Well there have been a few minor (but deadly) bugs introduced in some of the maps that were updated for 1.5 a long time ago, and then never fixed. Well actually they were, but the person kinda disappeared along with the updated maps, which is the main reason i never began fixing the maps.
Anyways, i got around to updating SkeltstonsHead yesterday and i'll look at Breakout now.
Do note that i haven't been able to actually test the maps out online, but seeing how the changes are minor at best there hopefully shouldn't be anything buggy. If something should turn up, do tell and i'll look at it.
SkeltstonsHead:
Download Map
Fixed:
- Nasty HOMs
- Zoning
- Redeemer easter
- Blocking
- Made Torch Snuffer compatible (Hopefully)
Breakout:
Download Map
Fixed:
-Killer tables
-HOMs
-Keys not matching doors
Balancing:
-Keys placed in fixed location once again
-Vents leading from cells to upper floor removed, to give guards a fighting chance.
-Vents to exit areas still in place!
Anyways, i got around to updating SkeltstonsHead yesterday and i'll look at Breakout now.
Do note that i haven't been able to actually test the maps out online, but seeing how the changes are minor at best there hopefully shouldn't be anything buggy. If something should turn up, do tell and i'll look at it.
SkeltstonsHead:
Download Map
Fixed:
- Nasty HOMs
- Zoning
- Redeemer easter
- Blocking
- Made Torch Snuffer compatible (Hopefully)
Breakout:
Download Map
Fixed:
-Killer tables
-HOMs
-Keys not matching doors
Balancing:
-Keys placed in fixed location once again
-Vents leading from cells to upper floor removed, to give guards a fighting chance.
-Vents to exit areas still in place!
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