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Old 2nd Mar 2008, 01:51 AM   #1
immortius
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Alpha Release - 2008/03/02

We've just released our first alpha. This is strictly a work in progress - we make no guarantees about the playability of the release, and we know there are a large number of bugs and missing features. Details on the release can be found on Nightblade's Testing Page.

Some of the notable features of the current alpha are:
- Gullonefox's guard model.
- Converted Darkened Enlightenment
- Experimental silent but slowed opening of doors when walking or crouching.
- Some experimental gameplay changes, including the stashing of loot by entering the exit zones.

It should be noted that the first time you play each map there will be a long load time as UT3 generates texture information and caches it.

Bugs can be reported to the Nightblade Bug Tracker
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Old 2nd Mar 2008, 02:26 AM   #2
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Can anyone put some screens?
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Old 2nd Mar 2008, 04:04 AM   #3
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What? Do mine eyes deceive me?

Edit: time to pick up a copy of UT3 then.

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Old 2nd Mar 2008, 04:44 AM   #4
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just out of curiosity, how long should the loading time be...

(started instant action ThieveryUT3 on Darkened_Enlightenment and killed UT3.exe after it was sat at the Loading screen for 5 minutes)
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Old 2nd Mar 2008, 05:04 AM   #5
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 Originally Posted by Appollonius: ( link to post ) 
Edit: time to pick up a copy of UT3 then.
Time to pick up a new graphic card
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Old 2nd Mar 2008, 05:05 AM   #6
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 Originally Posted by necros: ( link to post ) 
just out of curiosity, how long should the loading time be...
For me it takes 4 or 5 minutes for the initial load, and my computer is pretty new. We're still looking into whether there is anything that we can do to include the cached textures that won't conflict with other mods and maps.

Anyway, just sit tight and it will finish loading eventually.
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Old 2nd Mar 2008, 05:27 AM   #7
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To report bugs and other issues in NightBlade, please use our brand new NightBlade Bug Tracker (NBT).
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Old 2nd Mar 2008, 06:13 AM   #8
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 Originally Posted by necros: ( link to post ) 
(started instant action ThieveryUT3 on Darkened_Enlightenment and killed UT3.exe after it was sat at the Loading screen for 5 minutes)
Got patch 1.2? Did the same to me on 1.1. Downloading 1.2 now.
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Old 2nd Mar 2008, 06:17 AM   #9
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 Originally Posted by deathispainfull: ( link to post ) 
Got patch 1.2? Did the same to me on 1.1. Downloading 1.2 now.

Quote from NB Readme:

"First, ensure that you have installed the latest UT3 patch. At the time of writing the latest patch is 1.2."
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Old 2nd Mar 2008, 06:18 AM   #10
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Yes...so I was asking Necros if he had patch 1.2...that might fix the crash....
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Old 2nd Mar 2008, 06:19 AM   #11
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and now we get to the heart of it; the reason I didn't take a baseball bat to my copy of UT3
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Old 2nd Mar 2008, 06:20 AM   #12
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Necros didn't crash though, he closed UT3.

But yes, make sure you have patch 1.2. I know that Nightblade won't run under 1.1, and the current version was built under the 1.2 patch. Future releases will most likely make use of features provided in patch 1.2 at any rate.
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Old 2nd Mar 2008, 06:55 AM   #13
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Is the blackjack meant to be useless...or is this a bug? It does nothing...
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Old 2nd Mar 2008, 07:01 AM   #14
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on second thought... where did I put that baseball bat

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Old 2nd Mar 2008, 07:14 AM   #15
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The BJ should work... but not on alerted AIs. And the AI is somewhat buggy at the moment.

The BJ also occasionally gets stuck in the charged position.
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Old 2nd Mar 2008, 08:45 AM   #16
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Indeed nice work. I like it, it's much better than I expected .

Will TUT objects be improved or replaced? I think since they have a low poly count, they should be replaced by new ones. The Jobs section just states that they need an update, so does this mean they will be replaced or just improved?
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Old 2nd Mar 2008, 08:46 AM   #17
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02/03/2008?! Sweet! The alpha has been out for nearly a month and I'm just now finding out about it
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Old 2nd Mar 2008, 08:52 AM   #18
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Dude, it was released just this morningXD O_o
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Old 2nd Mar 2008, 09:02 AM   #19
]>CoD<[Chief
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 Quote:
02/03/2008?! Sweet! The alpha has been out for nearly a month and I'm just now finding out about it
kam doesn't understand non-american date formats

Well done the Night-Blade team
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Old 2nd Mar 2008, 09:32 AM   #20
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Apart from finding this awesome and the urge to run to the store to buy UT3 to test it, i do have one question:

In the full NightBlade release, will we have to do with only converted classic Thievery maps, will it be a mix between the best Thievery maps and new NB maps, or will NightBlade have a full list of completely new maps?

