Black Cat Forums   Alien Swarm - Steampowered Forums
Alien Swarm 2K4 - ThieveryUT
Black Cat Games - TTLG Forums

Go Back   Black Cat Forums > Alien Swarm Forums > Alien Swarm Discussion

Reply
 
Thread Tools
Old 19th Aug 2010, 12:38 PM   #1
Junglist
New Member
 
Registered: Aug 2010
Posts: 23
Fantastic news about new update arriving..

Any chance of letting us know when?
Junglist is offline   Reply With Quote
Old 19th Aug 2010, 01:17 PM   #2
reemulmyu
Member
 
reemulmyu's Avatar
 
Registered: Jul 2004
Location: uk:somewhere in the verse
Posts: 587
dont know any details but i did notice new maps online by valve ,they werent on long
__________________
also known as mega ,On the internet, everyone can hear you scream - it's just that no-one cares.except moses{also been known to use rapidfire}was also here before fuzzy and moses
reemulmyu is offline   Reply With Quote
Old 19th Aug 2010, 04:47 PM   #3
Junglist
New Member
 
Registered: Aug 2010
Posts: 23
Ah thats fantastic, was hoping there would be more official campaigns heading our way. Thought it was just difficulty and promotions.
Junglist is offline   Reply With Quote
Old 19th Aug 2010, 06:20 PM   #4
JohnnyTheWolf
Member
 
Registered: Jul 2006
Posts: 281
What?
JohnnyTheWolf is offline   Reply With Quote
Old 20th Aug 2010, 02:32 AM   #5
NeuroFunkeR
Member
 
Registered: Jan 2010
Location: My headphones
Posts: 637
T...
NeuroFunkeR is offline   Reply With Quote
Old 20th Aug 2010, 03:46 AM   #6
Larios
New Member
 
Larios's Avatar
 
Registered: Jun 2010
Location: Italy
Posts: 13
 Originally Posted by reemulmyu: ( link to post ) 
dont know any details but i did notice new maps online by valve ,they werent on long
new maps? lets hope...

sure is a raise of difficulty and lvl...
Larios is offline   Reply With Quote
Old 20th Aug 2010, 10:20 PM   #7
Kein
New Member
 
Registered: Apr 2009
Posts: 14
It is fun actually, I were browsing the Steam profiles of a devs/testers and none of them has Brutal mode played which makes me wonder - who in the hell testing the changes.
Kein is offline   Reply With Quote
Old 20th Aug 2010, 10:55 PM   #8
BiG_D
Super Moderator
 
BiG_D's Avatar
 
Registered: Jan 2003
Location: Inches above the ban button
Posts: 4,064
I would assume they don't use their "personal" steam profile when developing and testing, for fairly obvious reasons.
__________________
It's not my fault everything you like is terrible.
BiG_D is offline   Reply With Quote
Old 21st Aug 2010, 08:09 AM   #9
JohnnyTheWolf
Member
 
Registered: Jul 2006
Posts: 281
Brutal mode? You sure you're ain't talking about SC2 here?

EDIT: Holy Hell, you're right!
JohnnyTheWolf is offline   Reply With Quote
Old 21st Aug 2010, 08:12 AM   #10
Junglist
New Member
 
Registered: Aug 2010
Posts: 23
Its a mode i am looking forward to, with a good solid team insane is like hard now, will be good none of us knowing whats coming where.
Junglist is offline   Reply With Quote
Old 21st Aug 2010, 11:48 AM   #11
Schleicher
Member
 
Schleicher's Avatar
 
Registered: Jun 2003
Location: not in the Playboy Manor =(
Posts: 3,174
How about finally bein able to download maps and stuff from the hosting servers ingame like in most any other MP game since the ninethies. This isnt L4D, most of the files arent even 20 mb. I downloaded a bunch of maps but either very few people play custom stuff or theyre all in friend games <<

On the fly downloads would really give this thing a boost i think.
Schleicher is offline   Reply With Quote
Old 21st Aug 2010, 12:00 PM   #12
Junglist
New Member
 
Registered: Aug 2010
Posts: 23
Maybe the developers are waiting till all official have been released first, sounds reasonable.
Junglist is offline   Reply With Quote
Old 22nd Aug 2010, 08:41 AM   #13
Kein
New Member
 
