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Old 27th Jan 2011, 04:54 AM   #1
smoochie_da_beaver
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Question Map doesn't show up in the Campaign browser.

Hello Forum.

I'm pretty new to mapping and have a problem now and i hope you can help me with it.
I did a proper map with the right amount of spawnzones and running the map isn't a problem too. So i actually wanted to try out the map with some friends of mine and set it into VPK. I think that this VPK is more confusing than the theory of relativity but nevermind that.
I set up the VPK over the tutorial. ( can i post a link to another side or rather not? )
Then i pressed the VPK and it said "succesfully installed". I start Alien swarm and check it out, the campaign is shown but sadly it doesn't seem to have a map linked to it. Its just empty. And when i try to start the campaign anyway, it's stuck on the "Create Game" side.

Does anyone know how to handle this problem?



"Campaign Name" Folder
- maps
- - contains my map .bsp
- material
- - vgui
- - - doesn't contain anything since i don't have a custom texture pack inside the map
- resource
- - campaigns
- - - contains the .txt file with informations about the map and campaign, linking to eachother. (there is maybe the problem)
- - overview
- - - contains the .txt file about the map and stuff, but i didn't change anything from the default one because i didn't do a map or a campaign icon at all


I don't have any other files in there

Thanking you in anticipation.

Last edited by smoochie_da_beaver; 27th Jan 2011 at 05:50 AM.
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Old 27th Jan 2011, 08:52 AM   #2
Schleicher
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http://developer.valvesoftware.com/w...dd-on_Tutorial

I cant remember at all but this should have the answer if you didnt use it already. Go over the addoninfo.txt with a fine tooth comb to ensure its absolutely correct tho, i do remember that being a finicky bitch. Also make sure the file structure is absolutely correct too.
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Old 27th Jan 2011, 11:32 AM   #3
smoochie_da_beaver
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Thanks but i already tried this tutorial too.

And actually this (which is much better) http://swarmarmory.com/forums/viewtopic.php?f=9&t=284


I will just show you the txt i got, maybe you know what i got wrong (hopefully):
addoninfo.txt

// The addoninfo.txt file is a metadata file that is required by all Source Engine Add-ons.

"AddonInfo"
{
addonSteamAppID 630 // 630 is the app ID for Alien Swarm
addontitle "The_Queen_Is_History" // Add-on title that shows up in Add-ons list. ~20 chars max
addonversion 1.0 // Version number of add-on version of the form <major>.<minor>
addontagline "The Queen has returned, travel through time and kill her." // Add-on tagline or wrap-up- a short description. ~100 chars max
addonauthor "Cronos" // Name/alias of the author
addonSteamGroupName "" // (Optional) Steam group related to the add-on. We use this to construct a URL to the group page.
addonauthorSteamID "" // (Optional) Steam ID of author. We use this to construct a URL to the author's page.
addonContent_Campaign 1 //This addon provides muliple connected maps with a finale
addonURL0 "test.com" //An html home page for the add-on that includes a download link.

// short description that appears in the Add-on list screen...
addonDescription "The Queen has returned, travel through time and kill her."
}

-------------------------------------------------------------------------------

the txt inside the campaigns folder

GAME
{
// identifier for this campaign
"CampaignName" "The_Queen_Is_History"

// description shown on the main menu when choosing which campaign to play
"CampaignDescription" "The Queen is free again, chase her through history and kill her."

// texture used on the main menu when choosing which campaign to play
"ChooseCampaignTexture" "swarm/campaign/jacob_galacticmap"

// texture used on the campaign screen for the map
"CampaignTextureName" "swarm/campaign/jacob_galacticmap"

// these textures are overlaid on top of the campaign map in order
"CampaignTextureLayer1" "swarm/Campaign/CampaignMap_EmptyLayer" //"CampaignTextureLayer1" "swarm/Campaign/JacobCampaignMap_Haze"
"CampaignTextureLayer2" "swarm/Campaign/CampaignMap_EmptyLayer" //"CampaignTextureLayer2" "swarm/Campaign/JacobCampaignMap_SnowNear"
"CampaignTextureLayer3" "swarm/Campaign/CampaignMap_EmptyLayer" //"CampaignTextureLayer3" "swarm/Campaign/JacobCampaignMap_SnowFar"

// custom campaign credits file
//"CustomCreditsFile" "resource/CustomCampaignCredits"

// position of this campaign in the galactic map (coords go from 0 to 1023)
"GalaxyX" "660"
"GalaxyY" "262"

// searchlights (optional, max of 4)
// angle: 0 is right, 90 is up, 180 is left, 270 is down
//"Searchlight1X" "217"
//"Searchlight1Y" "860"
//"Searchlight1Angle" "80"
//"Searchlight2X" "263"
//"Searchlight2Y" "751"
//"Searchlight2Angle" "100"
//"Searchlight3X" "92"
//"Searchlight3Y" "446"
//"Searchlight3Angle" "90"
//"Searchlight4X" "580"
//"Searchlight4Y" "266"
//"Searchlight4Angle" "90"

// first mission entry is a dummy for the starting point
"MISSION"
{
"MissionName" "Entry Port"
"MapName" "start_area"
"LocationX" "330"
"LocationY" "780"
"DifficultyModifier" "-2"
"Links" "time_machine"
"LocationDescription" "Home Base"
"ShortBriefing" "Dropship Bloodhound will enter atmosphere at these co-ordinates and proceed to primary objective."
}

// each mission listed
"MISSION"
{
"MissionName" "Time Machine" // name used on the map screen, etc.
"MapName" "time_machine" // name of the map file
"LocationX" "525" // location of the dot on the map
"LocationY" "700" // (from 0 to 1023, on the above texture)
"ThreatString" "1" // Threat level string to help players decide where to go next
"Links" "start_area" // map names of neighbours (if single map just put the first map name in again.
"LocationDescription" "Secret Lab"
"ShortBriefing" "Get inside the lab and find a way to the time machine."
"AlwaysVisible" "1"
"NeedsMoreThanOneMarine" "0" // If set to 1, two players need to be connected to play (no solo play)
}
}

--------------------------------------------------------

The txt inside the overview folder

GAME
{
// radar map position and scale (see the Valve Wiki for more information: http://developer.valvesoftware.com/wiki/Main_Page)
"pos_x" "0"
"pos_y" "0"
"scale" "20.0"

// material used for the radar map (in the bottom left corner)
"material" "vgui/swarm/Computer/ComputerScan" // example: "vgui/swarm/Overviews/landingbay02Overview"

// material used for the briefing map (shown before the mission starts)
"briefingmaterial" "vgui/swarm/MissionPics/UnknownMissionPic" // example: "vgui/swarm/Overviews/landingbay02briefingOverview"

// Title of the mission
"missiontitle" "Time machine"
// Description text shown for the mission
"description" "Enter the secret area and find the time machine"

// Mission image that shows when selecting this mission
"image" "swarm/MissionPics/UnknownMissionPic" //must be under "vgui" - dont include vgui in the path

"version" "1.0"
"author" "Cronos"
"website" "http://www.alienswarm.com/"
}
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Old 27th Jan 2011, 02:21 PM   #4
Schleicher
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1) Is the main structure of the vpk : maps folder, resource folder, material folder, addoninfo.txt?

2) Could it be resources/overviews?

Only other suggestions id have would be taking all that stuff out of the tutorial map folder and filling it with your own info, thats how i did it XD
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