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Old 5th Mar 2014, 11:17 PM   #91
NeuroFunkeR
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I hope, after thief "reincornation", which to me is rather fail then success, will make people curious, what else could they play, which isn't looking neccesary worse then thief 4, but is more "thiefish" so to say. The dark mod is around the corner, and i hope, people be able to find it.
Tbh. i wasn't that much fan of dark mod, with all respect, people spend working on it for free, and in their free time, it also lacked on athmosphere to me. But after thief 4 is here, i can clearly say - dark mod, is the new thief to me, especially it is standalone now, and doesn' require doom at all.

I also wasn't suprized, new thief is somewhat far away from originals, i already knew it, but what i hoped is, it will be a good game, fun to play through, which in my opinion is not the case. I heard, someone was working on a coop mod for dark mod, well, see you there soon then
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Old 6th Mar 2014, 04:58 AM   #92
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 Originally Posted by NeuroFunkeR: ( link to post ) 
but so far, this is the only mission, i had some slight flashback to previous series.
Just wait till you see the cradle clone..

overall i like it.. but i was always going to.. there are several areas it needs improvment on.. the world feels small, the story is.. average, some rather linear maps/sections.. but the actualy stealth gameplay works well.. if you havnt played a previous thief game i think you would like thief 4, but it does lack somthing when compared to the originals.. I have 15 hours on it so far which is a dam sight more then other games and i still have 2 missions left and a load of side missions..

overall i like, but could be improved, there are several small anoying things too that could of been fixed really easy but..
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Old 6th Mar 2014, 12:34 PM   #93
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I supose aproaching it with a "Thief TDP never happened" helps. But im still burnt from that amazing fiasco that was Ultima IX, after that I never bothered too much about sequels failing, I just know in my heart they will fail.
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Old 6th Mar 2014, 12:51 PM   #94
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The gameplay and mechanics of Thief4 are actually fine and I am surprised that people rather bemoan that. What bothers me more is the story/universe. So this is kind of a reboot... or not?

Thief4 takes place 400 years after the old games, and this is a second garret (yup it really is!*) (including a second basso). Garret is a nobody and not the master thief anymore. And the sheer cloning/copying of previously successful levels, places, structures and characters of the old thief games. (i.e. Angelwatch and the Cradle).

I wished for they would make it more clear weather or not it should be a reboot. Halfly done business does not please anybody. Either make it a 100% reboot or a 100% sequel, but not a mix where nobody keeps puzzling about what it is.

One cool idea however would be using the eye in a later sequel, let's say, Thief6, to merge the two worlds / time periods together .
Just hope for they don't go for the assassins creed approach.

Other than that, it is a well made, solid and decent game.

Btw, it definitely is alfonso. (A pun to Th-Grange?)

*There are notes about that the old garret died in the insane asylum. Oh, and the Thief 1-3 city now is the "lost city" below the actual city (and below that lies the 'real' lost city). ...Seriously?
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Old 6th Mar 2014, 02:38 PM   #95
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 Originally Posted by Trapmaster: ( link to post ) 
Thief4 takes place 400 years after the old game
I noticed this too, around the end of Lockdown two guards are chatting about the war, the fires and how all that stuff happened "before the Baron was born". I guess they could not make uo their minds and went for a neutral route.
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Old 7th Mar 2014, 05:52 AM   #96
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 Originally Posted by Trapmaster: ( link to post ) 
The gameplay and mechanics of Thief4 are actually fine and I am surprised that people rather bemoan that. What bothers me more is the story/universe. So this is kind of a reboot... or not?
one of the things that's bugging me is the lack of pagans and hammers, its not the fact that they removed them, its more the fact there is nothing to replace them. you only sneak past watchmen, you do bump into others closer to the end, but there still watchmen in a way, i'd rather there were pagan/hammer sections of the city just to see some varaity, because atm its watchmen with sword, watchmen with bow.. just lacks that somthing extra.. the fact they do not climb either makes escaping a little too easy.. (the game is allready to easy, play as Master Difficulty at the least or you will get bored)

As alex said the combat is.. limited, but i rather like that.. the game is trying to push you toward's stealth which i like, its also got the balance about right, 1v1 you can win, 1v2 you can win if your clever, 1v3 and you will struggle alot. No sword too

and yeah.. the universe is a little messed up, am not sure if its suposed to be reboot and sequeal, am hoping the end of the game gives some reason why its half/half
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Old 7th Mar 2014, 07:40 AM   #97
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I heard, they almost done it, then redone everything nearly from scratch. I wonder, how the game was, before it was reworked.
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Old 7th Mar 2014, 09:42 AM   #98
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I don't mind pagans and hammerites being gone, I mind more the cheap try to copy/clone the factions in the game. (Citywatch? The baron stands for progress? Where :O? That new pagan faction does not appear until chapter 6 and so on.)

