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Old 17th Aug 2010, 05:57 PM   #1
Zebra
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Question Mission Map

I've shot a few PMs around here and there but didn't get any feedback. Hopefully I can get some in here.

I'm having questions on the map-textures used in Mission Details. I was wondering what kind of techniques were used to get that style of texture, and how it became exactly proportionate to the map itself. I know it couldn't have been, 'draw a line and pray it works with trial and error', as that would have been hell of frustrating.

If any staff or people familiar with things know how this is done, I would greatly appreciate it.
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Old 22nd Aug 2010, 12:40 AM   #2
Dalai
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http://developer.valvesoftware.com/w...m_Overview_Map
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Old 23rd Aug 2010, 10:09 PM   #3
Zebra
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Thank you. I've somehow managed to never stumble over that page. I was also wondering though about the kinds of filters and such that was used when these textures were created -- the effects, so to say, that have the 'official map' level of detail about them. I know its a bit more than simple scanlines.
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Old 23rd Sep 2010, 07:47 AM   #4
WTaFa
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Hi, Dalai!
Have you any time to answer posts in your profile?
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