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Old 4th Jun 2004, 06:00 PM   #1
Dalai
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Alien Swarm v1.1 patch released

http://www.blackcatgames.com/swarm
  • Easy difficulty made slightly easier
  • Fixed the vote timeout bug
  • Fixed the incorrect 'yes' vote when starting a new vote, while one already in progress
  • Added a 'revive marines' button to bring dead marines back to life during the campaign
  • Changed the '!' emote for something more visible
  • All ini files except AoClient.ini are wrapped into AlienSwarm.ini to support multiple servers on one machine
  • Ini files don't grab serverpackages or editpackages from UT2004.ini - this will solve the Jailbreak/UT2004RPG clashing problem
  • Fixed the 6 player starts on observation to 8
  • Fixed the campaign end difficulty adjustment bug
  • Fixed restart button in single mission restarting the endgame summary
  • New marine skin colours
  • Custom aliens skin colour is saved
  • Fixed escape objective on Salvage
  • Stopped marines getting above the vents on Reactor Core
  • Put in some blockers in RC to make aliens fall into vents nicely
  • Projectors default to on and are set to on when tutorial map starts
  • Campaign lobby shows wheels on the APC as a client
  • Wolfe and Bastille's empty equipment slots filled in by default
  • Removed log spam from Listen Server campaign lobby map
  • Added an exe file for starting Swarm UnrealED
  • Fixed escaping from vents on Research
  • Uplink unlock is correctly cleared from slot when starting a new campaign game
  • Linux version doesn't send second query to avoid crashing in the server browser
  • Fixed a reference to previous mission's MissionInfo which was causing failure of garbage collection and a port swap on dedicated servers
  • Fixed scanner beeps for clients
  • Dynamic lights default to on
  • Fixed the 6 player starts on Barracks to 8 and made marine spawn position depending on order (odd marines on the left, even on the right)
  • Restart buttons on Campaign loss, single mission win and single mission fail will appear if you're suddenly given leadership.
  • Flamer clip size reduced to 60
  • Medical satchel has 6 uses (with bonus uses at skill level 3 and 4)
  • Sarge/Jaeger's heat proof armour protects them against mine fire initial damage
  • Equipment page shows marine's shortname for easy identification
  • Medic receives skill bonus from both blood and silver halo
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Old 4th Jun 2004, 06:02 PM   #2
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wow thanks mate.... The fastest patch I have ever seen since the release!
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Old 4th Jun 2004, 06:04 PM   #3
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Really it's released? Honest? That was FAST! Good work

Edit: Does patched client work with non-patched servers?
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Old 4th Jun 2004, 06:05 PM   #4
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Thanks for notification
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Old 4th Jun 2004, 06:13 PM   #5
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wooo thx
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Old 4th Jun 2004, 06:17 PM   #6
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backward compatible?
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Old 4th Jun 2004, 06:38 PM   #7
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those are some pretty cool changes. keep up the good work!
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Old 4th Jun 2004, 06:43 PM   #8
Dalai
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 Originally Posted by tuxy:
backward compatible?
Unfortunately not, server admins should patch up ASAP.
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Old 4th Jun 2004, 06:46 PM   #9
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woo ! best feature is the revive marine button
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Old 4th Jun 2004, 06:50 PM   #10
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 Originally Posted by Dalai:
  • Added a 'revive marines' button to bring dead marines back to life during the campaign
Wait... does this mean there's no dying on a campaign?
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Old 4th Jun 2004, 06:59 PM   #11
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Porbably does at the loss of some skill points.
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Old 4th Jun 2004, 07:00 PM   #12
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Thnks! Ill be updating now
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Old 4th Jun 2004, 07:05 PM   #13
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 Originally Posted by Carth:
Wait... does this mean there's no dying on a campaign?
Not quite. It just means that you can revive dead marines in return for all skills and medals. It's an option for people that can't keep their marines alive and don't want to retry every mission.
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Old 4th Jun 2004, 07:09 PM   #14
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 Originally Posted by Dalai:
http://www.blackcatgames.com/swarm
  • Sarge/Jaeger's heat proof armour protects them against mine fire initial damage
You are my god!
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Old 4th Jun 2004, 07:22 PM   #15
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 Originally Posted by Omega:
Not quite. It just means that you can revive dead marines in return for all skills and medals. It's an option for people that can't keep their marines alive and don't want to retry every mission.
Ah I'm happy then.
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Old 4th Jun 2004, 07:32 PM   #16
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 Originally Posted by Dalai:
Sarge/Jaeger's heat proof armour protects them against mine fire initial damage
I think at level 4 on explosive you should get the flamer resistant armor and at level 5 you should take no initial damage from the fire mines.

