For some reason, I keep getting Runtime Error everytime I try to run ASw with Telic installed. ASw original works fine however.
Here's my log :
Log: Log file open, 10/20/09 20:15:54
Init: Name subsystem initialized
Init: Detected: Microsoft Windows XP 5.1 (Build: 2600)
Init: Version: 3369 (128.29)
Init: Compiled: Nov 23 2005 16:23:34
Init: Command line: -mod=AlienSwarm LOG=AlienSwarm.log
Init: Character set: Unicode
Init: Base directory: C:\Program Files\Unreal Tournament 2004\System\
Init: Ini:..\AlienSwarm\System\AlienSwarm.ini UserIni:..\AlienSwarm\System\AlienSwarmUser.ini
Init: Build label: UT2004 Build UT2004_Build_[2005-11-23_16.22]
Init: Object subsystem initialized
Log: Splash screen filename is '..\AlienSwarm\Help\AlienSwarmLogo.bmp'
Log: nv4_disp.dll/NVIDIA GeForce 6200 TurboCache(TM)
Log: Game class is 'GameInfo'
Log: Bringing Level Entry.myLevel up for play (0) appSeconds: 1.655000...
ScriptLog: GameInfo::InitGame : bEnableStatLogging False
Log: Browse: AlienSwarmStartup.ut2?Name=Grunt?Class=Engine.Pawn ?Character=Jakob?team=255
Log: Collecting garbage
Log: Purging garbage
Log: Garbage: objects: 39678->39674; refs: 451023
Log: Game class is 'AoCinematicGame'
Log: Bringing Level AlienSwarmStartup.myLevel up for play (0) appSeconds: 4.534000...
Log: (Karma): Autodetecting CPU for SSE
Log: (Karma): Using SSE Optimizations
ScriptLog: GameInfo::InitGame : bEnableStatLogging False
Warning: AoMarine AlienSwarmStartup.AoMarine1 (Function Engine.Pawn.PostBeginPlay:010C) Accessed None 'Controller'
Progress: Exporting AOL-TelicCampaignLobby...
Log: Exporting AOL-TelicCampaignLobby.....Successful!
Progress: Exporting AO-TE-Underneath...
Warning: Missing Cubemap Cubemap AW-Cubes.Cubes.MesaEnv2
Warning: Missing Cubemap Cubemap AW-Cubes.Cubes.MesaEnv1
Warning: Missing Cubemap Cubemap AW-Cubes.Cubes.PS_Cube
Warning: Missing TexEnvMap TexEnvMap AW-Cubes.Cubes.SunC
Log: Exporting AO-TE-Underneath.....Successful!
Progress: Exporting AO-TE-Tunnel...
Log: Exporting AO-TE-Tunnel.....Successful!
Progress: Exporting AO-TE-Saviour...
Log: Exporting AO-TE-Saviour.....Successful!
Progress: Exporting AO-TE-Sabotage...
Log: Exporting AO-TE-Sabotage.....Successful!
Progress: Exporting AO-TE-Mercury...
Log: Exporting AO-TE-Mercury.....Successful!
Progress: Exporting AO-TE-Fetch...
Log: Exporting AO-TE-Fetch.....Successful!
Progress: Exporting AO-TE-Daylight...
Log: The file '../StaticMeshes/Primeval_SM.usx' contains unrecognizable data
Critical: CheckTag
Critical: LoadSummary
Critical: ULinkerLoad::ULinkerLoad
Warning: Failed to load 'Primeval_SM': Aborted
Warning: Failed to load 'AO-TE-Daylight': Aborted
Warning: Failed to load 'LevelSummary AO-TE-Daylight.LevelSummary': Aborted
Warning: Error loading AO-TE-Daylight !
Progress: Exporting AO-TE-Aqueduct...
Log: Exporting AO-TE-Aqueduct.....Successful!
Progress: Exporting AO-EFRX-Nightmare...