Registered: Apr 2009
Posts: 14
 Originally Posted by Junglist: ( link to post ) 
Its a mode i am looking forward to, with a good solid team insane is like hard now, will be good none of us knowing whats coming where.
There is already better and harder one than Brutal:

Here is the mod and server's address: http://forums.steampowered.com/forum....php?t=1389705
Here is teh discuss thread: http://forums.steampowered.com/forum....php?t=1403866
Kein is offline   Reply With Quote
Old 22nd Aug 2010, 08:50 AM   #14
Junglist
New Member
 
Registered: Aug 2010
Posts: 23
Well, too early to say how hard it is compaired to brutal but yeah, i been on the insanely hard + increased ai spawns + full friendly fire servers before, wasnt too bad. I like the air of quality that comes with official stuff though.

I think it was them servers that had death slow mo disabled and cant remember if they re-over powered the tesla. Will jump on later.
Junglist is offline   Reply With Quote
Old 23rd Aug 2010, 05:59 PM   #15
Phantaloz
Member
 
Phantaloz's Avatar
 
Registered: Oct 2004
Location: Not France
Posts: 1,754
Oh I am so ready for BRUTAL!
__________________
The *mean French look* haunts...everywhere.

Look mom, I double A'd Moses -2kmix- heavy
Phantaloz is offline   Reply With Quote
Old 24th Aug 2010, 04:43 AM   #16
Chainsaws
Member
 
Chainsaws's Avatar
 
Registered: Jan 2003
Posts: 2,424
Hit up some Brutal last night and I don't want to be that guy but I didn't really find it any harder than Insane. Sure, the bugs seemed a little faster and needed quite a bit of shooting (that may have just been the P-Rifle I was using) but we stomped through a couple of levels despite me being a bit tired and emotional after a gaming night with the TuFers (they drive me to it! )

I'm hoping the Onslaught and extra FF will ramp up the difficulty some more.
__________________
One of the three LANers of the Apocalypse!
-
The Unforgiven Casual Gaming Group - New Members Welcome
Chainsaws is offline   Reply With Quote
Old 24th Aug 2010, 12:52 PM   #17
NeuroFunkeR
Member
 
Registered: Jan 2010
Location: My headphones
Posts: 637
 Originally Posted by Chainsaws: ( link to post ) 
I'm hoping the Onslaught and extra FF will ramp up the difficulty some more.
hell yeah it does!
NeuroFunkeR is offline   Reply With Quote
Old 24th Aug 2010, 02:20 PM   #18
Idle_Wild
New Member
 
Registered: Aug 2008
Posts: 23
Well this update smells of fail, no new maps, Director features were already present, so just an option added to make it more readily available to admins. New promotions but still no practical use for them, lots of fanfare but no filler surrounding this release.
Idle_Wild is offline   Reply With Quote
Old 24th Aug 2010, 03:04 PM   #19
lightfoot
Member
 
lightfoot's Avatar
 
Registered: Oct 2005
Location: *teleports up front*
Posts: 576
I disagree. Putting friendly fire back in is a good move, enabling players to toggle that feature, and the AI director is, too.

Yea you could argue that it should have been like that from the start, but better late than never.

More medals is a good move. Easy to implement, and people like it, so what is wrong about it?

Good improvements, so I don't understand how anyone can complain about that. Not the devs fault if the steam forum breeds absurdities en masse, including undue expectations.

(I for my part was expecting it to happen the other way round, with the game being as unforgiving as the old swarm, and nerfed later because of the masses of whiners. I still don't understand why that is not how it went, especially with source-AS being free, therefor not in such great need to cater for mass taste. If I ain't wrong, that would have resulted in a smaller audience, but that audience would have lasted longer. The way it is now, there is the danger of it being a one-week-wonder.)

Some things in the new swarm that I dislike, but the friendly fire was one of the greatest. (I still think ppl should be punished for doing friendly fire BY DEFAULT, maybe even by getting points subtracted from their experience if they do it, but I guess I belong to a minority there, and it is not my decision of course.)

As for maps, there are masses of them already, it is just that they dont get played much. They need to be "officialised" somehow, or some easy way of accessing them (foa normal not-so-techy player) has to be invented.

