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Old 18th Jan 2010, 03:17 AM   #1
mcfarrel
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Th-Villa

Just posting some devel pics from map th-Villa

As I wrote earlier in other post:
 Originally Posted by McFarrel:
Th-Villa finish the map and place loot and so into the map, create few custom models for custom NPCs... (approx 60-70% of mapping is finished, need some furniture in the house and some deco in gardens, no loot distribution yet)
What have been done:
Base BSP geometry (main building and servant buildings are 95% finished)
Main building and Servant builidngs lighting
Custom models (still need few "stitches")

What have to be done:
Street/Outskirt (BSP geometry aprox 50%, lighting aprox 40%)
Furniture and Decorations
LootDistribution
Guards and additional pathnoding

[Endlich/Finally]
Work now finished after long time

Updated version of ThieveryMcFmappack just uploaded...

Last stable version:
FileFront -> ThieveryMcFmappack_v2.1

Previous versions:
FileFront -> ThieveryMcFmappack_v1.1
FileFront -> ThieveryMcFmappack_v1.0

Also available on Thievery-Customs -> http://www.thievery-customs.com/

Some screenshots:
Attached Images
File Type: jpg Shot0000.jpg (115.6 KB, 29 views)
File Type: jpg Shot0002.jpg (71.0 KB, 25 views)
File Type: jpg Shot0003.jpg (61.7 KB, 21 views)
File Type: jpg Shot0005.jpg (60.3 KB, 21 views)
File Type: jpg Shot0008.jpg (61.8 KB, 24 views)

Last edited by mcfarrel; 28th Jul 2010 at 03:25 AM.
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Old 18th Jan 2010, 03:20 AM   #2
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And additional screenshots showing custom model (FemaleServant, the Noble lady model will be posted nexttime - when the model will be done):
Attached Images
File Type: jpg Shot0011.jpg (171.9 KB, 23 views)
File Type: jpg Shot0012.jpg (171.5 KB, 13 views)
File Type: jpg Shot0014.jpg (135.6 KB, 13 views)
File Type: jpg Shot0015.jpg (151.6 KB, 21 views)
File Type: jpg Shot0017.jpg (98.4 KB, 20 views)
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Old 18th Jan 2010, 04:49 AM   #3
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yay, great to see u back, and mapping! That looks awesome, i like that servant model.
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Old 18th Jan 2010, 05:50 AM   #4
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Looks great, like the buckled roof on the house.

Those little back stairs and wall look kinda fat tho, should be made thinner for aesthetics sake. Dont let the goblin get youuu
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Old 18th Jan 2010, 06:51 AM   #5
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You're telling him to change a bunch of BSPs and you think that the goblin won't get him? Shame on you, shame on you!
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Old 18th Jan 2010, 09:31 AM   #6
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Thanks for feedback.

NeuroFunker: Model will be included (as a TBot subclass), actually is included in version which have not been posted yet (hope the problems with me and Thivery-Customs have been solved yet and the mappack is on its way to the downlaod section)

Schelicher: Well, I do not think so, but maybe when additional problems and improvements will be solved and deco and furniture added I change these BSP parts.

Chainsaw: majority of my own problems with BSP holes and Unreal geometry goblin were due to four things:

1) subtraction over subtraction geometry where two exactly same brushes were positioned in the exactly same position.

2) subtraction of sheet brush (this is not pain in ass, this is catasrophe, hard to find)

3) smaller not so drastical problem with several semisolids conected together, where parts of brush sides overlaps. This end in confusion of UED BSP routine and invisible part(s) of brush(es) from within the level (but visible from outside)

4) overlaping and crossection of transparent sheet and invisible collision hull cuasing invisible parts of transparent sheet and so.

Maybe goblin fears me (because I own a BIG hammer)...
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Old 18th Jan 2010, 10:10 AM   #7
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 Originally Posted by mcfarrel: ( link to post ) 
(hope the problems with me and Thivery-Customs have been solved yet and the mappack is on its way to the downlaod section)
Brody said you didnt entered an entry to the mappack and so it cant be approved for download. He may clear up things.

Also, the house looks preety nice.
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Old 18th Jan 2010, 10:24 AM   #8
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??? I tought I have entered everything correctly ???
I have to contact Brody once more...
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Old 18th Jan 2010, 12:28 PM   #9
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why not upload it at some filehosting? Why it has to be customs-center only? Not finding any sense in it.
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Old 21st Jan 2010, 02:34 AM   #10
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Not much progress. Just few pices of furniture in the upstairs, and few light sources on the rooftop. I have to finish the gardens and skybox. (I was doing some optimization on Th-DarkCathedral).
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Old 23rd Jan 2010, 08:22 PM   #11
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Its looking good thanks.
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Old 25th Jan 2010, 05:44 AM   #12
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Added (finaly) skybox, and I am now working on the gardens (maybe some custom bush and tree meshes or so, but I am not sure right now).

Also I have finaly begin to model second custom model for this map (NobleLady) following shots are renders form 3Dstudio and I have to warn You the model is not finished yet, so the texturing is temporary and few other things will be changed soon (hopefully)...
Attached Images
File Type: jpg NobleLady_3DStudioMAX_01.jpg (39.8 KB, 13 views)
File Type: jpg NobleLady_3DStudioMAX_02.jpg (24.6 KB, 8 views)
File Type: jpg NobleLady_3DStudioMAX_03.jpg (13.5 KB, 10 views)
File Type: jpg NobleLady_3DStudioMAX_04.jpg (25.6 KB, 7 views)
File Type: jpg NobleLady_3DStudioMAX_05.jpg (26.7 KB, 10 views)
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Old 25th Jan 2010, 08:19 AM   #13
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oh yeah, looks pretty good, almost fapable
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Old 4th Feb 2010, 03:08 AM   #14
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New batch of devel screenies and so...

