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Old 27th Jun 2012, 07:00 PM   #1
[E.D.G]Chief
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BlackCat Thievery Tenth Anniversary Community Edition.

[EDIT] This build pre-dates Thievery 1.7.x.

As you are all no doubt aware by now, today celebrates the 10th Anniversary since the first ever public release of Thievery 1.0 Beta.

To celebrate this occasion I have been working hard on creating something to help others celebrate this day, and here it is...

Thievery-Customs
ModDB

This must be installed on a clean install of Unreal Tournament (v436 and above). To create a clean UT from an exsisting install, use the instructions Here.

I'll say now that *ahem* to celebrate the release of Thievery Beta 1.0 that this is also a beta version, and likely to remain in such state unless someone else picks up the gauntlet if they feel it can be improved upon. While the beta testers have given good feedback and all bugs found over each version have been dealt with - nothing's perfect

And here is the link to the Trailer.

Also, since some people will be using renderers which for some reason refuse to display any visuals on the intro map (bar the credits) here is a recording of the map and credits as they should appear.

And here is a list of all that has been done to Thievery to create this new version (well actually I probably forgot a ton of stuff).

If anyone wishes to continue patching it past the 27th June 2012 release then feel free, all source code, models etc can be found in the source code archive.

Mod Changes:
o Aesthetics - won't be a surprise if I said any more.
o Updated credits/intro - thanks to all.

ProMod Integration (single player and multiplayer):
o Flash and crack exploits fixed.
o Behindview disable toggle.
o FrobWake delay configurable.
o New sound system.
o Configurable lockpick sound radius.
o Sensitivity locked when paralysed.
o Scaling bow damage (pullback).
o Moss fixed.
o Silent movement for thieves based on speed threshold
o Chest resupply time increases based on guard player count
o Breath potions provide temporary immunity against crack clouds (not an antidote)
o New Flashbomb system with less punishing falloff vs distance
o Experimental fix to stop playermodels warping up/down on rope arrows and ladders
o Doublejump fix, consecutive jumps don't increase player speed
o Catfall potions are soundless to drink, now last 15 seconds rather than 20
o Some general Blackjack code fixes
o Blackjack KO radius changes based on Thief visibility, making guards in full light less likely to be downed
o Firebolts move faster and explode in a tighter radius
o Flares gutter down when thrown
o Speed potions parabolically reduce in speed towards a 0 count.
o Reduced scoreboard (no AI shown) test in action
o Mantle landing now silent
o Potion effects no longer stack, barring health and breath potions.
o Using invis is now soundless
o Moss, vine, ruse arrows may be used without breaking invisibility
o Backpedal speed fixed, walking backwards is now silent
o Para is fixed due to the backpedal change, and is now more effective
o Crack cloud reduced to 25 second duration (down from 45)
o Breath potions now cost 30
o Ruse arrow is invisible and inaudible to guards while in flight
o Other defensive arrows don't make a firing noise

ProModTen:
o Flares/Firebolts now burn moss.
o Water now makes moss grow.
o SpyOrbs replace scouting orbs.

GameType Changes:

Thief Match:
o Explosive loot added.
o Poisonous potions added.

ThieveryAI:
o AI now use correct footstep packages.

Included Maps:

o Th-Airship
o Th-AncientRuins
o Th-Apprentice
o Th-Aquatone
o Th-Archery
o Th-Asylum
o Th-Bourgeois
o Th-Breakout
o Th-Breandor
o Th-CityMuseum
o Th-CrowsNest
o Th-Cult
o Th-Dante
o Th-DarkCathedral
o Th-Darkened_Enlightenment
o Th-District
o Th-Eulenburg
o Th-Flats
o Th-Folly
o Th-Gerome
o Th-Grange
o Th-HighwayInn
o Th-KingsOfTheDesert
o Th-Korman
o Th-LordBeck
o Th-Mensch
o Th-Nostalgia
o Th-Payback
o Th-SheriffsHome
o Th-SkeltstonHead
o Th-SoulsHarbor
o Th-Spider
o Th-Stronghold
o Th-Theatre
o Th-Villa
o Th-Warehouse

Map Changes to pre-fixed maps (TME etc):

All Maps:
o Non-combatants now all civilians.