I can understand why you do not like the game alex, and I start to see this aswell. The game starts with tension and is exciting, but this excitement vanishes quickly in about half the game. The story does not get exciting at any point of the game. In the old games it was a driving motivation to get on.

Besides, my estimation is the game will be a success. And why not? The 'damage' to the franchise has been done, independently off the success or potential sequels. It happend to movie franchises and happens to game franchises aswell.
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Old 7th Mar 2014, 09:56 AM   #99
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I'm guessing that was the Thief reboot.
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Old 7th Mar 2014, 09:57 AM   #100
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A reboot wouldn't have a second garret tho .
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Old 7th Mar 2014, 11:36 AM   #101
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 Originally Posted by Trapmaster: ( link to post ) 
Besides, my estimation is the game will be a success. And why not? The 'damage' to the franchise has been done, independently off the success or potential sequels. It happend to movie franchises and happens to game franchises aswell.
Yeah, I guess sometimes the path to sucess does not go paralel to good product. My avatar is another good example, tho the band did redeem itself after that with Duke.
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Old 9th Mar 2014, 10:16 PM   #102
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 Originally Posted by NeuroFunkeR: ( link to post ) 
If you have ever disliked thief 3, it's time you say, that was not a bad game at all, after playing thief 4 for a bit.

Frustrating athmosphere, where i feel not a single bit of it. Thief 3 had quite a nice athmosphere, not to mention FANTASTIC thief 3 score by Eric Brosius, and interresting sound design. Here, in my opinion, the soundtrack is just without a soul, just "to be there", not to help the game, improve the athmosphere.

Guards, doing just 1 hit and starring at you, like telling you: hey player, you have been hit, it's better for you to run now! Where guards in previous games, made it a short process with you. Also thief 1-2 guards, were at leasting knowing the sword fight, parrying, swinging etc, here you just geting stabbed, with same hit over and over again.

Fucking imperialistic ww1 helmets, don't ask me why, i just don't like them.
Probably i could tell a lot more, but why bothering, the best feeling i can discribe when playing this game: the game feels wrong. It doesn't hook you, to play more and more. Boring story, and dull characters.

Advanced difficulty settings, this is really a big plus for the game, without it, i might just have ended playing it, after 2 minutes.

The mission, wher you have to rob the masks, well, it felt slithly more thiefish, for some reason, but so far, this is the only mission, i had some slight flashback to previous series.

Have yet to complete it, i'm in chapter 2, but already lost the mood, to continue playing it.
When did you become sensible?
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Old 10th Mar 2014, 05:10 AM   #103
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 Originally Posted by Moses2k: ( link to post ) 
When did you become sensible?
the question is, do i even know you?
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Old 26th Mar 2014, 03:49 AM   #104
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 Originally Posted by Antero90: ( link to post ) 
Yeah, I guess sometimes the path to sucess does not go paralel to good product. My avatar is another good example, tho the band did redeem itself after that with Duke.
It was a weird album, even though one of the most popular songs of them was on it. (The next album was not too much better imo, but atleast you could listen through it in one piece).

Now that I finished the game, here are some final thoughts:
-Last two chapters mark the low point of the campaign. Dull, monotonous and repetetive.
-Bosses were fine imo.
-Overall a solid game. As for setting up higher difficulties, I suggest always playing with quicksave. Otherwise the game get's frustating fast.
-DM is plain easy. Makes the game easier than any other FPS.
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Old 27th Mar 2014, 11:21 AM   #105
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Thief 4 was just lacking stuff and badly written, its an fairly good stealth game, just a poor thief game.
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Old 27th Mar 2014, 12:40 PM   #106
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It's not the reboot the thief series deserve... but the reboot the thief series needs .
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Old 28th Mar 2014, 08:59 AM   #107
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That should be a quote Trap.
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Old 23rd Jul 2016, 11:20 PM   #108
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I got Thief almost as soon as it came out but my new computer doesnt have an actual video card so the gameplay is really slow. I set it aside for months and now I'm slowly working my way through it now that I set the difficulty to Rogue (NOOB).

