://www.ttlg.com/forums/forumdisp...s=&forumid=131

Nothing like the old forum archives to see what ideas (not just maps) have been suggested in the past.
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Old 24th Oct 2011, 02:40 PM   #16
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 Originally Posted by ]>CoD<[Chief: ( link to post ) 
http://www.ttlg.com/forums/forumdisp...s=&forumid=131

Nothing like the old forum archives to see what ideas (not just maps) have been suggested in the past.
Thanx, Chief, I'm collecting information from topics here for my site and I'll check that old-forum later ofc.

Thanx, Haxa! I'm talking not only about myself. Any may try to map also. But I see that community afraid to propose ideas for future maps based on medieval theme. And especially on steampunk theme. Airship, Aquatone, Apprentice - and that's all that depends to this retro-futuristic stream.

I believe that making map based on unique theme is more fun than making "other" castle map.
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Old 6th Nov 2011, 09:12 AM   #17
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 Originally Posted by ]>CoD<[Chief: ( link to post ) 
Think it was either BiG_D or TheBos who made two (lost) maps, one on a train and one of a bank.
The one I made was set in ancient city inside a cliff wall. It had bits weirdness as I was trying things in UED. Also, servers did not get along with it as the map tended to crash (spider NPC's I think).
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Old 7th Nov 2011, 11:32 AM   #18
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 Originally Posted by Thebos: ( link to post ) 
The one I made was set in ancient city inside a cliff wall. It had bits weirdness as I was trying things in UED. Also, servers did not get along with it as the map tended to crash (spider NPC's I think).
map was evil, thats the one with lots of traps to kill you lol, always fun watching people die at the trapdoor at the very start of the map tho
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Old 13th Nov 2011, 02:50 PM   #19
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I will confess to finding some sadistic pleasure in watching that myself. Although my pleasure turned to fear for you young'ins generation when I watched most people keep repeating the same action again and again, their screams of agony growing ever louder, not realizing you can walk around it (among other things).
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Old 13th Nov 2011, 06:07 PM   #20
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No doubt their continual agonies are the reason for their beating the dead horse I did enjoy that map, I thought to myself, now THERE is an h2o fan :p
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Old 18th Dec 2011, 09:29 AM   #21
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Idea of th-spawnrape map can be potential?
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Old 18th Dec 2011, 03:04 PM   #22
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The real sequel to th-occam, cos in occam you're denied that aspect of popular thievery behaviour. Thus I am proclaiming TH-Occam as misnamed.
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Old 18th Dec 2011, 03:10 PM   #23
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a little spawnrape is fine depending its not overboard, id rush to front of nosta, lighthouse on flats, grange front yard, the idea is to stop rushing, slowdown thieves attack to give chance for other guards to place ai etc. after a min or two id leave and start to patrol loot spots, unless thieves were sniping in which case id camp spawn area a bit more
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