I have added part of BSP geometry on the streets (it is still under construction), where the thief spawning place will be situated, I have to design entrance routes to the Villa (not only through gates and mantling the wall but several sever entrances and so).

The greenhaouse BSP geometry has been finished and is awaiting some foliage deco (gr.. I have to go and run the 3DStudio once more), same goes for gardens (I have few additional foliage models in mind, so next week I hopefully post some screenshots and 3DS render pics of foliage devel...

The FemaleServant model is still unfinished (it is fully working but rigging is quickhack, I have to finish this for sure)

The NobleLady model has been finaly finished (as You might see in one of following posts below), The final version of noble lady (now available with three hairsyles, additional skin textures not shown here) got new footwear but for some reason I have had decided to let the NobleLady in ThVilla wear slippers instead of pumps (additional subclass). This crazy idea is just to point out she is not yet ready to go out (to the Th-Theatre perhaps?) for typical female reasons like not properly dressed, need few "minutes" for finishing make up and so)
Attached Images
File Type: jpg SShot_20.jpg (136.9 KB, 11 views)
File Type: jpg SShot_21.jpg (129.6 KB, 7 views)
File Type: jpg SShot_22.jpg (123.4 KB, 8 views)
File Type: jpg SShot_23.jpg (122.7 KB, 10 views)
File Type: jpg SShot_24.jpg (168.6 KB, 17 views)
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Old 4th Feb 2010, 03:11 AM   #15
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additional screenshots and 3DStudio pics follows
Attached Images
File Type: jpg SShot_25.jpg (154.6 KB, 6 views)
File Type: jpg SShot_26.jpg (197.7 KB, 6 views)
File Type: jpg SShot_27.jpg (137.9 KB, 7 views)
File Type: jpg SShot_28.jpg (107.5 KB, 6 views)
File Type: jpg SShot_29.jpg (103.4 KB, 8 views)
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Old 4th Feb 2010, 03:14 AM   #16
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And for today final batch of ingame shots and 3DStudio rendered pics
Attached Images
File Type: jpg SShot_30.jpg (56.6 KB, 15 views)
File Type: jpg NobleLady_3DStudioMAX_06.jpg (17.6 KB, 17 views)
File Type: jpg NobleLady_3DStudioMAX_07.jpg (17.6 KB, 15 views)
File Type: jpg NobleLady_3DStudioMAX_08.jpg (17.3 KB, 11 views)
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Old 5th Feb 2010, 02:20 AM   #17
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oh yeah, awesum! I like that bridge, female models looking good
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Old 7th Feb 2010, 03:03 AM   #18
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Yeah, that bridge is looking sexy.
I like the look of the map so far, nice, bright and dangerous. Can't wait to loot it.
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Old 8th Feb 2010, 02:44 AM   #19
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The majority of light sources in the main building is TriggerLight so there is easy way how to make places dark and creepy (as You can see because there are ThSmallSwitch objects here and there - see screenshots).
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Old 8th Feb 2010, 09:11 AM   #20
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way better fps on darkcathedral than the previous version. bad that the map is too big for online playing tvg. for coop it should be good
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Old 8th Feb 2010, 10:27 AM   #21
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Now what? Do You (Edy) think I have to do cut down version of the map instead of new map ???

OK, Just kidding. But If You think, You are allowed to create smaller version for onlineplay...
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Old 8th Feb 2010, 04:00 PM   #22
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Wow, that's not a bad idea. Thanks for the permission.
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Old 18th Feb 2010, 02:39 AM   #23
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Not much to post right now. I am creating new decos for Th-Villa (and possible other maps), some 3D modelling (maze bushes, new trees and so. not yet ready to preview...)

I made some preparations for the Th-Convent/Th-Church map (I will post some screenies during next weeek). Hopefully the Th-Villa would be finished on beggining of March...
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Old 18th Feb 2010, 04:33 AM   #24
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yes, pls before march, cause i won't have time testing it, when Metro 2033 is out.
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Old 18th Feb 2010, 06:14 AM   #25
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I will try but despite rumours I am only human not any kind of immortal being so I have my own reallife problems and issues...

But Yes I am worknig on this...

BTW how many people playing Th-DarkCathedral and Th-Eulenburg?

I see something like 6 downloads total (ThCustoms and Filefront), not much it seems to me...

BTW I do not know this is not repost, but I have made updated skins for Priestesses (including those for Th-Convent, I might post pics here too).
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Old 18th Feb 2010, 08:47 AM   #26
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well not many thievery players, are visiting customs and this forums, like over 50% i say, but to be fair, i don't see this maps being played on the servers. I guess ppl are playing em offline mostly.
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Old 19th Feb 2010, 02:49 AM   #27
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So where else to upload the map (if there are people playing, it is more than wise to give the map to them)?
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Old 19th Feb 2010, 03:08 AM   #28
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any upload website, post link here, at customs, bandits shoutbox also Tomats forums, this places being visited by players, but again, community is very small, and not every 1 does check for new files at web. They simply join a server and play lol.
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Old 19th Feb 2010, 07:39 AM   #29
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megaupload is usually good for not deleting files, however long they've been around for.
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Old 19th Feb 2010, 09:45 AM   #30
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Players can easily and fast download map directly from my game servers. Of course if they will vote for it.
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