It bugs me that they didnt use Stephen Russel's voice and I don't quite buy their excuse that they already shot motion capture with the guy from Assassin's Creed and would have difficulty matching the lips. I'm sorry...disbelieve.

There are areas I've actually run into an invisible wall (the windmill area near Erin's hideout) and stuff you can't jump on that felt pretty amateur to me. I guess sacrifices were made to make it multi-platform but some of those warts really took me out of the game to shout obscenities like WTF? at the screen. One of the things I liked about the older Thief games was the freedom to explore your environment. Yes, the people had bad cases of polygon head but I didnt feel so railroaded along a set path of taffing in a narrowly defined line.

The graphics are great....visually a great improvement for a game that needed an update. The optional side jobs are nice as well...kinda Skyrim like in that you can distract yourself with multiple side quests. I do like that they clearly map out where you go to advance the story. The older Thief games had a clearly defined mission for each level with maybe 1 or 2 options.

I'm probably the only one that likes this but the reading along the way amuses me. I enjoy snooping into the concerns of the nobility or watching them flex in front of guards saying "I've been to the DOCKS!" Do you even lift, bro?

I miss the Pagans most of all, Benny, and deadly hissing spiders.

Overall I like it, they managed to startle the crap out of me in certain areas. Speaking as someone who worked graveyard shift as a security guard, I consider that fairly hard to do.

I had kinda hoped they would make this a multiplayer game. 4 incarnations of Thief now and all of them single player.
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Old 24th Aug 2016, 09:00 AM   #109
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The new Thief is terd and sulleys the Thief name. They should have sold it as some other franchise and it would have perhaps got away with not pissing off every Looking Glass Thief legacy fan out there.

Graphically and aesthetically its perfect, but play-wise it just got it all wrong.

For example, think to the popular Thief 2 mission "Life of the party" - Arguably one of the best and most ambitious mission in all the Thief series (probably THE most ambitious with the Dark Engine's capabilities at the time)

You basically had a whole city to explore and loot. Different things going on in different areas, some comical, some pagan stuff, scandals, other thefts by other thieves, keepers watching over you. At the end of the city was Angelwatch, the Mechanist tower to infiltrate (and more than one way of doing this too) different floors, some guarded, some with drunk guests, some with the servants and security systems -It was just the perfect mission for Thief. It was huge. There are no waypoints. There are no guides. You took your time, you explored, you planned your escape routes in case things went tits up.

In the reboot you have the city, as gorgeous as it is, but as soon as you enter a building you hit a loading screen. Breaking immersion for a start but also creating a huge problem - If you are seen or need to run away, you can't just jump out that window you left open... because you hit the loading screen and enter a different area. There are waypoints. There are guides. You don't really need to take your time or explore. There is no point planning an escape route because of the loading areas.
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Old 27th Aug 2016, 02:05 AM   #110
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Yeah...I saw that too. The areas I couldnt get to where I actually hit an invisible wall really bugged me. There was one near Erin's hideout that was particularly jarring. The maps looked great but I have felt more freedom of movement in the first 2 Thief games, and Thievery.

This is also multi-platform, so I expect a certain amount of shortcomings so people playing on a console (don't even get me started) can enjoy it too.

My only other complaint about the game is they didn't use Stephen Russel's voice. Their official reason was they wanted the dialogue they shot in motion capture with whathisface from Assassin's Creed to match. I have a hard time believing they couldnt have a voice actor overdub his parts. Especially since Garret isn't the chattiest person in the room.

Regarding loadscreens...I imagine that's a concession they made for the consoles. They had them in the previous Thief as well. They didn't seem excessive to me but I certainly felt lost every time I opened a window and put myself into a new map. If it weren't for the quest tracker giving me an idea of where to go it would have been a nightmare. I don't want to go back to the days of mapping out dungeons on graph paper, but so help me...

Overall I think it was a good game and I'm hoping they make more. I even heard the rights to a movie have been bought already. Fingers crossed it doesn't suck....
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