kegs mutators

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  • Keggie
    Member
    • Aug 2005
    • 2004

    kegs mutators

    Updated/New Mods - 2010

    Thanks as allways to the super brody for hosting and his servers, thievery would be long gone without him, also thanks to trap, john, pit and cuba for testing these and my other mods.

    Armed civilians - Uploading soon

    Mutator request from Alex-X-x, this mut allows the server admin to change certain AI civilians into a Lord Gerome style bot, an un-orderable bot with weapons who can kill guards if they attack them, they will also attack thieves on sight. the server admin just has to add the names of the civilians he wants to change to be armed civilians into the ini file. the default settings just changes Lord Alfonso and Lord Denheim.

    Zombie Mutator - Download

    Dan Hines Code from Th-SoulsHarbor converted to mutator so every map plays that way, also used a bit of immorts code and bit of my own.
    - Guards Are Zombies
    - BroadHeads and Sword donot do damage
    - Thieves can buy holy water and explosive arrows, Flash also does damage
    - Ko = Crack the player

    ThieveryMutators - Download
    Collection of my old muts plus a few i never released, all together in 1 file and all fully configable via ini file. have been a few fixes and a few alterations. oh and this time bandit, if you plan on using any of these in the future then be so kinda as to look for flaws now, screaming FAIL 2 years after its released isnt very helpfull.. and as it happens that mut doesnt change guard bolt damage unless your shooting your own team

    Standalone Config Stuff
    NoKo=True = BlackJack cannot Ko Guards, but will kill doc/spiders etc
    CrackKo=True = a sucsessfull hit cracks guards
    NoKilling=True = Thieves cannot kill guards with sword or broadheads
    BowPullDamage=True = how long you hold fire determines how much damage inflicted (i know immorts done this too but i couldnt be arsed to remove it )
    NoDDBackShots=True = Removes double damage for back shots
    NoAIKilling=True = Thieves cannot kill AI with sword or Arrows, but can kill Humans
    NoAIKoing=True = Thieves cannot Ko AI but can KO humans
    AntiStack=True = Makes it harder to stack objects to cover loot/objectives
    AntiBlock=True = Makes crates/barrels unfrobable/unmoveable
    RemoveBlockers=True = Removes blockers from map, can get to new places
    NoBotOrders=True = Cannot Order Bots
    LockAllDoors=True = Locks all Doors that are normaly unlocked, only level 3 lock so not long to unlock
    KegLoot=True = Turns all loot into kegs
    DMGame=True = Forces DM game with new objective info
    LightGame=True = Lightens Up over dark maps, asylem/grange etc
    AllThievesMustExit=True = makes all thieves have to be in the exits
    NoSuicideForSupplies=True = typing the suicide command puts you in spectator mode, can still suicide in fire etc
    LimitGuardDeaths=True = Makes MaxGuardDeath take effect
    MaxGuardDeaths=2 = Number of deaths when guard will be moved to spectator, 2 = on 2nd death, he gets put as spectator
    RemoveSpiders=True = Removes all spiders from the map
    ThiefDoors = Doors Stop when bumped (flawed online dont work)

    Spawn Equipment Stuff
    CustomStartingEquip=True = when set to true the below commands are enabled, they are equipment you spawn with

    BlackJack=True = True means you do spawn with, false means you donot
    ThievesBow=True
    GuardsCrossBow=True
    RepairTool=True
    LockPicks=True
    ThiefBArrowCount=5 = BroadHeads, The number is of course the number you spawn with
    ThiefWArrowCount=5 = Water
    ThiefVArrowCount=2 = Vine
    ThiefMArrowCount=2 = Moss
    ThiefDArrowCount=2 = Decoy
    ThiefCArrowCount=0 = Crack
    ThiefFArrowCount=0 = Flare
    ThiefEArrowCount=0 = Explosive
    GuardSBoltCount=10 = Bolts
    GuardTBoltCount=5 = Tag
    GuardPBoltCount=5 = Para
    GuardFBoltCount=0 = Fire
    FlareCount=3 = Flares For guards

    Chest Stuff
    CustomChest=True = When True you get a new custom chest to replace the old one, following commands are enabled

