Black Cat Forums   Alien Swarm - Steampowered Forums
Alien Swarm 2K4 - ThieveryUT
Black Cat Games - TTLG Forums

Go Back   Black Cat Forums > Alien Swarm 2K4 Forums > Alien Swarm 2K4 Mapping

Notices

Reply
 
Thread Tools
Old 12th Mar 2010, 05:33 PM   #61
JohnnyTheWolf
Member
 
Registered: Jul 2006
Posts: 281
How did you manage to replace vanilla Bugs with Alien's xenomporphs?
JohnnyTheWolf is offline   Reply With Quote
Old 12th Mar 2010, 11:40 PM   #62
Fuzzy Bunny
Member
 
Fuzzy Bunny's Avatar
 
Registered: Sep 2004
Location: In before Moses
Posts: 4,002
LF found a mod/mutator for UT2k4 and further modded it to work with Swarm.
Fuzzy Bunny is offline   Reply With Quote
Old 13th Mar 2010, 06:54 AM   #63
lightfoot
Member
 
lightfoot's Avatar
 
Registered: Oct 2005
Location: *teleports up front*
Posts: 576
Running the risk of telling you more than you wanna know:

One 'EDW' guy did the first release, another guy whose unreal name I forgot, made the original models. Can't seem to find the thread atm in that other forum, maybe it's gone.
Shaun 'Iniquitous' Goeppinger fixed and improved the code, and re-released the package under the name of 'Aliensfixed'. He also has a nice page in general, have a look.

Yours truly did the port from Unreal2K4 to AlienSwarm. I admit I did an awful job; those beasts originally had a more interesting behaviour, including some more sounds and animations, and a better handling of these.

Problem is, they were using a subclass of Unreals MonsterController as brains, and it is not trivial to port that to Swarm. May even be impossible, but it sure is with the little coding skills I have. Controllers are complex business, and depend on what they call native coding: C++ code in Unreal you cannot even read.
While I managed to make the pawn script a child of the AoAlienPawn, thereby making the Aliens countable, inflammable etc., I wasn't able to port the Controller. So I took and modded the best 'brain' I could get, the Gimp controller, made by the Telic team, based on the BCG code.

Hope I gave everyone enough credits now. My part in it was rather small, and far from perfect. Shaun allowed me to use the monsters, so I guess that's ok from that side, and in general, stuff like that is meant to be played.

I was never really satisfied with the result, disliking some things about it, like the green blood patches the beasts leave on the ground, and other small stuff. So I didn't ever release (although the optionmutator can make the game use those beasts as customaliens, very much like Uber mode works).
But y'know, all things new and shiny, kjk has to have 'em in his maps.
lightfoot is offline   Reply With Quote
Old 13th Mar 2010, 08:13 AM   #64
x-newbie
Member
 
x-newbie's Avatar
 
Registered: Mar 2006
Location: Hive
Posts: 348
Stupid kjk!
Wheres the new BetaFinals....btw???
x-newbie is offline   Reply With Quote
Old 15th Mar 2010, 03:33 AM   #65
Felix
Member
 
Felix's Avatar
 
Registered: Apr 2006
Location: Frankfurt a.M., Germany
Posts: 986
yea, kjk, you are not in public service, so no strike for you! Gimme gimme....
Felix is offline   Reply With Quote
Old 15th Mar 2010, 04:22 AM   #66
kjk
Member
 
kjk's Avatar
 
Registered: Sep 2006
Location: Greece
Posts: 99
sry i am a bit buzy with univercity stuff :s i promisse u i will work on them in 2 weeks
__________________
u are mean and evil!
kjk is offline   Reply With Quote
Old 13th Apr 2010, 10:49 AM   #67
x-newbie
Member
 
x-newbie's Avatar
 
Registered: Mar 2006
Location: Hive
Posts: 348
Apparently a kjk's week is actualy a month.
Well....one past one to go...
x-newbie is offline   Reply With Quote
Old 27th Apr 2010, 06:30 AM   #68
Felix
Member
 
Felix's Avatar
 
Registered: Apr 2006
Location: Frankfurt a.M., Germany
Posts: 986
damn you kjk! it's 27th of April!
Felix is offline   Reply With Quote
Old 26th May 2010, 09:25 AM   #69
x-newbie
Member
 
x-newbie's Avatar
 
Registered: Mar 2006
Location: Hive
Posts: 348
 Originally Posted by kjk: ( link to post ) 
sry i am a bit buzy with univercity stuff :s i promisse u i will work on them in 2 weeks
2nd week past kjk (2nd month for the rest of us)
I hope u get yer videoplayer fried next time u turn it on.
x-newbie is offline   Reply With Quote
Old 18th Jul 2014, 09:03 AM   #70
x-newbie
Member
 
x-newbie's Avatar
 
Registered: Mar 2006
Location: Hive
Posts: 348
Well.....4 years and 2 months after
Kjk has finalized the "Betafinals"

Nice weekspan kjk

Anyway the campaign is done and about to be released,
now we need some ppl to take a last test.
This weekend nights (erm... UTC nights...) take a peek on the browser for games going on.
The link for the maps soon will be available by kjk.

Last edited by x-newbie; 18th Jul 2014 at 09:18 AM.
x-newbie is offline   Reply With Quote
Old 18th Jul 2014, 04:44 PM   #71
kjk
Member
 
kjk's Avatar
 
Registered: Sep 2006
Location: Greece
Posts: 99
Time is relative... Better late than never..anw here is the current link for the stargate camp..perhaps someone that still plays the game can help us with the test. https://www.mediafire.com/?zy5mf1i0fcocv4c
__________________
u are mean and evil!
kjk is offline   Reply With Quote
Old 29th Jul 2014, 12:03 PM   #72
Moses2k
Member
 
Moses2k's Avatar
 
Registered: Oct 2004
Location: Was actually here before Fuzz
Posts: 5,674
I'd love to help but I don't think I can until I get my copy of the game again on August 20th.
Moses2k is offline   Reply With Quote
Old 15th Aug 2014, 09:07 PM   #73
NoData
Member
 
NoData's Avatar
 
Registered: Mar 2005
Posts: 889
 Originally Posted by Moses2k: ( link to post ) 
I'd love to help but I don't think I can until I get my copy of the game again on August 20th.
I can loan you DeLiRiUm cd-key if you want.
__________________
My AS2K4 map: Sulfure-SE
And a fixed one: BehemothTournament-TE2
NoData is offline   Reply With Quote
Old 22nd Aug 2014, 03:36 PM   #74
kjk
Member
 
kjk's Avatar
 
Registered: Sep 2006
Location: Greece
Posts: 99
Anyone interested in helping us test the new Stargate camp here is the new link https://www.mediafire.com/?rw5qr968v8leabx
__________________
u are mean and evil!
kjk is offline   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Project Offset! Sexual.Sam Community Chat 10 22nd Apr 2007 06:06 PM
Project Airgonauts DiP Community Chat 2 26th Jan 2007 04:47 PM
WIP Low Poly Models for a mod/game project Johnathan Alien Swarm 2K4 Discussion 8 16th Mar 2006 01:51 PM
My Weekend Project. Garlisk Community Chat 9 2nd Oct 2005 09:37 AM
A dark project is complete Decompiler Community Chat 14 8th Sep 2005 02:38 AM


All times are GMT -5. The time now is 12:07 PM.


Powered by vBulletin®
Copyright ©2000 - 2017, vBulletin Solutions, Inc.