Log: Exporting AO-EFRX-Nightmare.....Successful!
Progress: Exporting AO-EFR5-BeggarsPoint...
Log: The file '../StaticMeshes/Primeval_SM.usx' contains unrecognizable data
Critical: CheckTag
Critical: LoadSummary
Critical: ULinkerLoad::ULinkerLoad
Warning: Failed to load 'Primeval_SM': Aborted
Warning: Failed to load 'AO-EFR5-BeggarsPoint': Aborted
Warning: Failed to load 'LevelSummary AO-EFR5-BeggarsPoint.LevelSummary': Aborted
Warning: Error loading AO-EFR5-BeggarsPoint !
Progress: Exporting AO-EFR4-Specimen...
Log: Exporting AO-EFR4-Specimen.....Successful!
Progress: Exporting AO-EFR3-Bunker...
Log: Exporting AO-EFR3-Bunker.....Successful!
Progress: Exporting AO-EFR2-Trenchwar...
Log: Exporting AO-EFR2-Trenchwar.....Successful!
Progress: Exporting AO-EFR1-Phoenix...
Log: Exporting AO-EFR1-Phoenix.....Successful!
Progress: Loading AoEFRCode...
Critical: UExporter::FindExporter
Critical: UExporter::ExportToOutputDevice
Critical: UObject::ExportProperties
Critical: (Emitters)
Critical: UClass::Serialize
Critical: (Class AoEFRCode.AoEFRShieldSuperchargedEffect)
Critical: LoadObject
Critical: (Class AoEFRCode.AoEFRShieldSuperchargedEffect 21842==21842/530435 21707 135)
Critical: ULinkerLoad:reload
Critical: PreLoadObjects
Critical: UObject::EndLoad
Critical
I tried installing ASw CE as an alternative, but my UT2004 doesn't seem to recognize .UT4MOD and I can't get it to do so.
I'm using a new digital copy of UT2004 from GamersGate. I don't know if it has anything to do with my problem, but anyway...
Here's my log :
Log: Log file open, 10/20/09 20:15:54
Init: Name subsystem initialized
Init: Detected: Microsoft Windows XP 5.1 (Build: 2600)
Init: Version: 3369 (128.29)
Init: Compiled: Nov 23 2005 16:23:34
Init: Command line: -mod=AlienSwarm LOG=AlienSwarm.log
Init: Character set: Unicode
Init: Base directory: C:\Program Files\Unreal Tournament 2004\System\
Init: Ini:..\AlienSwarm\System\AlienSwarm.ini UserIni:..\AlienSwarm\System\AlienSwarmUser.ini
Init: Build label: UT2004 Build UT2004_Build_[2005-11-23_16.22]
Init: Object subsystem initialized
Log: Splash screen filename is '..\AlienSwarm\Help\AlienSwarmLogo.bmp'
Log: nv4_disp.dll/NVIDIA GeForce 6200 TurboCache(TM)
Log: Game class is 'GameInfo'
Log: Bringing Level Entry.myLevel up for play (0) appSeconds: 1.655000...
ScriptLog: GameInfo::InitGame : bEnableStatLogging False
Log: Browse: AlienSwarmStartup.ut2?Name=Grunt?Class=Engine.Pawn ?Character=Jakob?team=255
Log: Collecting garbage
Log: Purging garbage
Log: Garbage: objects: 39678->39674; refs: 451023
Log: Game class is 'AoCinematicGame'
Log: Bringing Level AlienSwarmStartup.myLevel up for play (0) appSeconds: 4.534000...
Log: (Karma): Autodetecting CPU for SSE
Log: (Karma): Using SSE Optimizations
ScriptLog: GameInfo::InitGame : bEnableStatLogging False
Warning: AoMarine AlienSwarmStartup.AoMarine1 (Function Engine.Pawn.PostBeginPlay:010C) Accessed None 'Controller'
Progress: Exporting AOL-TelicCampaignLobby...
