The carpets are solid/semi-solid polygons only, placed one pixel above the regular floor. Since they react like non-solid brushes (no collision) the walking sound is taken from the floor texture.
Imo it's a slightly unclean level design technique, but it's not a bug. Also if you jump on a wooden floor in real, it doesn't matter you will still hear the wooden beams (like in Sk.Head).
Imo it's a slightly unclean level design technique, but it's not a bug. Also if you jump on a wooden floor in real, it doesn't matter you will still hear the wooden beams (like in Sk.Head).
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