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Old 13th Feb 2007, 03:56 PM   #1
Dalai
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Alien Swarm 1.32 patch released

Bug fixes and more maps allowed in the voting menus to support the new campaign. Another fine day in the Interstellar Armed Forces!

http://www.blackcatgames.com/asv1/download

Last edited by modetwo; 30th Jan 2008 at 01:55 PM. Reason: New URL!
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Old 13th Feb 2007, 07:08 PM   #2
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Yay!

I just hope there's no anti-patch rally like there was with 1.31
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Old 14th Feb 2007, 03:06 AM   #3
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 Originally Posted by Dalai: ( link to post ) 
Bug fixes and more maps allowed in the voting menus to support the new campaign. Another fine day in the Interstellar Armed Forces!

http://www.blackcatgames.com/swarm/news
How many maps exactely?

EDITED: okay 160. Read the readme.txt
Great Work! Cheers

Last edited by Felix; 14th Feb 2007 at 03:26 AM. Reason: I did RTFM
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Old 14th Feb 2007, 03:07 AM   #4
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 Originally Posted by PsiSoldier28: ( link to post ) 
Yay!

I just hope there's no anti-patch rally like there was with 1.31
NoData was the betatester, so dont worry
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Old 14th Feb 2007, 04:21 AM   #5
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Updating this on UIE too \o/
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Old 14th Feb 2007, 12:18 PM   #6
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Zoro is STILL around! :O
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Old 14th Feb 2007, 12:46 PM   #7
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 Originally Posted by Nanj: ( link to post ) 
Zoro is STILL around! :O
cause I have mailed him
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Old 14th Feb 2007, 01:19 PM   #8
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Felix and his mailings...
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Old 14th Feb 2007, 05:16 PM   #9
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 Originally Posted by Nanj: ( link to post ) 
Zoro is STILL around! :O
I never left I still drop by every now and again to see how the community is, and to check if it's still active.
I'm very glad to see that it is!

It's just a pity that my net-connection is so unbelievably bad. I can't play ANYTHING except world of warcraft
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Old 14th Feb 2007, 07:02 PM   #10
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 Originally Posted by PsiSoldier28: ( link to post ) 
Yay!

I just hope there's no anti-patch rally like there was with 1.31
I ear from a reliable source that the anti-v1.31 movement leader, the Che Guedata have sign an act of peace a few months ago. After the secret reunion with the BCG (Buggy Code Group) union and the NDA movement leader, a new reuniting project have been created. Secret code name; "v1.32".

From there, the Che Guedata respected the engagements he taked about the secret project. After several weeks of eyes pain and critical marital situation, the public release of the document named "AlienSwarm_13_or_131_to_132_Patch.zip" clearly showed that the war as ended!

"Peace for all!" say the Che!
(La résitance is futile! All the protestor will be crushed...)

For now, the peace is back, and the Che Guedata requested a complete redemption for the commited act on the old v1.31 thread. Since one of the BCG leader (D the annihilator) cut down the Che propaganda with a 20% of brutal force, the Che did some good progress. Without him, the v1.32 would never have been done. Could we now completely forgive him? All that pain and the devocation show to the BCG dictatorship could at least deserve this!

"Forgive me!" say the Che Guedata, v1.32 beta test leader
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Old 15th Feb 2007, 08:14 AM   #11
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a really nice one, ND (CG?).

if all revolutionary and govern-mental powers are allied now, resistence is futile indeed.

'Buggy Code Group' !!! (*rolling on the floor*)
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Old 23rd Feb 2007, 06:52 PM   #12
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excellent!
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Old 2nd Mar 2007, 07:55 AM   #13
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thanks.
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Old 30th Jan 2008, 07:12 AM   #14
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Almost all the links are broken...I cannot download any of the Alien Swarm stuff on the Alien Swarm website. I've had to use alienswarm.de to download the patches. I tried to download 1.32 patch.

Fixable?
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Old 30th Jan 2008, 08:16 AM   #15
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 Originally Posted by deathispainfull: ( link to post ) 
Almost all the links are broken...I cannot download any of the Alien Swarm stuff on the Alien Swarm website. I've had to use alienswarm.de to download the patches. I tried to download 1.32 patch.

Fixable?
We have a mirror of "all" files on www.alienswarm.de
(klick on Downloads -> as -> basics)
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Old 30th Jan 2008, 08:25 AM   #16
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Yes. I've downloaded it off your site. And it works fine, thanks. I was just saying that it should be fixed on BCG's website...
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Old 30th Jan 2008, 01:54 PM   #17
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All the download links on the website is working, it's just the forum link that is wrong. Fixed.
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Old 10th Feb 2008, 11:00 AM   #18
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any chance of an all-in-one AlienSwarm1.32.exe file, so we don't have to keep multiple files and patches.

A CE edition that rolled in the extra campaigns would be cool too.......
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Old 11th Feb 2008, 05:00 AM   #19
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www.alienswarm.de -> downloads -> as -> basics, campaigns, maps
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Old 13th Feb 2008, 05:29 AM   #20
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you need to get the community edition from pestcontrol and put it on the website
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Old 13th Feb 2008, 06:00 AM   #21
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 Originally Posted by reemulmyu: ( link to post ) 
you need to get the community edition from pestcontrol and put it on the website
I have it already but during testing it I found out that the uninstaller failed, so I can not recommend using it.

