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Old 13th Mar 2006, 07:32 PM   #1
Johnathan
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WIP Low Poly Models for a mod/game project

Part of this little mod/game I'm putting together based on a novel I'm writing... Obviously supposed to be a low polygon model the Monte Carlo tops out at 560 polys without the wheels (those are like 1200, but I'm just putting them there...)
It's my second model of a vehicle. I'm trying to find some good images of a Chevy Avalanche but on that note:

http://img.photobucket.com/albums/v1...nteRender2.jpg

http://img.photobucket.com/albums/v1...nteRender1.jpg

Just a throw together texture... don't pay any attention :s
http://img.photobucket.com/albums/v1...Render3LoL.jpg

and a couple weapons. . .

Vindicator Shotgun
360 Polys
http://img.photobucket.com/albums/v1...Vindicator.jpg

Firecat 60MM Portabable mortar system:
400ish polys
http://img.photobucket.com/albums/v1...CatRender2.jpg
http://img.photobucket.com/albums/v1...CatRender1.jpg

Going to start doing some buildings fairly soon but I was looking for some feedback if anyone would spare me a couple seconds :p

Thanks in advance
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Old 13th Mar 2006, 10:11 PM   #2
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Just got the avalanche done, need to make the 6 wheel version and weapon mounts but I need a little sleep :p

http://img.photobucket.com/albums/v1...heRender03.jpg
http://img.photobucket.com/albums/v1...heRender02.jpg
http://img.photobucket.com/albums/v1...heRender01.jpg

So far I'm doin this for the UT2004 engine, however due to the angle (a 3/4ths style camera) I figured there'd be no reason to go crazy on poly count... Still, any suggestions are welcome...

Oh, the Avalanche is a 480 poly frame, 1000 polys for the (temporary) wheels....
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Old 14th Mar 2006, 04:03 AM   #3
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Some wireframes of the models and a building model as well.... Don't mind the textures :/

http://img.photobucket.com/albums/v1...cheOverlay.jpg
http://img.photobucket.com/albums/v1...nteOverlay.jpg

http://img.photobucket.com/albums/v1...psBuilding.jpg
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Old 14th Mar 2006, 12:53 PM   #4
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I do.
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Old 14th Mar 2006, 04:27 PM   #5
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Nothn? :/
Oh well...
I haven't triangulated these yet but I'll see what I can do about killing the poly count.

Working on the weapons for the game right now, should be done this evening.
I'm trying to do the characters and weapons so I can use them for the selection/armory screens I have planned.

http://img.photobucket.com/albums/v1.../FA50Promo.jpg

http://img.photobucket.com/albums/v1...50Render01.jpg

http://img.photobucket.com/albums/v1...50Render02.jpg
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Old 14th Mar 2006, 04:54 PM   #6
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Nice work
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Old 16th Mar 2006, 07:00 AM   #7
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Hm. The feel I get from all your models is that you're using too many polygons for those small details that might just as well be done with textures... while at the same time trying to save polygons by taking them out of all the big curves.

End result being overall boxy model with lots of occasional jagged poke-my-eye-out spots.

Then again, I know next to nothing about modeling.
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Old 16th Mar 2006, 10:15 AM   #8
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This is what I've been waiting for, thank you DQ...

I'll be re-modeling these soon with that in mind. Thanks again ^^;;
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Old 16th Mar 2006, 01:51 PM   #9
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it looks like you need some smoothing groups too - there is some funky shading going on in your renders.

Though it saves polies, not having everything connected (for instance the butt and all its connected pieces) might play havoc with your lighting as well.
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