So yea, I still miss some important things, and I dont like every design decision that was made, but that's no reason to complain over obvious improvements being too small or something.
lightfoot is offline   Reply With Quote
Old 24th Aug 2010, 03:14 PM   #20
westy
Member
 
westy's Avatar
 
Registered: Aug 2006
Location: USA
Posts: 444
Problem with FF is that it's not always the shooter fault. Most of my FF in public games is caused by people trying to run in front while I'm shooting.

Honest.
__________________
Kept an xmas avatar for 3 year(s).
westy is offline   Reply With Quote
Old 24th Aug 2010, 04:25 PM   #21
immortius
Member
 
immortius's Avatar
 
Registered: Jan 2003
Location: NX128EZ061 - The main planet
Posts: 3,117
That seems like a problem that solves itself.
__________________
Immortius' Forge
immortius is offline   Reply With Quote
Old 24th Aug 2010, 04:37 PM   #22
Behind You
Member
 
Registered: Oct 2004
Location: Where do you think?
Posts: 508
This latest update is fantastic.

I can wait for new maps, after all, I played the Sigma campaign for hours on end.
__________________
Behind You Durandal Traikan in game.
Behind You is offline   Reply With Quote
Old 24th Aug 2010, 05:01 PM   #23
Kein
New Member
 
Registered: Apr 2009
Posts: 14
 Quote:
I like the air of quality that comes with official stuff though.
Anyway, I was right, Brutal Hardcore is no match to BeyondInsane
Kein is offline   Reply With Quote
Old 25th Aug 2010, 03:56 AM   #24
Felix
Member
 
Felix's Avatar
 
Registered: Apr 2006
Location: Frankfurt a.M., Germany
Posts: 986
Thumbs up

 Originally Posted by westy: ( link to post ) 
Problem with FF is that it's not always the shooter fault. Most of my FF in public games is caused by people trying to run in front while I'm shooting.

Honest.
yea, sure

But why did you always screamed "There can be only one!"?
WHY???

Well, I must say I like the changes from the last patch. One can argue that the game could need more changes, more content, blabla. Might be true, but the new changes are very good. It's good that you can configure it from the lobby rather then on the servers configuration.
It's becoming closer to the original swarm.

Nothing compared to the feeling when you TKed your mate with a single Assault Shutgun shot I missed that!

New thing compared to the original Swarm, which I like too, is that you can take FF from your Sentry. People need to change there strategies now.

Even a hard game with FF and AI feels tougher now as insane before.
Felix is offline   Reply With Quote
Old 25th Aug 2010, 09:09 AM   #25
Junglist
New Member
 
Registered: Aug 2010
Posts: 23
I loved the update but was a bit dismayed that without director there wasnt many new things happening with brutal. With the jump from hard to insane there was new parasites etc. It wouldve been great if jump from insane to brutal also had a few natural suprises up its sleeve.

Although foots idea is good westy has a point.. it truly does my head in people constantly pushing in front of me as im shooting and causing FF. I do not want to be penalised for people learning a new way to grief. If a system was in place that knew if a player stepped into line of fire i am all for it but i think to much hassle.
Junglist is offline   Reply With Quote
Old 25th Aug 2010, 04:30 PM   #26
Behind You
Member
 
Registered: Oct 2004
Location: Where do you think?
Posts: 508
Onslaught is one really excellent addition. Brutal is nice to have, but Onslaught makes every difficulty much more fun.

As for friendly fire penalties, especially with Hardcore FF enabled, I think butchering your team and lowering your chances of success are already harsh enough penalties. I'd hate to lose exp every time things got messy and somebody moved between my shotgun and the swarm.

Plus it might interfere with all the DM maps I'm sure are in the works.
__________________
Behind You Durandal Traikan in game.
Behind You is offline   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
This game is fantastic! Tape432 Alien Swarm Discussion 17 22nd Jul 2010 01:39 PM
Good news and bad news PhaeThorn Community Chat 49 14th Sep 2004 12:56 AM
Garlisk Update (Ack, Bad news) Garlisk Community Chat 6 28th Mar 2004 05:42 PM
**** RLF NEWS **** Mad_Gerbil Community Chat 24 14th Jan 2003 03:32 PM


All times are GMT -5. The time now is 05:19 AM.


Powered by vBulletin®
Copyright ©2000 - 2017, vBulletin Solutions, Inc.