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Old 19th Dec 2007, 01:03 PM   #1
Illuminus
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BlackCat Illuminus Journal Entry

Entry 1 - Dec 19, 2007

So with UT3 out, the conversion of NB UT2004 resources has begun.
Here is a glimpes of the first wave of objects.










Entry 2 - January 10

The holiday season kept my busy, so a smaller selection of items this round.








Entry 3 - January 12

"Sneak" preview.. work in progress of course


Last edited by Illuminus; 11th Jan 2008 at 11:44 PM.
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Old 19th Dec 2007, 01:04 PM   #2
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Entry 4 - January 31

Some lamps converted from NB-UT2004 to NB-UT3









And another small update to..



*Note.. the proportion are off in this screenie (the waist).. will upload a new one later

Entry 4 - February 5

UT3 allows you to customize your avatar.. so i though it would be nice if it would be possible to do it with your thief/guard aswell. A few odd examples



Next step after this is texturing and high res version.. woop


Entry 5 - March 5


Its been a while since i touch my thief model.. but im at it again. I have decided to focus on the head first for now. Currently unwrapped, made a quick mockup texture... proper texture and normal mapping to follow and hopefully do some hair in the process.




A close up. First pass done (excluding ears)



And here is a test inside UT3


Last edited by Illuminus; 6th Mar 2008 at 02:30 AM.
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Old 19th Dec 2007, 01:04 PM   #3
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Entry 6 - March 16

Lockpicks

Last edited by Illuminus; 15th Mar 2008 at 11:04 PM.
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Old 19th Dec 2007, 01:05 PM   #4
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Old 19th Dec 2007, 01:05 PM   #5
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Old 19th Dec 2007, 02:00 PM   #6
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Can't wait to see these
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Old 30th Dec 2007, 04:51 PM   #7
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Less placeholding, more glimpsing.
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Old 30th Dec 2007, 05:46 PM   #8
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At least we know we are getting 4 screenshots(Or pieces of info), and AS: I guys are only getting 1
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Old 3rd Jan 2008, 05:45 AM   #9
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T'is none more than a cruel joke.
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Old 3rd Jan 2008, 05:49 AM   #10
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jokeholder 1-4. And at 1st april we will know, it was a joke.
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Old 7th Jan 2008, 02:49 PM   #11
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Mmm, for interest sake... can you guys see the first 4 images?
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Old 7th Jan 2008, 02:51 PM   #12
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hehe, nope. You likely attached them to a post that normal folks aren't able to access?
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Old 7th Jan 2008, 02:54 PM   #13
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Seems like it ... I'll re-attach them in this thread.. hopefully that will solve it.

*wow, it took me almost 17 days to realize something was wrong.
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Old 7th Jan 2008, 03:26 PM   #14
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Yes we can see them now. Yes they are very nice.
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Old 7th Jan 2008, 05:02 PM   #15
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Awesome

Show us more!
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Old 7th Jan 2008, 06:42 PM   #16
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looks good. Hmm it looks a bit like Dark mod, i played alpha, so i know what i talking about.
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Old 8th Jan 2008, 01:07 AM   #17
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no cookies
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Old 8th Jan 2008, 01:11 AM   #18
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High Definition Rolling Pins! :O
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Old 8th Jan 2008, 01:20 AM   #19
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maybe useless question: can that all be used in thievery? oO
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Old 8th Jan 2008, 02:16 AM   #20
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I think an entire Thievery map would use the same amount of polygons as one of those meshes
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Old 8th Jan 2008, 03:44 AM   #21
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Lovely juicy apples, Illuminus
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Old 8th Jan 2008, 10:07 AM   #22
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mmm apples i even tried to grab it from the screen lookin nice
*very
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Old 8th Jan 2008, 10:14 AM   #23
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 Originally Posted by bigfoot: ( link to post ) 
mmm apples i even tried to grab it from the screen lookin nice
*very
and, u managed to grab em, or should i help u?
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Old 8th Jan 2008, 03:16 PM   #24
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caek?
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Old 10th Jan 2008, 07:02 AM   #25
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The dresser to the right is the old one. And yea, i modelled the handle this round, no need to be greedy with polys eh

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Old 10th Jan 2008, 11:28 AM   #26
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Great work. What about some loot? Bags, coins, crowns, golden compasses, golden eyes, big silver... dishes?
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Old 10th Jan 2008, 12:04 PM   #27
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All items look really nice, but where is the cheese? I thought that would be priority one!
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Old 10th Jan 2008, 11:46 PM   #28
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btw will ai notice when some loot missing? Like: this room has been robbed, alarm! or something like that.
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Old 11th Jan 2008, 02:19 AM   #29
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 Originally Posted by )!(Uruk-Hai)!(: ( link to post ) 
btw will ai notice when some loot missing? Like: this room has been robbed, alarm! or something like that.
Don't you think you should ask Immort that?
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Old 11th Jan 2008, 05:04 AM   #30
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no, i do self talk. Btw immort, will kod ai drown in water? And will be guards able to heal ai's now?
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