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Old 30th Apr 2006, 02:06 AM   #1
Convict
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Dissecting Darkened Enlightenment v_1

Ok so this is a thread to help players work out where the loot is and therefore the strategies needed to steal/guard it!

I did each room separately, therefore there are certain limitations on the data. The amount of loot in each room is associated with the amount of loot in other rooms (I think - ie there is a set amount of loot total on the whole map -confirm/deny?). Therefore although the mode is x in room 1 and the mode is y in room 2, if you got x + 30 loot in room 1 then the average amount of loot in each room of the rest of the map will be lower, therefore in room 2 there probably is e.g. y - 5 loot as the mode. However this dissection guide will still give you a reasonable idea of how much loot is where.


Each room will be looted 30 consecutive times. No dying then relooting. Used this site for calculations. Means are rounded to nearest integer.


Sampling error: I did 30 runs for each of these which isn't huge obviously. I think this gives a good indication nevertheless, however I did notice one time that the downstairs study had 0 loot in it whereas for my 30 sample runs the lowest I got was 10 loot. Obviously the sample has to stay as it is to prevent bias. If I had the time and inclination it would be good to bump it up to 50 runs and have a better probability of "truth" as it were.


*If anyone can help me improve this, e.g. good graphs (probably curved line graphs that show the whole scale but ignore zero values of loot since many loot scores in each room can't be formed by the types of loot that spawn in each room), proper statistical analysis, etc then please post and I will edit the first two posts for neatness and legibility.


Loot Information

Main House, Upper level, 1st (northern) locked room (Loki's Bedroom)
Mode = 35, 60
Median = 60
Mean = 60
Range = 25-110

90% of the time you will get 35-85 loot.
53% of the time you will get 50-75 loot.
75,60,35,75,60,85,60,35,50,35,85,60,35,60,75,35 ,25,35,85,50,75,85,70,25,85,60,75,50,50,110
Main House, Upper level, 1st (southern) locked room (Loki's daughter's room)
Mode = 75, 190
Median = 145
Mean = 139
Range = 60-215

90% of the time you will get 75-190 loot.
57% of the time you will get 85-180 loot.
75,165,190,85,75,75,190,130,130,160,175,130,100, 180,215,190,135,165,75,165,190,125,190,215,75,110, 85,60,155,165
Main House, Upper level, unlocked (northern) room adjacent to upper door
Mode = 50
Median = 50
Mean = 41
Range = 0-85
50,50,60,10,35,25,25,60,50,0,25,50,0,10,85,60,75 ,0,10,60,10,0,50,85,50,35,50,85,85,50
Main House, Lower level, unlocked room (Downstairs study)
Mode = 120
Median = 120
Mean = 132
Range = 10-240
10,20,20,20,20,30,30,100,100
,110,110,110,110,120,120,120,120,120,120,120
,120,120,120,120,120,120,120,130,130,130,130
,130,130,140,140,140,140,155,190,200,210,220
,220,220,230,230,230,230,230,240

All loot except main (Loki's) House (ie library, guest house, pool house, pond)
Mode = 710
Median = 785
Mean = 789
Range = 595-960

7% of the time you will get > 900 loot without robbing the main house.
90% of the time you will need ≤ 200 loot from the main house.
67% of the time you will need ≤ 150 loot from the main house.
40% of the time you will need ≤ 100 loot from the main house.
595,605,675,680,685,690,700,710,710,710,710
,715,720,730,740,750,750,760,760,760,765
,770,775,785,785,785,790,800,800,805,815
,820,825,835,835,840,845,845,845,865,875
,880,885,890,895,910,915,920,920,960

All loot except guest House (ie library, main/Loki's house, pool house, pond)
Mode = 635
Median = 637
Mean = 641
Range = 470-795

20% of the time you will need < 200 loot from the guest house.
40% of the time you will need ≤ 250 loot from the guest house.
73% of the time you will need < 300 loot from the guest house.
680,635,575,645,795,645,615,470,580,630,725,650,65 0,685,610,635,
570,775,640,625,760,765,545,530,540,715,660,580,63 5,670

Last edited by Convict; 3rd Aug 2006 at 05:31 AM.
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Old 30th Apr 2006, 02:09 AM   #2
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1) I looted the downstairs study of the main house and then looted the rest of the map outside of the main house in order to see if there is a correlation between how much loot is in one room (downstairs study) of the main house and how much loot is outside of the main house. Here is the graph done in excel (data to the left). What you might take from this (but numbers too low perhaps) is that:
- if you get > 200 loot from the study then expect to get 600-800 loot from the non-main house rest of the map
- if you get < 50 loot from the study then expect to get ~800-950 loot from the non-main house rest of the map

Last edited by Convict; 3rd Aug 2006 at 05:19 AM.
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Old 30th Apr 2006, 09:14 AM   #3
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Thumbs up Good work!

You gonna do this for more maps?
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Old 30th Apr 2006, 10:40 AM   #4
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Yes but it takes quite a while to do 30 runs of each room! I have only done the top floor of main house on this map so far!

If there were good thieves that won't die when checking, maybe we could get input from a few people - e.g. 3 people do 10 runs of a room each to make a total of 30 runs of a room. Then I could get the data off people and condense it into the above.

