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Permalink  22nd Jan 2003, 11:54 AM   LaughingRat is offline       #31
LaughingRat
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 Originally Posted by Mad_Gerbil:
Even if a thief picks up his own loot, it will still spawn again (in multiplayer). That means in a multiplayer game if I drop 1000 loot as a theif, spawn, and pick up the 1000 loot that an additional 1000 loot will respawn anyways.
That I wasn't aware of. I thought it only occurred when guards returned loot dropped.
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Permalink  22nd Jan 2003, 12:40 PM   Mad_Gerbil is offline       #32
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 Originally Posted by LaughingRat:
 Originally Posted by Mad_Gerbil:
Even if a thief picks up his own loot, it will still spawn again (in multiplayer). That means in a multiplayer game if I drop 1000 loot as a theif, spawn, and pick up the 1000 loot that an additional 1000 loot will respawn anyways.
That I wasn't aware of. I thought it only occurred when guards returned loot dropped.
Nope.
It's one way I got such high numbers.
I'd kill myself near the spawn and then pick up my own dropped loot. =)
It's a pretty nasty bug.

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Permalink  22nd Jan 2003, 12:55 PM   LaughingRat is offline       #33
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 Originally Posted by Mad_Gerbil:
It's one way I got such high numbers.
I'd kill myself near the spawn and then pick up my own dropped loot. =)
It's a pretty nasty bug.
It's nowhere near as nasty as you and Buho have portrayed, though. Such phenomenally high loot totals can only be achieved under very specific circumstances, which will never actually be encountered "live".
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Permalink  22nd Jan 2003, 12:56 PM   Buho is offline       #34
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I have my gamma down at a more respectable darkness. I brightened the image in Photoshop using Levels (Ctrl+L) for your convinience. I wish everyone did this to their screenshots, as they are almost always too dark to see.

Mad Gerbil is right about the respawn. Still, it's wierd why the bug is not in single play.

LR: Yeah. But it's common to get an extra 150 - 500 in a normal game, all while spamming a safe loot zone. It's that extra little bit that every thief has been taking advantage of, an edge that everyone has come to rely on, intentionally or no. Everyone will experience a shock when 1.3 comes out.

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Permalink  22nd Jan 2003, 01:08 PM   Mad_Gerbil is offline       #35
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 Originally Posted by LaughingRat:
 Originally Posted by Mad_Gerbil:
It's one way I got such high numbers.
I'd kill myself near the spawn and then pick up my own dropped loot. =)
It's a pretty nasty bug.
It's nowhere near as nasty as you and Buho have portrayed, though. Such phenomenally high loot totals can only be achieved under very specific circumstances, which will never actually be encountered "live".
LR:
Of course it's not as nasty as all that, but then again, the thieves don't need 40,000 loot to win. I think 2-3X the normal loot being generated is common in a public server game and I think that is a HUGE difference.

I'm gonna make a prediction here: After 1.3 goes live there will be a HUGE stink about how difficult it's become to thief a map and get the required loot. Why? Because it is now a viable option to camp loot without people getting half from an obsure spawn location. Thieves have come to rely on the spawn bug and they are gonna really feel the pinch when it's gone.

We'll see what happens in 1.3

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Permalink  22nd Jan 2003, 01:14 PM   LaughingRat is offline       #36
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 Originally Posted by Mad_Gerbil:
Of course it's not as nasty as all that, but then again, the thieves don't need 40,000 loot to win. I think 2-3X the normal loot being generated is common in a public server game and I think that is a HUGE difference.
You're exaggerating the additional amount being generated quite a bit The only way it could get that high under normal circumstances is when 100% loot dropped is insisted on. At the default of 50%, the problem is considerably less, and it's non-existent if guards don't return dropped loot themselves and thieves dno't pick it up before it respawns automatically.

 Originally Posted by Mad_Gerbil:
I'm gonna make a prediction here: After 1.3 goes live there will be a HUGE stink about how difficult it's become to thief a map and get the required loot. Why? Because it is now a viable option to camp loot without people getting half from an obsure spawn location. Thieves have come to rely on the spawn bug and they are gonna really feel the pinch when it's gone.
That, combined with thieves reduced ability to remove obstacles in thier way (guards) will undoubtedly make it harder for thieves. I'd add to your prediction that we'll see a guard win rate of 75-80% after that patch, as opposed to the approx 50-50 it is now.
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Permalink  22nd Jan 2003, 02:20 PM   Mad_Gerbil is offline       #37
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LR:

I think the guard wins have been about 80% even now. I don't think this has much to do with loot or bugs, however. In my honest opinion I think more thieves are actively trying the DM route and are getting very sloppy.

I'm finding thieves running around with bows out, sword out, and trying to hide in shadows. I'm finding thieves attacking me when I've got two other humans with me. It's like they've lost the ability to use the shadows or something.

At any rate, I really do think the thieves have been losing ALOT lately because of a total lack of patience and the persistent overt agressiveness under the most ridiculous circumstances.

Guys, even if you DM you still have to have a knowledge of the shadows for when things don't go your way.

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Permalink  22nd Jan 2003, 03:30 PM   LaughingRat is offline       #38
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Or maybe the overall quality if guarding is just going up?
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Permalink  22nd Jan 2003, 03:41 PM   Mad_Gerbil is offline       #39
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 Originally Posted by LaughingRat:
Or maybe the overall quality if guarding is just going up?
I was going to suggest that, but its nicer to have you say it.

8)


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Permalink  22nd Jan 2003, 03:46 PM   -=V12US=- is offline       #40
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Why are we still debating on the lameness of this? It's going to be fixed in 1.3 anyway.

As for now, why don't you just consider a game a good game, whether you win or not.
Personally, I still get the kicks from being able to KO or ghost a guard with him not even knowing I was there, or chasing that one thief for a minute and finally killing him... It's all about the moments, not the scoreboard... I have my own little wins and losses.
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Permalink  22nd Jan 2003, 04:07 PM   LaughingRat is offline       #41
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 Originally Posted by Mad_Gerbil:
 Originally Posted by LaughingRat:
Or maybe the overall quality if guarding is just going up?
I was going to suggest that, but its nicer to have you say it.
Well, I've been throwing out enough suggestions. It's nice to get some confirmation that SOMEONE has been listening.

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