Black Cat Forums   Alien Swarm - Steampowered Forums
Alien Swarm 2K4 - ThieveryUT
Black Cat Games - TTLG Forums

Go Back   Black Cat Forums > Thievery Forums > Thievery Discussion > Thievery Mapping

Thread Tools
Old 29th Jul 2009, 02:46 PM   #1
Bandit's Avatar
Registered: Nov 2003
Location: 2059' E 5334' N
Posts: 508
Question Thieves unable to kill guard AI

How to make thieves unable to kill guard AI?

I want to limit DMing on my Thieves vs. Guards server. So far I have removed sword and broadhead arrows for thieves from shop and put Keg's ThAntiDM mutator but it sucks because it also changed guards bolt damage so I'm planning to remove it from the server.

Now I want to limit DMing in a different way by making thieves unable to kill AI. Agnar's idea is to give AI 100.000 HP but I'm not sure if it's a good solution. If I'm not mistaken human guards might take over HP from guard AI. But one thing is clear that we need to make a mutator because we can't change it in server options.

By the way who was that stupid to devise backshoots so AI can be killed with one arrow? In my opinion it's the most stupid thing in Thievey. I'm surprised that no one had idea to make an option to turn it off/on. You know "Granked"...
Bandit is offline   Reply With Quote
Old 30th Jul 2009, 08:35 AM   #2
Registered: Jul 2004
Location: [E.D.G]Chief
Posts: 700
admin login
admin set thieverymod.thguard binvulnerable True

Easiest way to try and see if guards will inherit as they take over the AI.

(Code may not be quite right, it might be thieveryai.thguard).

Oh and do it before anyone joins any team just as a precaution.
]>CoD<[Chief is offline   Reply With Quote
Old 31st Jul 2009, 09:07 PM   #3
Keggie's Avatar
Registered: Aug 2005
Location: following your foot falls...
Posts: 2,004
bandit one of the biggest DM'ers wants to limit dming??? LOL, i realised that mut was bugged a few days after i released it but as noone ever cared to test most of them and the main thing i got were complaints for anthing i ever tried to make then i couldn't be arsed to fix it, they were only ever test's to see how things worked. oh and the stupid 1 shot kill ai was not a bad thing imo, its only bad because certain thieves abuse the hell out of it. you loved playing like that for years, why force others not to... i dont know ut99 code anymore, maybe you could just change the broadheads to do 30 damage rather then the ranged arrow i used... if you wish for a mutator that does not exsist the only way is normally to learn how to uscript.. take the code i used and try and change it.. iv still got it if you want it but you can get it from the .u file easy
[E.D.G]Keggie - All that is yours is allready mine
Thievery - Hanse's, Market, Mutator List
AlienSwarm2k4 - Nighide Research Facility
Videos - YouTube
Keggie is offline   Reply With Quote
Old 1st Aug 2009, 10:53 AM   #4
Registered: Dec 2007
Posts: 315
I think they want to do their own stuff Keg, since nobody is qualified to keep up with their high standards of buggy patchwork solutions

Who cares kegs mutator is working or not. It was meant as some sort of experiment - nothing more and nothing less

Keg has already said it all so no need to blame him or on the mutator for not working.

 Originally Posted by keg: ( link to post ) 
not rly, i doubt anyone will ever use any of them, im just playing, someone may find one useful oneday.. you never know
 Originally Posted by keg: ( link to post ) 
i would consider it a reasonable suggestion, but in the end it would be my choice if it happens, same as it would be server admins choice to use any of these mutators, im just adding the option to be able to do things. im not saying "here use this, the game carnt be played without it!"
And last but not least
 Originally Posted by keg: ( link to post ) 
some people are never happy
Trapmaster is offline   Reply With Quote

Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
NB-Guard carrying a thieves body. - possibly a bug, but cool to watch... ]>CoD<[Chief Nightblade Discussion 3 8th Mar 2009 04:14 AM
Nobody to kill bugs with? Kill zombies!! Commander Kain Alien Swarm 2K4 Discussion 19 12th May 2008 02:09 PM
Disconnecting and then unable to reconnect MjrHuRTz Alien Swarm 2K4 Tech Help 2 5th Jan 2006 10:38 AM
TUT Gimmicks!!1! "Lazy Guard, Loud Guard" Hybrid Community Chat 5 16th Mar 2004 09:07 PM
As a guard, my opinion of sword thieves is...... KewlAzMe Community Chat 29 12th Mar 2003 08:01 AM

All times are GMT -5. The time now is 10:59 PM.

Powered by vBulletin®
Copyright ©2000 - 2018, vBulletin Solutions, Inc.