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Old 26th May 2007, 12:33 PM   #91
Kiech Bepho
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If you could figure out how to scale the power of the bow by how long its pulled that would be keen.
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Old 26th May 2007, 02:07 PM   #92
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That's what I'm workin' on.
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Old 25th Jun 2009, 12:59 PM   #93
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 Originally Posted by keg: ( link to post ) 
ThAntiDmThAntiDmer - ThAntiDm makes it harder for thieves to DM. Full Sword swing does same damage as normal swing, arrows do standard hit damage no matter where you hit (no bonus back hits - ai cannot be back sniped) Only Charged BJ hit will ko a guard, Normal hit does nothing. I Made It possible to use a selection of these 3, or you can add them all in one go
Before last TMT Team A (FatRatHead, Grimmy, Kasto) discovered a bug where water, decoy, moss, vine and broadhead arrows takes 30 damage, so it's possible to kill guard with watter arrow when you use "ThAntiDm.AntiDmArrow" mutator. This mutator also changes guard bolts damge.

Generally: FAIL
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Last edited by Bandit; 18th Nov 2010 at 12:29 PM.
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Old 4th Jul 2009, 02:39 PM   #94
]>CoD<[Chief
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Just use ThForceRat instead - it deals with the DMers

http://www.thievery-customs.com/down...r_unter_kat=ON
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Old 18th Nov 2010, 12:28 PM   #95
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 Originally Posted by keg: ( link to post ) 
oh and this time bandit, if you plan on using any of these in the future then be so kinda as to look for flaws now, screaming FAIL 2 years after its released isnt very helpfull.
Uhh... I'm terribly sorry, Keggie! It wouldn't happen again. I hope... ;P
You deserve for for this work!
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Old 30th Mar 2011, 03:48 AM   #96
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 Originally Posted by Bandit: ( link to post ) 
Uhh... I'm terribly sorry, Keggie! It wouldn't happen again. I hope... ;P
You deserve for for this work!
didnt see this post

/stuffs cookie
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