thats right
as of 20 minutes ago me and JenolT finished the entire campaign on easy with just the 2 of us
a mean green fighting team composed of the sexy wildcat and the mighty wolfe.
while wolfe took point and hacked everything needed with his hacktool, wildcat covered his behind (while peeking a few times at his tight bum, hence the occasional friendly fire and bug getting trough :p)
reactor was a walk in the park: run like crazy, shoot like crazy, stim for final part and then after still having 2 clips each we decided to just stand at the end and waste ammo for frags
that resultes in 100+ frags each
that also gave us the 250+ kills in tour of duty award on the second level already
we didnt unlocked uplink but i ve seen an akimbo medic and a tech beat the behemoth with the assistance of 1 sentry so i m pretty sure we would have handled that fine too.
barracks was a bit tighter since we had to hack and 1 autogunner had to cover both sides. JenolT did a crazy beautifull job there
the final run was way too easy for 2 guys. after a stim we put down the first wave, a second stim took care of the big guy and his little friends and the final stim was a nice slow motion movie of us walking onto the helipad.
then came the mother of all bitches: observation
after a few tries we had a pretty good way of finishing that round
yes, we did use the lame trick of leaving a 3th marine at the apc BUT our tactic was possible to survive with 2.
why? because once i accidentally shot JenolT near the 2nd final door back to the apc and then i was outa ammo ... i ran like crazy and made it to the final door before the apc swarm killed me
with JenolT still alive we would have won.
several more tried every time resulted in us dying near the end of the hive or even past the hive.
flamer fuel reduction has a lot to do with is cause flamer was one fo the tricks we used on the retreat (not gonna tell more ^^)
so we decided to leave a 3th marine at the apc and just finish it since it was getting boring. that last run i made it completely trough the vent system past the hive (just at the red big tunnel) before i died.
why this entire story? simple: devs, plz check this story. it clearly proves that you made the 'easy' difficulty way too easy
the game is meant to be played with at least 4 yet it can be easily done with 2 autogunners
do you know that 1 shot from an autogun kills an adult alien solder ???
i mean ... thats 250 kills/clip with an autogun. and with some ammo wasting thats still 150-200 kills/clip
its only after like 4-5 levels that you need 2-3 bullets
on reactor with 1 star in the skill stat it kills in 1 hit, on the next 3-4 levels too because you can instantly get the skill stat to 5
we even finished barracks in the 2nd try cause we got parasited the first try.
btw: special thanks to JenolT for wanting to try the game with 2 and it turned out to be a lot of fun.
more fun than in an 8 player game where there is no teamplay, no tactics and ppl who shouldnt be allowed to use a shotgun or a flamer near other ppl
as of 20 minutes ago me and JenolT finished the entire campaign on easy with just the 2 of us
a mean green fighting team composed of the sexy wildcat and the mighty wolfe.
while wolfe took point and hacked everything needed with his hacktool, wildcat covered his behind (while peeking a few times at his tight bum, hence the occasional friendly fire and bug getting trough :p)
reactor was a walk in the park: run like crazy, shoot like crazy, stim for final part and then after still having 2 clips each we decided to just stand at the end and waste ammo for frags
that resultes in 100+ frags each
that also gave us the 250+ kills in tour of duty award on the second level already
we didnt unlocked uplink but i ve seen an akimbo medic and a tech beat the behemoth with the assistance of 1 sentry so i m pretty sure we would have handled that fine too.
barracks was a bit tighter since we had to hack and 1 autogunner had to cover both sides. JenolT did a crazy beautifull job there
the final run was way too easy for 2 guys. after a stim we put down the first wave, a second stim took care of the big guy and his little friends and the final stim was a nice slow motion movie of us walking onto the helipad.
then came the mother of all bitches: observation
after a few tries we had a pretty good way of finishing that round
yes, we did use the lame trick of leaving a 3th marine at the apc BUT our tactic was possible to survive with 2.
why? because once i accidentally shot JenolT near the 2nd final door back to the apc and then i was outa ammo ... i ran like crazy and made it to the final door before the apc swarm killed me
with JenolT still alive we would have won.
several more tried every time resulted in us dying near the end of the hive or even past the hive.
flamer fuel reduction has a lot to do with is cause flamer was one fo the tricks we used on the retreat (not gonna tell more ^^)
so we decided to leave a 3th marine at the apc and just finish it since it was getting boring. that last run i made it completely trough the vent system past the hive (just at the red big tunnel) before i died.
why this entire story? simple: devs, plz check this story. it clearly proves that you made the 'easy' difficulty way too easy
the game is meant to be played with at least 4 yet it can be easily done with 2 autogunners
do you know that 1 shot from an autogun kills an adult alien solder ???
i mean ... thats 250 kills/clip with an autogun. and with some ammo wasting thats still 150-200 kills/clip
its only after like 4-5 levels that you need 2-3 bullets
on reactor with 1 star in the skill stat it kills in 1 hit, on the next 3-4 levels too because you can instantly get the skill stat to 5
we even finished barracks in the 2nd try cause we got parasited the first try.
btw: special thanks to JenolT for wanting to try the game with 2 and it turned out to be a lot of fun.
more fun than in an 8 player game where there is no teamplay, no tactics and ppl who shouldnt be allowed to use a shotgun or a flamer near other ppl
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