    SolidChest=True = Cannot be destroyed
    ChestThiefsCanUse=True = Thieves can steal stuff too!
    ChestResupplyTime=30 = Time to wait before reuse
    ChestBoltCount=10 = Bolts
    ChestTBoltCount=3 = Tag
    ChestPBoltCount=2 = Para
    ChestFBoltCount=1 = Fire
    ChestFlareCount=1 = Flares
    ChestGuardHealthCount=1 = Guard Health pots
    ChestGuardMessage="You Picked up some extra supplies" = Message guard gets when frobbed
    ChestArrowCount=0 = Broadheads
    ChestWArrowCount=1 = Water
    ChestDArrowCount=1 = Decoy
    ChestMArrowCount=1 = Moss
    ChestCArrowCount=0 = Crack
    ChestEArrowCount=0 = Explosive
    ChestFArrowCount=0 = Flare
    ChestVArrowCount=0 = Vine
    ChestThiefHealthCount=1 = Health pots for thieves
    ChestThiefMessage="You Stole some equipment" = Thieves message when frobbed

    of course change the settings.. they are as they are for testing. note if you change the spawn equipment, buyloadouts dont work properly, thats the gametype not my mut tho.

    //===========================
    Original Mods - 2007

    -ThDmer - removes all map loot, map "O" Objectives and the objective actors of most current maps.
    -ThAntiStack - makes all tobjectivehousehold actors unfrobable and unmoveable
    -ThAntiBlock - Makes all crates unfrobable and unmoveable so they cannot be used to block doorways etc
    -ThNoKo - ThNoKo mutator makes the blackjack unable to ko both human and ai guards. also included is "ThNoKoCrack" this mutator code was stolen and altered from SoulsHarbor (made by dan hines),
    -ThNoKill - ThNoKill mutator makes the Thief sword and broadhead arrows do damage of 0. making it impossible for thieves to kill guards with sword or broadheads.
    -ThKegLoot - Changes all loot in all maps to small kegs.
    -ThMasterLockPickThief - makes all thdoors locked and pickable
    -ThNoAiControl - ThNoAiControl makes all ai not take orders
    -ThNoBlockers - ThNoBlockers removes all BlockAll actors from the map
    -ThAntiDmer - ThAntiDm makes it harder for thieves to DM. Arrow damage is flawed
    -ThNoEquipStart - Removes starting equipment for both thieves and guards. - flawed on some maps
    Last edited by Keggie; 5 Dec 2010, 04:57 AM.
    [E.D.G]Keggie - All that is yours is allready mine
    Thievery - Hanse's, Market, Mutator List
    AlienSwarm2k4 - Nighide Research Facility
    Videos - YouTube
  • ]>CoD<[Chief
    Member
    • Jul 2004
    • 700

    #2
    I Hardly Endorsed This Event Or Product.
    [E.D.G]Chief

    Comment

    • -KewlAzMe-
      Member
      • Sep 2005
      • 2593

      #3
      Originally posted by keg View Post
      (this means thieves dont get killed for acidently kills etc ie crack arrow killed a guard on 1 drop left)
      like how often does that happen?
      I'd Be More Apathetic... If I Wasn't So Lethargic

      Comment

      • FatRatHead
        Member
        • Sep 2004
        • 961

        #4
        On ghosting servers very often. All guards get hurt intentionally so that they are immune to such attempts.

        Comment

        • Keggie
          Member
          • Aug 2005
          • 2004

          #5
          Originally posted by -KewlAzMe- View Post
          like how often does that happen?
          ud be suprised but it was never suposed to be a "ghoster mutator" as there are allready a few that enforce it. im just saying you can combine the two to make it not so punishable plus i like to mario and this mut allows it.

          Thread Updated ( -- see 1st post )
          [E.D.G]Keggie - All that is yours is allready mine
          Thievery - Hanse's, Market, Mutator List
          AlienSwarm2k4 - Nighide Research Facility
          Videos - YouTube

          Comment

          • FatRatHead
            Member
            • Sep 2004
            • 961

            #6
            You're taking away the essence of Thievery! What's next? Rats? Players?

            Comment

            • Keggie
              Member
              • Aug 2005
              • 2004

              #7
              Originally posted by FatRatHead View Post
              You're taking away the essence of Thievery!
              not rly, i doubt anyone will ever use any of them, im just playing, someone may find one useful oneday.. you never know
              [E.D.G]Keggie - All that is yours is allready mine
              Thievery - Hanse's, Market, Mutator List
              AlienSwarm2k4 - Nighide Research Facility
              Videos - YouTube

              Comment

              • FatRatHead
                Member
                • Sep 2004
                • 961

                #8
                I know, but how come it's coincidentally those things?

                Comment

                • Brody
                  Member
                  • Mar 2003
                  • 872

                  #9
                  Attention: JOKE !!!

                  How about an AntiServerRules Mutator? A clientside Prog, that can disable current Serverrules, hi hi hi.

