Another update from work, that means no pictures but I can upload them later if you want.
The mockup test was a failure.
Basically, I got the width just about right but not enough deepness, so rooms are large enough but too small, the height looks ok as well, so I am getting there when it comes to basic geometry.
One of the rooms I had planned was a big staircase, well, that room turned out to be very small and there was no room for the stairs, so I am now playing with that particular room. This room is the central room so if I get this one the right all other rooms should have the proper size.
At this rate I hope to have the basic geometry done by the end of the month. By basic geometry I mean just the room shapes with no doors, added brushes, etc. I droped playing with doors at the moment since I havent quite figured out what I am doing wrong to get them non solid. But I am planning on zoning all rooms, is that a good or a bad thing?
My fear at this point is if I will need to split up corridors as they will be quite long, it should be a smaller issue with today's computer's, but I am aiming at a proper UED mapping so that the map doesnt get too heavy performance wise.
A small note.
UED is quite an interesting tool, first it tries to disuade you by putting huge or too small brushes, it refuses to obey you, it crashes and laughs at you. But once you learn to get around it things start to look much easier and UED itself starts to look friendly. I can only imagine the hell that must be mapping in dromed, I read some horror stories about it.
The mockup test was a failure.
Basically, I got the width just about right but not enough deepness, so rooms are large enough but too small, the height looks ok as well, so I am getting there when it comes to basic geometry.
One of the rooms I had planned was a big staircase, well, that room turned out to be very small and there was no room for the stairs, so I am now playing with that particular room. This room is the central room so if I get this one the right all other rooms should have the proper size.
At this rate I hope to have the basic geometry done by the end of the month. By basic geometry I mean just the room shapes with no doors, added brushes, etc. I droped playing with doors at the moment since I havent quite figured out what I am doing wrong to get them non solid. But I am planning on zoning all rooms, is that a good or a bad thing?
My fear at this point is if I will need to split up corridors as they will be quite long, it should be a smaller issue with today's computer's, but I am aiming at a proper UED mapping so that the map doesnt get too heavy performance wise.
A small note.
UED is quite an interesting tool, first it tries to disuade you by putting huge or too small brushes, it refuses to obey you, it crashes and laughs at you. But once you learn to get around it things start to look much easier and UED itself starts to look friendly. I can only imagine the hell that must be mapping in dromed, I read some horror stories about it.
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