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Old 11th Jan 2003, 12:09 AM   #1
WildBill
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This is a repost from the TTLG forums, with consolidated information.
There have been enough threads on this already, so I'll spare introdutory details. The challenging team has been assembled, and assuming they all choose to accept their positions, the following is the team that will be ghosting against the RLF on Sunday. And now, I present to you, the challengers: *drum roll*

Buho
Killswitch
PhaeThorn
WildBill

Alternate: Ordinator

This was randomly selected with the aid of a single United States quarter from the list of interested ghosters, and my slot was no exception. Assuming he agrees, Ordinator will be serving as an alternate. If one of the team members can not make it, or is unable to stay for all three rounds or something comes up, he'll fill in for the absent member. I will be contacting everyone with PMs in the next couple minutes with more details.

Server settings have mostly been decided (Still waiting for Gerbil to decide on the loot drop percect), and will be posted here when final. The match will be at 14:00 EST, 19:00 UTC, this Sunday, on the CTG private server. Password will be provided to competitors in a PM. Anyone interesting in spectating, post here, there will be free server slots. In addition, if the RLF could post here a list of their members who will be taking part in this, that would be nice.

Server settings for this match will be:
(Only important ones listed)
AI Skill: Genius
Percent Loot Dropped: 100%
Thief Starting Loot: 600
Guard Starting Loot: 850
Time Limit: 30 minutes

There will be a practice match tomorrow on the CTG private server at 16:00 EST (21:00 UTC) today (Saturday). If the people listed could PM me here, or on TTLG if needed for some reason, by tomorrow morning to confirm you can make both the match and practice, I'll send the passwords.
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Old 11th Jan 2003, 12:52 AM   #2
Mad_Gerbil
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Right now the RLF has:

Mad_Gerbil
The_Judge
Kore_MacLeod
Yuri
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Old 11th Jan 2003, 08:57 AM   #3
Carnage
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I'm definately interested in spectating. Please reserve me a spot, as I can use all the knowledge I can get.

-me.
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Old 11th Jan 2003, 09:19 AM   #4
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 Originally Posted by Carnage:
I'm definately interested in spectating. Please reserve me a spot, as I can use all the knowledge I can get.

-me.
Be sure to spectate the wining team ( thieves )

Anyways, spectate all you want. I don't mind ... but maby others do mind. I dunno.
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Old 11th Jan 2003, 11:10 AM   #5
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PMs are away to the thieves with the details about the practice session today. Buho and Ordinator, I didn't see accounts for you here, so I sent them on TTLG, PM me here if you need it again.
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Old 11th Jan 2003, 03:50 PM   #6
DeepQantas
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Would it be possible for the server to record the match?

This way information of all player locations and stuff would be available in the demo.

(Might hurt the demo filesize, tho)
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Old 11th Jan 2003, 05:16 PM   #7
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 Originally Posted by DeepQantas:
Would it be possible for the server to record the match?

This way information of all player locations and stuff would be available in the demo.

(Might hurt the demo filesize, tho)
The server itself can't record a demo. It will record a chatlog. That won't show player locations, though.
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Old 11th Jan 2003, 06:04 PM   #8
WildBill
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Practice concluded. LR, you can have your server back. ^_^ The map change delay didn't seem to be present, don't know why.

Buho and Ordinator! PM me and let me know if you can make the match tomorrow, we missed ya at practice today.
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Old 11th Jan 2003, 06:25 PM   #9
LaughingRat
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 Originally Posted by DarkBill:
Practice concluded. LR, you can have your server back. ^_^ The map change delay didn't seem to be present, don't know why.
I noticed that as well, during our practice just prior to yours. Not sure why, the HD hasn't been changed out yet, and it's still in the same transfer mode....

*shrug*

Hope that holds for you tomorrow as well, then.
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Old 11th Jan 2003, 07:02 PM   #10
Dalai
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Doesn't enabling local logging on the server cause delays when changing maps? I think I read that somewhere.
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Old 11th Jan 2003, 07:22 PM   #11
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 Originally Posted by Dalai:
Doesn't enabling local logging on the server cause delays when changing maps? I think I read that somewhere.
Enabling ngStats logging can cause a lot of delay on a server at map change. There's a lot of information that the server has to send to the ngStats site and that slows things down. That's for UT, don't know what would happen in Thievery.

Unless I'm missing what you're asking?
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Old 12th Jan 2003, 01:00 PM   #12
Stakhanov
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What's the maximum amount of spectators ? I don't think I would add much lag to the game , but thievery has a rather limited number of connected players... (PM me if possible)
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Old 12th Jan 2003, 04:15 PM   #13
WildBill
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The match is over. Results are here: http://www.thieveryut.com/bb/viewtopic.php?p=1046
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