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Old 2nd Mar 2008, 09:50 AM   #21
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Just played.. Well done.
As far as bugs.. do you want us to report "everything" ? even the obvious stuff like the player texture warping that occurs when the guards get ko'd and the lack of things like mantle? How about the brightness? I found it to be extremely dark and i had my brightness maxed out.
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Old 2nd Mar 2008, 10:07 AM   #22
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I had a go at it and its pretty funky. Junk has physics now, and theres lightmappbumping!

Lots of funky bugs too. Arrows on your bow not visible, dropped flares not visible but you can still re-pickup them if you try long enough. Cant open doors while holding flares. Holding fire with the sword produces spasms. Bolts/arrows get stuck in people including yourself (more of a feature tho, think i suggested this somewhere XD ), which means if you got one in your face and you wanna use something you pick up the bolt first, so if you wanted to use a health potion or door with a guard on you youre possibly dead. Koing seems borky and partly because you got your FRIKKIN HUGE DAMN HAND IN YOUR FACE SERIOUSLY WHAT I CANT SEE SHIT. Tag arrows got a nice effect now and after i used two my game started to stutter which is quite an accomplisment even Crysis on Max detail didnt accieve. Whistlers got physics too and its a whole world of fun. You can get stuck in them, you can launch yourself and the AI with them (see pics), you can even teleport in some rare cases where you manage to mess yourself so badly into them that the game resets you at map coordinate 0 or what crazy hijinks that is

I hear quite alot of people didnt buy UT3 so heres some pics for your enjoyment

Hello teen America. My name is Suzy Bloomcheese
His mind broken, Lochlain stood motionless
Wee!
There is no bed?
Next gen whistlers :O~
Helpful
Im a lamp
My torso, they ache
Im the blair witch stick man
NB Alpha hits you in the FPS for 1000 dmg
Im a thing
I shoot arrows of hate, not wood and steel
Such deception!

Good to see some process b

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Old 2nd Mar 2008, 10:12 AM   #23
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Does my eye spy a Thief modell?
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Old 2nd Mar 2008, 10:16 AM   #24
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I haven't tried the alpha yet, but I just want to say that I think it was an excellent idea to convert the original Thievery maps.

Producing new level ideas and geometry would take much unnecessary time and effort, especially when the original Thievery maps have always been truly superb. And because the Thievery player base is so small, perhaps now these maps will have a chance to be fully appreciated by a wider audience.

The new UT3 engine also presents interesting opportunities for improved modifications to the original levels. In Asylum for example, guards or thieves could shoot cages hanging on the ceiling and bring them crashing to the ground on top of opponents.
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Old 2nd Mar 2008, 10:33 AM   #25
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 Originally Posted by Schleicher: ( link to post ) 
oddly, I saw the blairwitch stick man after KOing a guard.. but only the one guard.. other guards didnt show the stick man.. and at first i thought that it was just bolts falling out of the guy's quiver.. but if they were "stuck" in me.. thats odd cuz the guard KO'd in silence.. how could he shoot me 3 times. All the same.. i was forced to frob those first before i could do other stuff.
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Old 2nd Mar 2008, 11:01 AM   #26
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Announcement made over at TTLG
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Old 2nd Mar 2008, 11:05 AM   #27
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Put one over at The Dark Mod too
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Old 2nd Mar 2008, 12:55 PM   #28
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actually, mantle does work, it just doesnt work to the height it does at TUT (ie, i can mantle onto a table, but i cant mantle up the pillar at the back of GH on DE near the library window)
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Old 2nd Mar 2008, 01:09 PM   #29
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I am tryin to set one up now. Oddly, I did a server search for the ThieveryUT3 gametype but found 3 servers that weren't related to Thievery.

 Originally Posted by necros: ( link to post ) 
actually, mantle does work, it just doesnt work to the height it does at TUT (ie, i can mantle onto a table, but i cant mantle up the pillar at the back of GH on DE near the library window)

ah yes.. in fact thats the same pillar that I made my initial decisions about.

Also can't get out of water since mantle height is off.
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Old 3rd Mar 2008, 03:59 AM   #30
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oof! i was teh right with "ThieveryUT3: Night-Blade" ? >.>

darn, i hope this works on my crap computer, a friend told me that my computer wouldnt really run UT3 what i got is like 1 GB of RAM, AMD Athlon 3200+ (2.01 GHz) i think and the graphic card is GeForce 7800 GT. does anyone know if this is enuff for UT3/NB if i play it in the WORSE settings ever? lol. NB is also DARK so that increases some fps for me atleast.

i got ut3 soon, gonna get a keygen or something lol and try the alpha out. i wanna know if it works on my computer before i buy the game.
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