Edit: or even at level 3 you take no initial damage from fire mines, level 4 you get your heat resistant armor, and at level 5 you take no damage from fire mines.
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Old 4th Jun 2004, 07:59 PM   #17
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Thumbs up

Thanks a lot guys for spending your valuable time and effort to make us gamers happy
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Old 4th Jun 2004, 08:36 PM   #18
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\\//\\// (()) (()) '][' !!!
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Old 4th Jun 2004, 08:37 PM   #19
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Awsome job AS team... hope to see more patches in the future.
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Old 4th Jun 2004, 09:36 PM   #20
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 Originally Posted by Tak3r:
Awsome job AS team... hope to see more patches in the future.
People like you should be fed to the aliens Personally I'd prefer game developers to issue no patches because they should have done a good job to start with. An unrealistic ideal of course. But wishing for more patches? Strange...
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Old 4th Jun 2004, 09:41 PM   #21
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 Originally Posted by meowsqueak:
People like you should be fed to the aliens Personally I'd prefer game developers to issue no patches because they should have done a good job to start with. An unrealistic ideal of course. But wishing for more patches? Strange...
So what you are saying is, you know nobody will ever release bug-free software, yet you think it's wrong to wish for a fix for it?
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Old 4th Jun 2004, 09:51 PM   #22
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 Originally Posted by meowsqueak:
People like you should be fed to the aliens Personally I'd prefer game developers to issue no patches because they should have done a good job to start with. An unrealistic ideal of course. But wishing for more patches? Strange...
Very unrealistic. Anyone on the planet who could ever guarantee that their program will be completely bug-free is a liar. When you throw in the addition of balancing issues, patches become even more likely.

Plus, people much like yourself spend ages complaining that the mod isn't out yet, or has been delayed, because they're busy testing for and finding these very bugs. The devs are damned if they do and damned if they don't.
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Old 4th Jun 2004, 10:05 PM   #23
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 Originally Posted by dalai:
Medical satchel has 6 uses (with bonus uses at skill level 3 and 4)
I now worship the ground upon which you walk. Level 3 makes medics efficient, level 5 now means that you can make a medkit last a level comfortably.

THANK YOU!!!!

Nova
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Old 4th Jun 2004, 10:11 PM   #24
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Uh,
I have a Multiplayer campaign me and my buddies are going through (last mission! woo!)... if I patch, will I lose the save?
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Old 4th Jun 2004, 10:20 PM   #25
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Save games are carried over. Best kills/times and single mission unlocks are lost (unless you open your AoBestScores.ini and copy the lines into your AlienSwarm.ini after patching and running the game once).
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Old 4th Jun 2004, 10:53 PM   #26
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so... when can we expect the ability to drive the apc?
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Old 4th Jun 2004, 11:47 PM   #27
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patching on linux (for me at least) didn't carry the campaign settings over (guess it was the lack of an installer?), copying the contents of ~/.ut2004/System/AoCampaignGame.ini into ~/.ut2004/AlienSwarm/AlienSwarm.ini fixed it tho.
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Old 5th Jun 2004, 12:34 AM   #28
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 Quote:
Added a 'revive marines' button to bring dead marines back to life during the campaign
Sweet. Simple and effective solution. It's good to see the devs understand that even though some members here don't.
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Old 5th Jun 2004, 01:26 AM   #29
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I seem to be having a lot of trouble with the windows version of the patch and judging by everyones response i seem to be the only one. I downloaded the patch installer and updated all the files but for some reason the game still says im running the 1.0 version, any idea whats up and what i might be doing wrong?
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Old 5th Jun 2004, 08:07 AM   #30
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Fast and nice patch! Keep up the work, this mod is really great
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