maybe upgrade antistack mutator, so guards cant frob dead thief bodies, and guard ones? or its still possable in this version? And other muatator, makes Ai's allert when u taunt Thief here, or Thief spotted! I just want sometimes make ais allert, but its unpossable.
kegs mutators
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Originally posted by Beowulf View PostAnd Dalai, look what they have done to your game!
(nm my sig )
Originally posted by VooDoo*|MbR|* View Postmaybe upgrade antistack mutator, so guards cant frob dead thief bodies, and guard ones? or its still possable in this version? And other muatator, makes Ai's allert when u taunt Thief here, or Thief spotted! I just want sometimes make ais allert, but its unpossable.
as for the ai taunt, it actualy is possible the only prob with that idea is that guards will use it to make all the ai alert so no back snipes at all might be possible to do tho[E.D.G]Keggie - All that is yours is allready mine
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Originally posted by -KewlAzMe- View PostIn Thief you could barely move, where as thieves can walk quite quick with a bow in Tut... perhaps that should be slowed to that same level so people can't walk around with a taut bow.
Perhaps a charged BJ should also slow the walk down a lot so that they are only able to be used from a stationary position, instead of the running around jumping in shadows and Circle strafing madness. Only the foolish guards that have their backs to the same shadow for longer than the time is takes to charge the BJ, or if they just happen to be walking past a charged hiding thief, they get their just desserts for not checking and watching better. But the Guard chasing the thief into the shadows with the helmet on at least gets a "clang" or two because that thief won't be able to quickly juke left and Power hit right.
Thus making the helmet at least slightly more useful[E.D.G]Keggie - All that is yours is allready mine
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Originally posted by -KewlAzMe- View PostActually one thing that is a major difference in the way Thief worked vs TUT is the speed at which a player can walk while the bow is drawn. In Thief you could barely move, where as thieves can walk quite quick with a bow in Tut... perhaps that should be slowed to that same level so people can't walk around with a taut bow.
Perhaps a charged BJ should also slow the walk down a lot so that they are only able to be used from a stationary position, instead of the running around jumping in shadows and Circle strafing madness. Only the foolish guards that have their backs to the same shadow for longer than the time is takes to charge the BJ, or if they just happen to be walking past a charged hiding thief, they get their just desserts for not checking and watching better. But the Guard chasing the thief into the shadows with the helmet on at least gets a "clang" or two because that thief won't be able to quickly juke left and Power hit right.
Thus making the helmet at least slightly more useful
edit: beaten by keg
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Originally posted by -KewlAzMe- View PostLol ya, by about 6 hours
updated thread, 2 new mutators requested during a game files uploaded shortly[E.D.G]Keggie - All that is yours is allready mine
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thread updated
Originally posted by VooDoo*|MbR|* View Postmaybe upgrade antistack mutator, so guards cant frob dead thief bodies, and guard ones?
(for some reason i have been unable to make it so guards can only NOT frob thieves bodys.. for some reason it just wont work )[E.D.G]Keggie - All that is yours is allready mine
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Originally posted by Kiech Bepho View PostGuards can still get on the rooftops, they just have to go the long way...
im still looking at that bodystack mutator, i have exams atm and dont have that much time for mutators tho, more important things to do like getting drunk before an exam[E.D.G]Keggie - All that is yours is allready mine
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Made a New Mutator (well i thought of it in an exam posting b4 i forget it)
ThSkelstonMapfix
stops guards chest peaking
Need to test it first but should work, will test and upload l8er if it works[E.D.G]Keggie - All that is yours is allready mine
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Originally posted by keg View PostMade a New Mutator (well i thought of it in an exam posting b4 i forget it)
ThSkelstonMapfix
stops guards chest peaking
Need to test it first but should work, will test and upload l8er if it works
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no, i just removed the red cursor from the map (thinks he can do it anyway - like i said i need to test it, should work, i wrote the code in the exam wont be home for awhile yet so carnt play with it)
if it does work it means the cursor wont show red when its aimed at the map, so guards carnt find it in the chests im just hoping its possible to remove it, its somthing i havent checked b4, if its coded to show red then i carnt do it, if its just a setting in default propites it should work[E.D.G]Keggie - All that is yours is allready mine
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