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Old 21st Sep 2003, 12:27 PM   #1
liamhaynes
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Hiya,
Was just browsing some UT2k3 mapping sites and i cam across this map - http://planetunreal.com/cliffyb/ - tis the second one down called DM-Aristocracy. I gave it a play and wondered about emailing this guy and seeing if he owuld or could let someone else convert the map to Nightblade. It plays real nice and has the perfect ambience.

Just thinking

Liam - Ace with sugar
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Old 21st Sep 2003, 12:47 PM   #2
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The map itself would never work as a nightblade map... It's just streets going round.
It's meant for ut2003 dm, not nightblading.
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Old 21st Sep 2003, 03:55 PM   #3
Nachimir
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As I recall, the team contacted him and he doesn't want to/can't map for us. Pity, I've had my eye on him since DM-Hydrophobia for UT

I'm not sure if he gave permission for us to use meshes or not.
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Old 21st Sep 2003, 04:51 PM   #4
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Yes, Nach. I remember Neo saying so.
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Old 21st Sep 2003, 06:07 PM   #5
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Try comparing some objects in NeoP's screenshots with the stuff you find in the map...
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Old 21st Sep 2003, 11:46 PM   #6
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So will that mesh package by Paul Mader be distributed with NightBlade?

I actually started using some of his meshes in my experimental map that I've been making to get myself up to speed with UnrealEd3 but figured that I'd have to just scrap it because of using his custom meshes.

But if the package will be a part of NightBlade, that would be really good news.
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Old 22nd Sep 2003, 03:12 PM   #7
liamhaynes
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hmmm, would be real nice to use some of thouse meshes. or at least make them available when nightblade is released. shame he won't help though......

anyone going 2 contact him then?

Liam
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Old 22nd Sep 2003, 03:35 PM   #8
liamhaynes
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hmmm, would be real nice to use some of thouse meshes. or at least make them available when nightblade is released. shame he won't help though......

anyone going 2 contact him then?

Liam
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Old 22nd Sep 2003, 04:13 PM   #9
Master-Builder
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 Originally Posted by liamhaynes:
anyone going 2 contact him then?
Read the thread again you taffer.
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Old 23rd Sep 2003, 04:07 PM   #10
liamhaynes
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No, i meant how about contacting him regards using the static meshes! OPk, sorry if i sound agro..........

Liam
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Old 24th Sep 2003, 06:33 AM   #11
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We did contact him about using the static meshes, he said "sure, no problem!".
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Old 24th Sep 2003, 01:15 PM   #12
liamhaynes
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Ok, thats good then. So if i download his map then i can use the static meshes in it in my own maps for Nightblade?

Liam
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Old 24th Sep 2003, 07:24 PM   #13
tundra
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 Originally Posted by Master-Builder:
The map itself would never work as a nightblade map... It's just streets going round.
It's meant for ut2003 dm, not nightblading.

Actually, after playing it quite a few times, it does have a great potential as far as textures, designs and with a bit of work and some building interactivity, this could definitely be a good map to tear apart to make a nightblade map. MasterBuilder is right though, it is a ut2k3 map, but thats what it was made for, with a little nightblade adjusting, this map could work.
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Old 25th Sep 2003, 05:51 AM   #14
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 Originally Posted by liamhaynes:
Ok, thats good then. So if i download his map then i can use the static meshes in it in my own maps for Nightblade?

Liam
 Originally Posted by Dalai:
We did contact him about using the static meshes, he said "sure, no problem!".
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Old 25th Sep 2003, 03:31 PM   #15
tundra
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Another good map with potential (also found on that cliffy's page) was DM-SomberEve. This has more of a sublevel terrain but lots of wooden planks and boards with holes and gaps to run and hide in.
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