                  In Opposite of that: AntiBanMutator. Makes Admins no longer be able to ban People for breaking Rules.

                  MyServerMutator: Makes it possible for each Player via Vote, to get their Name as beein the Serverowner.

                  Keep on coding, Keg
                  Last edited by Brody; 29 Apr 2007, 04:50 AM.
                  A real huge Man will neither stamp on a Worm, nor crawl for an Emperor

                  Thievery Customs Center
                  Vietcong Customs Center

                  Comment

                  • Keggie
                    Member
                    • Aug 2005
                    • 2004

                    #10
                    Originally posted by FatRatHead View Post
                    I know, but how come it's coincidentally those things?
                    because there the only ones i can make atm no one seems to want to use other extra potions / better arrows etc. chiefs new tools and kams more pots add loads of them to the game, mine all just alter how the game is played. most the code is simliar, i had one idea, from it i got another, from that i got another, they all lead one from the other. if you have any other ideas for a mut sugest them and i can have a go altho i carnt say i will be able to make it but i can try

                    Originally posted by Brody View Post
                    Attention: JOKE !!!

                    How about an AntiServerRules Mutator? A clientside Prog, that can disable current Serverrules, hi hi hi.

                    In Opposite of that: AntiBanMutator. Makes Admins no longer be able to ban People for breaking Rules.

                    MyServerMutator: Makes it possible for each Player via Vote, to get their Name as beein the Serverowner.
                    ^^

                    mutator that hides people ping so they carnt guess its me would be nice... and another to stop admins changin my name ^^
                    [E.D.G]Keggie - All that is yours is allready mine
                    Thievery - Hanse's, Market, Mutator List
                    AlienSwarm2k4 - Nighide Research Facility
                    Videos - YouTube

                    Comment

                    • Keggie
                      Member
                      • Aug 2005
                      • 2004

                      #11
                      updated 1st post, 7 mutators now and all linked all avalible at thievery customs wont beable to make any more for a while, will update when i get the time
                      [E.D.G]Keggie - All that is yours is allready mine
                      Thievery - Hanse's, Market, Mutator List
                      AlienSwarm2k4 - Nighide Research Facility
                      Videos - YouTube

                      Comment

                      • Vigilant
                        Member
                        • Aug 2005
                        • 259

                        #12
                        Originally posted by keg
                        -ThDrPepperRats - makes all rats have Dr Pepper Mesh (so you have DrPepper cans running round)
                        Lawl u sick mind u

                        Make it more random , bottles, skillets, sugar jars etc.

                        And for hardcore version - rats turned into loot - running coins, purses, gems xD
                        Play Amnesia, get insomnia.
                        __________________________
                        aka. .:m.grimmy:.

                        Comment

                        • Keggie
                          Member
                          • Aug 2005
                          • 2004

                          #13
                          Originally posted by Vigilant View Post
                          Lawl u sick mind u
                          says the gurl who adds things onto it?

                          Originally posted by Vigilant View Post
                          Make it more random , bottles, skillets, sugar jars etc.

                          And for hardcore version - rats turned into loot - running coins, purses, gems xD
                          should be possible to do
                          [E.D.G]Keggie - All that is yours is allready mine
                          Thievery - Hanse's, Market, Mutator List
                          AlienSwarm2k4 - Nighide Research Facility
                          Videos - YouTube

                          Comment

                          • -KewlAzMe-
                            Member
                            • Sep 2005
                            • 2593

                            #14
                            Originally posted by keg View Post
                            -ThDrPepperRats - makes all rats have Dr Pepper Mesh (so you have DrPepper cans running round)
                            :::cough::: ripoff:: cough::::

                            Would be funnier if you used a loot mesh! Then the rats could wait patiently on a table while the thieves try to frob them and the rats can run away
                            I'd Be More Apathetic... If I Wasn't So Lethargic

                            Comment

                            • Keggie
                              Member
                              • Aug 2005
                              • 2004

                              #15
                              Originally posted by -KewlAzMe- View Post
                              :::cough::: ripoff:: cough::::
                              0_o i thought your mut was a thief pot that turned you into a dr can?

                              Originally posted by -KewlAzMe- View Post
                              Would be funnier if you used a loot mesh! Then the rats could wait patiently on a table while the thieves try to frob them and the rats can run away
                              hmm second thoughts loot rats might be a bad idea.. keg rats instead ^..^
                              [E.D.G]Keggie - All that is yours is allready mine
                              Thievery - Hanse's, Market, Mutator List
                              AlienSwarm2k4 - Nighide Research Facility
                              Videos - YouTube

                              Comment

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