I would:
  1. Install UT2004
  2. Run the latest UT patch
  3. Install AS
  4. Install the latest update
  5. Install the campaigns
  6. Install maps some custom maps

That sounds much but takes only 5 minutes (once UT2k4 has been installed)
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Old 13th Feb 2008, 06:09 AM   #22
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it does uninstal but not the first time
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Old 13th Feb 2008, 12:39 PM   #23
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 Originally Posted by Felix: ( link to post ) 
I have it already but during testing it I found out that the uninstaller failed, so I can not recommend using it.
Who would actually want to uninstall Alien Swarm?
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Old 14th Feb 2008, 08:34 AM   #24
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 Originally Posted by westy: ( link to post ) 
Who would actually want to uninstall Alien Swarm?
I rest my case...
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Old 9th Feb 2010, 03:42 PM   #25
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I humbly request that this thread be updated for the 1.34 patch, or a new sticky be made.

I recommend to update to 1.34. Folks still on 1.32 will not be able to play on 1.34 servers, due to version mismatch.

Just happened to me. I don't have a widescreen, so it seems I don't need the patch, but it just bugs me too much if there are ppl online and I can't play with them.

---

Maybe this is the right place to ask: Dalai (et al), is there any chance for a 1.4 (thinking of bugfixes, maybe even new features?), or is that completely out of the question?

Last edited by lightfoot; 9th Feb 2010 at 03:58 PM.
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Old 9th Feb 2010, 06:14 PM   #26
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Just to explain that question a bit: I do know that there is problems with the idea of a major update (more on that later), but I feel like something has to be done to keep this game from dying. It is ok if there is only few players (always has been), but it is NOT ok if there is NO players, if they grew so few that chances of finding a game tend towards nil.

The game is good in single player, but if there is ONLY single, an important dimension of the game is lost.

We 'Space engineers' tried to do something like a 1.4 with our OptionsMutator. We achieved this and that small thing, but it didn't work out as I hoped, raising the count of players.

So I guess it needs more content, not only a more polished and feature-rich game. 'If you don't have a map, you don't have a game', they say, and if the old players are bored with the old maps, they stop playing at some point.

But maybe we did it wrong. More monsters would have been good, another gametype would have been good (thinking of that Invasion idea back then, or that 'no cloning unless you carry dead folks to safety' thing). And of course, maps.

I do see the problems with the Telic stuff being 'third party', but still, an integration of that fan-made stuff (including some bugfixing) could be a good thing, no? That 'community edition' idea back then attempted to do exactly that, preventing new players from needing to download and install a bazillion of things.

Another campaign could change things? I know, mapping is a lot of work, but maybe it could work like Upsilon, made mostly out of fixed community maps. We could do a mapping contest, I guess if there were a chance of 'going campaign' afterwards, people would dig out their half-finished maps. If there were maps to test, a lot of former players would return.

I am amazed how fast you reacted with that widescreen fix. Really, I wouldn't have hoped for that, with other stuff in the works, game being oldish by now and all that. So it must seem ungrateful if I come along asking for a major update now.
That's not how I mean it. It's just, I still believe in Alien Swarm, and hope for better times.

I would be willing to do my share of the work, if needed. Thinking of maybe a mapping tutorial, that explains stuff not covered by the BCG mapping docs.
A handful of other folks could contribute this and that, I am sure. Yet, the project could have much more of a chance if supervised by the proper fathers of AS.

Any thoughts on this? Any chance?
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Old 9th Feb 2010, 06:36 PM   #27
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I'm one hundred percent behind lighfoot: we need an Alien Swarm revival. I've been trying hard to introduce new players to the game, but alas, nowadays, it seems that either nobody owns UT2004 (or are too lazy to make it work) anymore or nobody has the time to give it a try.

And speaking of a new campaign, whatever happened to the Corvus campaign?

Last edited by JohnnyTheWolf; 9th Feb 2010 at 06:48 PM.
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Old 9th Feb 2010, 07:05 PM   #28
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It got postponed several times, until at some point 'cancelled' would be the better word.
MjrHurtz, maker of Phalanx, did 2 or 3 maps, that never got finished. Kil!er has done some work trying to finish those. We will see.

NoData has maybe 2 unfinished maps. L'Architecte made a nice swamp map. And there is a handful of other maps that are very promising, in different states of unfinishedness, but more than enough to build on.

Also, there is this or that small extra feature I know of, that could be used to spice up maps with tiny bits of new content.

But there is just no way of pulling off a campaign alone, unless you are REALLY fanatic, or have no life. It needs a joint effort.
And even if the manpower would be availiable, the mappers need to see the chance of their stuff being played afterwards, to be motivated to invest that work.

I think, to raise the player count again, it would need a package with a campaign, and some new features, a fix here and there, such things. A package of Telic-size.

I fear there ain't much chance to get such a package done without help from BCG, thus making the project 'official'. That's why I asked for an official statement, if possible.
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Old 21st Feb 2010, 06:23 AM   #29
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is 1.34 on the servers, im still running 1.32 and its fine.

Is there any chance that you could make the userinterface for the options mutator function like the window that changes alien skin colour, eg with buttons, as in its current command state, it boggled my mind. - Its just me, but i found it hard to use.
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Old 21st Feb 2010, 03:24 PM   #30
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1.34 only needs to be applied to clients, servers can still run 1.32. The options mutator is not officially supported, it's a Space Engineers project.
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