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Alien Swarm -
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Alien Swarm 2K4 - ThieveryUT Black Cat Games - TTLG Forums |
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Member
Registered: Jan 2003
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Member
Registered: Jan 2003
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It's one way I got such high numbers. I'd kill myself near the spawn and then pick up my own dropped loot. =) It's a pretty nasty bug.
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"A gerbil is a rodent, wretched creature and quite possibly represents yourself there unclean vile obsolete weak and live happily in there and others filth, they have caused plague and death to humans and nearly wiped us out" - industrialism |
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Member
Registered: Jan 2003
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It's one way I got such high numbers.
I'd kill myself near the spawn and then pick up my own dropped loot. =) It's a pretty nasty bug. |
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Member
Registered: Jan 2003
Location: Hey guess what? Santa Hat season is coming...
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I have my gamma down at a more respectable darkness. I brightened the image in Photoshop using Levels (Ctrl+L) for your convinience. I wish everyone did this to their screenshots, as they are almost always too dark to see.
Mad Gerbil is right about the respawn. Still, it's wierd why the bug is not in single play. LR: Yeah. But it's common to get an extra 150 - 500 in a normal game, all while spamming a safe loot zone. It's that extra little bit that every thief has been taking advantage of, an edge that everyone has come to rely on, intentionally or no. Everyone will experience a shock when 1.3 comes out.
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"Garlisk's got a lov-el-y bunch of coconuts." |
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Member
Registered: Jan 2003
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It's one way I got such high numbers.
I'd kill myself near the spawn and then pick up my own dropped loot. =) It's a pretty nasty bug. Of course it's not as nasty as all that, but then again, the thieves don't need 40,000 loot to win. I think 2-3X the normal loot being generated is common in a public server game and I think that is a HUGE difference. I'm gonna make a prediction here: After 1.3 goes live there will be a HUGE stink about how difficult it's become to thief a map and get the required loot. Why? Because it is now a viable option to camp loot without people getting half from an obsure spawn location. Thieves have come to rely on the spawn bug and they are gonna really feel the pinch when it's gone. We'll see what happens in 1.3
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"A gerbil is a rodent, wretched creature and quite possibly represents yourself there unclean vile obsolete weak and live happily in there and others filth, they have caused plague and death to humans and nearly wiped us out" - industrialism |
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Member
Registered: Jan 2003
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Of course it's not as nasty as all that, but then again, the thieves don't need 40,000 loot to win. I think 2-3X the normal loot being generated is common in a public server game and I think that is a HUGE difference.
I'm gonna make a prediction here: After 1.3 goes live there will be a HUGE stink about how difficult it's become to thief a map and get the required loot. Why? Because it is now a viable option to camp loot without people getting half from an obsure spawn location. Thieves have come to rely on the spawn bug and they are gonna really feel the pinch when it's gone.
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Member
Registered: Jan 2003
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LR:
I think the guard wins have been about 80% even now. I don't think this has much to do with loot or bugs, however. In my honest opinion I think more thieves are actively trying the DM route and are getting very sloppy. I'm finding thieves running around with bows out, sword out, and trying to hide in shadows. I'm finding thieves attacking me when I've got two other humans with me. It's like they've lost the ability to use the shadows or something. At any rate, I really do think the thieves have been losing ALOT lately because of a total lack of patience and the persistent overt agressiveness under the most ridiculous circumstances. Guys, even if you DM you still have to have a knowledge of the shadows for when things don't go your way.
__________________
"A gerbil is a rodent, wretched creature and quite possibly represents yourself there unclean vile obsolete weak and live happily in there and others filth, they have caused plague and death to humans and nearly wiped us out" - industrialism |
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Member
Registered: Jan 2003
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Or maybe the overall quality if guarding is just going up?
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Member
Registered: Jan 2003
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Or maybe the overall quality if guarding is just going up?
8)
__________________
"A gerbil is a rodent, wretched creature and quite possibly represents yourself there unclean vile obsolete weak and live happily in there and others filth, they have caused plague and death to humans and nearly wiped us out" - industrialism |
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Member
Registered: Jan 2003
Location: Netherlands Parasite: Yes
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Why are we still debating on the lameness of this? It's going to be fixed in 1.3 anyway.
As for now, why don't you just consider a game a good game, whether you win or not. Personally, I still get the kicks from being able to KO or ghost a guard with him not even knowing I was there, or chasing that one thief for a minute and finally killing him... It's all about the moments, not the scoreboard... I have my own little wins and losses.
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Member
Registered: Jan 2003
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Or maybe the overall quality if guarding is just going up?
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