Note that I have written the raw data in white in my post if you want to see it.
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Old 30th Apr 2006, 10:48 AM   #5
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Hm. It might be easier if you did it with godmode on, I suppose. Or by checking the maps in UEd? UEd wouldn't give you statistics, tho, but it'd give you max loot for each area as well as the maximum loot for the level.

IIRC, the randomization works so that the game randomly chooses a piece of loot and deletes it... and then repeat until total loot < maximum loot. Mapper can define any specific piece of loot to be immune to this, too.
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Old 30th Apr 2006, 12:40 PM   #6
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Type "fly" into the console as well to get to the rooms faster.
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Old 30th Apr 2006, 12:58 PM   #7
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type "ghost" if you mind doors and walls
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Old 30th Apr 2006, 02:12 PM   #8
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Some maps have static loot locations ...
... you find out wich maps those are
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Old 2nd May 2006, 04:29 PM   #9
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Type "playersonly" into the console, it freezes AI in place.
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Old 2nd May 2006, 05:30 PM   #10
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The command ghost is enough for invincibility (thx Biggie) but thx for the suggestion.

I'm getting help from a friend today to see about doing proper stats analysis on the data (if it's possible).

Last edited by Convict; 2nd May 2006 at 05:40 PM.
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Old 3rd May 2006, 06:16 AM   #11
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What am I - an idiot? While we were trying to make the data conform to a standard bell curve for calculations which assume a normal bell curve (and it does roughly if you group it appropriately), all I am thinking at home now is that I just calculate percentages - nothing fancy! See my original post.
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Old 3rd May 2006, 07:26 AM   #12
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there was the old upper guest, upper master guard strat. Those are some defensible rooms for sure.
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Old 2nd Jun 2006, 04:11 AM   #13
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Convo has updated the first post (maybe he should do the calculations for kitchen as well as it is the most important loot location from main house after all has been taken) and I am posting to refresh the thread.
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Old 2nd Jun 2006, 07:15 AM   #14
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Thx frh. I'm currently working on looting the whole map except the guest house.

How do you mean the kitchen is the most important place to rob in the main house? Do you mean because it is darkish and fairly easy to access?


BTW One thing I want to point out is that if you needed to get a bit of loot from the main house, the downstairs study is easier to access than Loki's daughter's room (it's unlocked) but the trade-off is that the loot can sometimes be very minimal there (e.g. 10 loot only) although it can also give 230 loot.
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Old 2nd Jun 2006, 08:25 AM   #15
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Imo Fhr means that if you have stolen and robber everything except Main house and you still haven't got enough, the most convenient option to get reimaning loot is to go and rob the kitchen. Imo
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Old 3rd Jun 2006, 05:32 PM   #16
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What are you doing Maths stats coursework? GJ
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Old 4th Jun 2006, 12:14 AM   #17
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Nah I'm just reading stats for personal interest. Not that this is close to it (and not that I fully understand it anyway!).

I was hoping that this will make it more even for ghosting thieves who are badly disadvantaged at the moment on DE.
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Old 5th Jun 2006, 01:57 PM   #18
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Most guard teams will lock down loki's house because its a well known fact that you can't get enough loot to complete obj without it. Guards know it, ghosters know it.
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Old 5th Jun 2006, 03:07 PM   #19
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 Originally Posted by Ghostly apparition:
Most guard teams will lock down loki's house because its a well known fact that you can't get enough loot to complete obj without it.
Not always true. While unlikely, it is possible to get enough loot without ever entering Loki's main house. The odds are rather low, though, so it's not something the thieves ought to depend on each and every time (or at all, really).
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Old 5th Jun 2006, 05:10 PM   #20
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 Originally Posted by Convict:
7% of the time you will get > 900 loot without robbing the main house.
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Old 6th Jun 2006, 04:10 AM   #21
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Exactly Keg. And if you get even just get 20 loot from Loki's (main) House then you have a 17% chance (based on the figures typed in white text) of getting 900 loot. Therefore a suicide run which lets you keep a fraction of the loot can win you the game!
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Old 6th Jun 2006, 01:45 PM   #22
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Except i can usually find 900 loot in the guest house... Yet that seems highly improbable to ur stats...
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Old 6th Jun 2006, 02:15 PM   #23
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 Originally Posted by Convict:
7% of the time you will get > 900 loot without robbing the main house.
u just get lucky and get the 7% more then you should
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Old 6th Jun 2006, 10:23 PM   #24
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 Originally Posted by necros:
Except i can usually find 900 loot in the guest house... Yet that seems highly improbable to ur stats...
Try playing a couple of rounds solo and double check this - I'm pretty certain you can't.
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Old 8th Jun 2006, 02:53 AM   #25
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"Usually" find 900 in the guest house? Colour me unconvinced
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Old 8th Jun 2006, 07:07 AM   #26
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Flood fill me that colour too with a tolorance of 255, with undo turned off
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Old 9th Jun 2006, 11:55 AM   #27
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must be lucky ^_^

oh, +kitchen
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Old 9th Jun 2006, 12:11 PM   #28
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i think necros means the entire map excpt the main house - not just the guest house on its own.
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