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Old 14th Mar 2006, 08:12 PM   #121
NoData
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Send me the new link insted
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Old 14th Mar 2006, 08:13 PM   #122
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sofos, those were pretty fun. Some silly spawns and some predictable ones, and I wonder whether you've tried it above Normal, but they're alright. Good job, tiger.
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Old 15th Mar 2006, 07:37 AM   #123
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 Originally Posted by Moses2k:
sofos, those were pretty fun. Some silly spawns and some predictable ones, and I wonder whether you've tried it above Normal, but they're alright. Good job, tiger.
Happy to hear that. Generally when I was testing in hard or insane I used the god command to see if ammo was ok, I don't remember having finished the level in those difficulties without god.
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Old 15th Mar 2006, 11:54 AM   #124
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 Originally Posted by Moses2k:
For when I need a cookie and a straight IP, yes (i.e. Gmail and BCG).
ditto.


The god command wares off after a while, use: "marineinvun" (toggle).
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Old 16th Mar 2006, 01:35 PM   #125
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 Originally Posted by NoData:
Send me the new link insted
Joint effort, he does it I correct it
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Old 16th Mar 2006, 01:38 PM   #126
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Yeah, the man knows how to place a backspawn.
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Old 16th Mar 2006, 03:24 PM   #127
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So it gives just the right amount of pressure from the rear?
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Old 16th Mar 2006, 04:30 PM   #128
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What about www.mapraider.com ? They even have thier own section for Alien Swarm.
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Old 16th Mar 2006, 05:02 PM   #129
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 Originally Posted by Phantaloz:
So it gives just the right amount of pressure from the rear?
You said it, not I.
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Old 16th Mar 2006, 05:02 PM   #130
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 Originally Posted by Phantaloz:
So it gives just the right amount of pressure from the rear?
This is what I like to hear
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Old 17th Mar 2006, 11:15 AM   #131
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 Originally Posted by deathispainfull:
What about www.mapraider.com ? They even have thier own section for Alien Swarm.
http://www.mapraider.com/maps/search...estyle=&score=

Yay, real names!
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Old 18th Mar 2006, 12:58 PM   #132
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Ok, its updated.
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Old 18th Mar 2006, 01:02 PM   #133
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 Originally Posted by Ki!ler-Mk1:
Ok, its updated.
Yup, Map4Mods is back online, and all the link work perfectly!
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Old 21st Apr 2006, 05:33 AM   #134
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stupid question, but where is the information from the first post?

it was very very useful *smile*
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Old 21st Apr 2006, 07:14 AM   #135
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good question..
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Old 21st Apr 2006, 07:34 AM   #136
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 Originally Posted by calm force:
stupid question, but where is the information from the first post?

it was very very useful *smile*
I copied it off to add new links to the code as they were all broken, the maps4mods admin kindly gave me a list of the maps in the order i used with links fixed and i was updating, clearly i didnt press copy as i though, but rather cut, this prompted me to hurry up, thanks

Report anything broken besides sulfure.
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Old 21st Apr 2006, 04:31 PM   #137
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Ok, the first link is broken, but what about the DownloadHosting one? The file is still there...
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Old 21st Apr 2006, 09:36 PM   #138
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Explain the problem.
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Old 21st Apr 2006, 09:45 PM   #139
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That the post doesn't have a link for the downloadhosting one?
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Old 22nd Apr 2006, 07:55 AM   #140
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Where is said link?
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Old 9th May 2006, 10:24 AM   #141
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So now I know who did the "new" maps. (Yes, I know, I'm slow in finding em )
Cant say much about Labyrinth. 4Cyclinders is a lovely map. ^_^
But those maps are really not laggy. Played em with 2-6 people on NoDatas and didn't experience any lag. (cpu/connection)

(referring to your 4/5 lag rating)
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Old 9th May 2006, 04:47 PM   #142
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 Originally Posted by DelXander:
So now I know who did the "new" maps. (Yes, I know, I'm slow in finding em )
Cant say much about Labyrinth. 4Cyclinders is a lovely map. ^_^
But those maps are really not laggy. Played em with 2-6 people on NoDatas and didn't experience any lag. (cpu/connection)

(referring to your 4/5 lag rating)
FourCylinders is a cpu heater on the final run, so it deserve maybe a 3/5. Labyrinth is mostly not laggy, except on some spawns, so its a 2/5 probably... but looks like Ki!ler dindt put back links for them, same for Sulfure. Btw, the first link for Sulfure, the THN one, is hosted on the Telic campaign website . The Download Hosting one still work. The link is: http://dl.downloadhosting.com/downlo...AO-Sulfure.zip
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Last edited by NoData; 9th May 2006 at 05:03 PM.
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Old 10th May 2006, 10:10 AM   #143
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Lag ratings unsupported by me.


Links were removed as par request.
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Old 11th May 2006, 08:08 AM   #144
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Actually I have new versions of my maps. Aliens are not spawned at the same time I have removed some static meshes added more blocking volumes etc. I think that the new versions will be less laggy because indeed in the old versions there were some bad spots. Just give me one week to test them. If you have any other comments just PM me. No Data thanks for uploading my maps on your server.
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Old 29th Jul 2006, 08:08 PM   #145
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Updated.
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Old 29th Jul 2006, 10:23 PM   #146
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You added IAF link, thats great. I have a complete update with me, i just wait for Nimrod (from maps4mod) answer to finish it.
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Last edited by NoData; 30th Jul 2006 at 07:26 PM.
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Old 12th Aug 2006, 09:08 AM   #147
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What do you mean, theres nothing wrong with the current list(updated today).
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Old 12th Aug 2006, 11:40 AM   #148
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oh and the author of elvistournament is me, btw ;P
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Old 11th Dec 2006, 08:28 AM   #149
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Maps for mods appears to be out of action, if someone else can point me to hosting of these files, i will update the thread, assuming M4m doesnt return shortly.
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Old 25th Dec 2006, 11:12 AM   #150
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Maps4Mods is now down since a month. I found Nimrod hotmail address in an old email. I send im a msg previously today, but i really dont know whats up with his site.

On the others hand, i requested some help from another part to restore the database, and put the maps somewere on the web. Actually, many maps have a broken download link in the list, but nothing have been lost, Fuzzy and I have a complete backup of all the maps ever made for ASw. If you need a particular map and the link is broken, you could just msg Fuzzy_Bunny or me.

I hope gives more news later this week.
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