Log: Exporting AOL-TelicCampaignLobby.....Successful!
Progress: Exporting AO-TE-Underneath...
Warning: Missing Cubemap Cubemap AW-Cubes.Cubes.MesaEnv2
Warning: Missing Cubemap Cubemap AW-Cubes.Cubes.MesaEnv1
Warning: Missing Cubemap Cubemap AW-Cubes.Cubes.PS_Cube
Warning: Missing TexEnvMap TexEnvMap AW-Cubes.Cubes.SunC
Log: Exporting AO-TE-Underneath.....Successful!
Progress: Exporting AO-TE-Tunnel...
Log: Exporting AO-TE-Tunnel.....Successful!
Progress: Exporting AO-TE-Saviour...
Log: Exporting AO-TE-Saviour.....Successful!
Progress: Exporting AO-TE-Sabotage...
Log: Exporting AO-TE-Sabotage.....Successful!
Progress: Exporting AO-TE-Mercury...
Log: Exporting AO-TE-Mercury.....Successful!
Progress: Exporting AO-TE-Fetch...
Log: Exporting AO-TE-Fetch.....Successful!
Progress: Exporting AO-TE-Daylight...
Log: The file '../StaticMeshes/Primeval_SM.usx' contains unrecognizable data
Critical: CheckTag
Critical: LoadSummary
Critical: ULinkerLoad::ULinkerLoad
Warning: Failed to load 'Primeval_SM': Aborted
Warning: Failed to load 'AO-TE-Daylight': Aborted
Warning: Failed to load 'LevelSummary AO-TE-Daylight.LevelSummary': Aborted
Warning: Error loading AO-TE-Daylight !
Progress: Exporting AO-TE-Aqueduct...
Log: Exporting AO-TE-Aqueduct.....Successful!
Progress: Exporting AO-EFRX-Nightmare...
Log: Exporting AO-EFRX-Nightmare.....Successful!
Progress: Exporting AO-EFR5-BeggarsPoint...
Log: The file '../StaticMeshes/Primeval_SM.usx' contains unrecognizable data
Critical: CheckTag
Critical: LoadSummary
Critical: ULinkerLoad::ULinkerLoad
Warning: Failed to load 'Primeval_SM': Aborted
Warning: Failed to load 'AO-EFR5-BeggarsPoint': Aborted
Warning: Failed to load 'LevelSummary AO-EFR5-BeggarsPoint.LevelSummary': Aborted
Warning: Error loading AO-EFR5-BeggarsPoint !
Progress: Exporting AO-EFR4-Specimen...
Log: Exporting AO-EFR4-Specimen.....Successful!
Progress: Exporting AO-EFR3-Bunker...
Log: Exporting AO-EFR3-Bunker.....Successful!
Progress: Exporting AO-EFR2-Trenchwar...
Log: Exporting AO-EFR2-Trenchwar.....Successful!
Progress: Exporting AO-EFR1-Phoenix...
Log: Exporting AO-EFR1-Phoenix.....Successful!
Progress: Loading AoEFRCode...
Critical: UExporter::FindExporter
Critical: UExporter::ExportToOutputDevice
Critical: UObject::ExportProperties
Critical: (Emitters)
Critical: UClass::Serialize
Critical: (Class AoEFRCode.AoEFRShieldSuperchargedEffect)
Critical: LoadObject
Critical: (Class AoEFRCode.AoEFRShieldSuperchargedEffect 21842==21842/530435 21707 135)
Critical: ULinkerLoad:reload
Critical: PreLoadObjects
Critical: UObject::EndLoad
Critical
I tried installing ASw CE as an alternative, but my UT2004 doesn't seem to recognize .UT4MOD and I can't get it to do so.
I'm using a new digital copy of UT2004 from GamersGate. I don't know if it has anything to do with my problem, but anyway...
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