It is a common tactic as guard to "feel" for the thief (instead of shadowslashing, I suppose). It also happens when running through a dark hall -- you might bump into a thief. This would go unnoticed to a newbie, but an expert would sense this and whip out a flare. The AI are flawless at this -- it's built into their code to sense when they've bumped a thief from the front.
What I would like added is a visual signal for a thief that he's been bumped into. I'm thinking of something similar to Half Life damage direction where in the center of the screen four trapezoids making a square will flash red given the direction you are being hurt from. Perhaps white for this bump detection.
Many times I'm bumped by an AI or a human from a direction I'm not facing, or ever so lightly brushed from the front. Don't you think I should be able to tell I was bumped in to? I go unawares, or I think I wasn't bumped (especially if I'm squatting motionless), while the guard lights up a flare and in two seconds am squashed by a mace.
I would like thieves to have a visual warning that they were bumped into. AI have it, moving guards can sense it, but squatting thieves can't tell at all!
What I would like added is a visual signal for a thief that he's been bumped into. I'm thinking of something similar to Half Life damage direction where in the center of the screen four trapezoids making a square will flash red given the direction you are being hurt from. Perhaps white for this bump detection.
Many times I'm bumped by an AI or a human from a direction I'm not facing, or ever so lightly brushed from the front. Don't you think I should be able to tell I was bumped in to? I go unawares, or I think I wasn't bumped (especially if I'm squatting motionless), while the guard lights up a flare and in two seconds am squashed by a mace.
I would like thieves to have a visual warning that they were bumped into. AI have it, moving guards can sense it, but squatting thieves can't tell at all!
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