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Old 23rd Jul 2005, 10:44 PM   #31
SiLeNt_NiGhT
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Great News! Good Job!
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Old 24th Jul 2005, 01:11 AM   #32
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Jeez, the work this team puts out makes me wish i sucked less at Thievery. I'll install the update tomorrow and play on crackaz or something like old times.
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Old 24th Jul 2005, 03:06 AM   #33
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 Originally Posted by [bulletproof]:
Jeez, the work this team puts out makes me wish i sucked less at Thievery.
Heheh...Been playing for almost 3 years I still suck as well ;p

Cheers on the release guys!

A_S
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Old 24th Jul 2005, 06:07 AM   #34
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Ok, I'm home now and downloading

Time to force this machine to action
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Old 27th Jul 2005, 10:44 AM   #35
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Good luck on your date Littlek.
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Old 27th Jul 2005, 11:37 AM   #36
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ROFL! I love some of these lines from the changelog:

Code changes: It seems Thievery players use lots of exploits.
Folly: Fixed Barracks windows so retards can't jump into the skybox
Grange: Zoned off storage room at back of house, added evil ambient zone light 1 because some darwin award candidates (mentioning no names) like to extinguish the torch and then wonder why they can't find the exit in the pitch black =)
Breandor: Replaced ugly table in north hall (*UGH*, What was I thinking for V1?).
Breandor: Much better skybox - rolling terrain mesh at edges instead of ugliness.
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Old 31st Jul 2005, 04:27 PM   #37
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So you thought you would wait 'til Chalrif was on vacation to release 1.5 eh? I WILL HAVE MY REVENGE!!!

(Thanks Devs)
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Old 31st Jul 2005, 10:14 PM   #38
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WOOT! Chal's back in town!
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Old 31st Jul 2005, 10:15 PM   #39
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You didn't know?
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Old 31st Jul 2005, 11:59 PM   #40
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Of course not! I was at work all day!
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