Black Cat Forums   Alien Swarm - Steampowered Forums
Alien Swarm 2K4 - ThieveryUT
Black Cat Games - TTLG Forums

Go Back   Black Cat Forums > The Archives > Archived Public Forums > Forge of Shadows

Notices

 
 
Thread Tools
Old 23rd May 2008, 09:43 AM   #1
immortius
Member
 
immortius's Avatar
 
Registered: Jan 2003
Location: NX128EZ061 - The main planet
Posts: 3,117
Alpha Release - 2008/05/23

A new release is available from Nightblade's Testing Page. The changelog lists what has changed, but give a brief summary:

- One of the first mutators I ever created was sticky scouting orbs for Thievery. These, like normal scouting orbs, provided remote viewing capabilities. Additionally they could be attached to guards, allowing you to watch what they were doing. The implementation was pretty crude though. Anyway, Scouting Orbs are now in Nightblade, with a variety of new abilities.
- Paralyze Bolts implemented.
- Added in the Guard Voices
- Implemented support for sketch maps at arbitrary angles.
- Started work on some Nightblade specific kismet features. In this case an actor that can be set up to be repairable,frobbable and/or pickable, which produces kismet events when these occur, as well as when it is splashed.
- A few bug fixes.
Attached Images
File Type: jpg scoutorb.jpg (237.4 KB, 43 views)
__________________
Immortius' Forge
immortius is offline  
Old 23rd May 2008, 10:21 AM   #2
-KewlAzMe-
Member
 
-KewlAzMe-'s Avatar
 
Registered: Sep 2005
Posts: 2,593
Sexy as usual immort. Thanks!
__________________
I'd Be More Apathetic... If I Wasn't So Lethargic
-KewlAzMe- is offline  
Old 23rd May 2008, 12:00 PM   #3
MontyPython
Member
 
Registered: Nov 2005
Location: Montreal, Canada
Posts: 159
Them bushes, they are well-trimmed.
__________________
Wenn ist das Nunstück git und Slotermeyer? Ja! ... Beiherhund das Oder die Flipperwaldt gersput.
MontyPython is offline  
Old 28th May 2008, 09:46 AM   #4
Appollonius
Member
 
Appollonius's Avatar
 
Registered: May 2006
Posts: 175
Any chance of some some more tut map conversions? It'd be great to play an updated Asylum.
Appollonius is offline  
Old 28th May 2008, 09:49 AM   #5
TafferBoy
Member
 
TafferBoy's Avatar
 
Registered: Mar 2003
Location: Canberra Australia
Posts: 2,225
new maps would be better. DE is fine as a test map.
TafferBoy is offline  
Old 28th May 2008, 10:23 AM   #6
-KewlAzMe-
Member
 
-KewlAzMe-'s Avatar
 
Registered: Sep 2005
Posts: 2,593
Asylum would be great... but then we'd have the same 4 maps over and over from TUT... New would be best
__________________
I'd Be More Apathetic... If I Wasn't So Lethargic
-KewlAzMe- is offline  
Old 28th May 2008, 11:59 AM   #7
Appollonius
Member
 
Appollonius's Avatar
 
Registered: May 2006
Posts: 175
News maps would be great, and I'm sure we'll see them in time, but converting an tut map I assume (correct me if I'm wrong) is a lot easier and quicker than building new ones. It'd be a good stop-gap in the mean-time.
Appollonius is offline  
Old 28th May 2008, 01:48 PM   #8
-KewlAzMe-
Member
 
-KewlAzMe-'s Avatar
 
Registered: Sep 2005
Posts: 2,593
Gets quite difficult to kill the doctor with no lethal weapons.

I guess you could maybe mario him. Tho a good KO = kill in Asylum for the poor doc
__________________
I'd Be More Apathetic... If I Wasn't So Lethargic

Last edited by -KewlAzMe-; 28th May 2008 at 04:27 PM.
-KewlAzMe- is offline  
Old 28th May 2008, 04:21 PM   #9
Appollonius
Member
 
Appollonius's Avatar
 
Registered: May 2006
Posts: 175
Do the thieves not have a sword yet? On that note, I think that a dagger a la Thief 3 suits more the thief style personally.
Appollonius is offline  
Old 28th May 2008, 09:19 PM   #10
TafferBoy
Member
 
TafferBoy's Avatar
 
Registered: Mar 2003
Location: Canberra Australia
Posts: 2,225
You can covert the geometry, but it still takes time to get the map up and working.

Start a separate discussion thread if you wish. But I think there is a lot to be said for having no lethal weapons for thieves on the grounds that they ruin stealth and upset game-balance.
Currently the blackjack provides a sneak-attack 30 second take-down, which is sufficient for a thief to escape and/or grab some loot.
TafferBoy is offline  
Old 29th May 2008, 08:44 PM   #11
TafferBoy
Member
 
TafferBoy's Avatar
 
Registered: Mar 2003
Location: Canberra Australia
Posts: 2,225
you're a thief, not a murderer haha
TafferBoy is offline  
 

Tags
alpha, nightblade, release


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Alpha Release - 2008/04/11 immortius Forge of Shadows 3 12th Apr 2008 06:27 AM
Alpha Release - 2008/04/04 immortius Forge of Shadows 5 10th Apr 2008 05:21 PM
Alpha Release - 2008/03/22 immortius Forge of Shadows 4 24th Mar 2008 04:41 PM
Alpha Release - 2008/03/08 immortius Forge of Shadows 16 11th Mar 2008 07:42 PM
Alpha Release - 2008/03/02 immortius Forge of Shadows 49 9th Mar 2008 04:31 PM


All times are GMT -5. The time now is 09:07 PM.


Powered by vBulletin®
Copyright ©2000 - 2017, vBulletin Solutions, Inc.