Th-Nostalgia
o Fixed gem exploit permenantly.
o Fixed some lighting.

Th-Airship
o Removed crack arrows.
o Fixed door jamming with bolts.

Th-DarkenedEnlightenment
o Reduced loot amount.

Th-Asylum
o Exit bug should now be fixed.

Th-Gerome
o Reduced routes to library.

Th-Stronghold
o Moved guards inside.

Th-Bourgeois
o Fixed two minor texture errors.
o Reduced safe lock picking time.

Th-Warehouse
o Fixed exit zone.
o Fixed map exploit.

Th-Grange
o Altered bot pathing upstairs.

Th-Spider
o Fixed vent exploit.
o Fixed zone portal on elevator.

Th-LordBeck
o Modified objectives to tell where exit is.

p.s. If you're coming from the birthday thread then - The cake is a lie!

And finally, I now use my anti-mordination token, so that this release is guaranteed an "Awesome" rating
I'm reliably informed by Mordengaard that th-2o requires 2 tokens.
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Last edited by [E.D.G]Chief; 16th Jul 2016 at 04:08 PM.
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Old 27th Jun 2012, 07:02 PM   #2
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 Originally Posted by [E.D.G]Chief: ( link to post ) 
And finally, I now use my anti-mordination token, so that this release is guaranteed an "Awesome" rating
I'm reliably informed by Mordengaard that th-2o requires 2 tokens.

LOL! very nice image





Beware the dawn...of the Chief Age!!!
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Old 27th Jun 2012, 07:04 PM   #3
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Mord protect us!!
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Old 27th Jun 2012, 08:05 PM   #4
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so far so good chief as "won't be a surprise if I said any more." i wont comment on things atm refreshing changes tho
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Old 27th Jun 2012, 08:30 PM   #5
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The way you have that all laid out there Chief, you are making me want to install Thievery again. My god, 10 years, its hard to believe! Where has the time gone? Can I say, I love you guys.
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Old 27th Jun 2012, 09:51 PM   #6
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"this program contains invalid data"

Downloading again, get back to you soon.
------------------------------------------------------------------------

Mirror one 1 gave me an issue, following the download path through moddb no problems, gonna have a look now!
------------------------------------------------------------------------

Jesus fucking christ...

Ok, two new maps I've seen are awesome, think Villa may be too big, not sure yet... CrowsNest is going to be awesome in multiplayer... nostalgia really I don't think I can sum it up, it shows how far you can push thievery that's for sure, apart from the amber screen - dead impressed so far, don't know about the game mechanics though, ambient music is appreciable, but not what i remember, you were insane all along then Chief!

well done anyway, you just breathed life into her!

can't wait to see what the rest think, Install a new UT99 game and go dl this now

http://www.moddb.com/downloads/start...p%3Fp%3D249568

Last edited by industrialism; 27th Jun 2012 at 10:33 PM. Reason: update
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Old 28th Jun 2012, 03:54 AM   #7
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 Originally Posted by industrialism: ( link to post ) 
---------------------------------------------------------------
Mirror one 1 gave me an issue, following the download path through moddb no problems, gonna have a look now!
---------------------------------------------------------------
That's odd, no problems here, thats the one i used.
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Old 28th Jun 2012, 06:00 AM   #8
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good news, chief! At least there is something new in our abandoned thievery universe happening!
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Old 28th Jun 2012, 06:43 AM   #9
industrialism
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Should of stuck to an update (1.7)

- New maps
- Renderers and applicapble
- Guard models with the standard voice
- Gentle map changes
- Customisable menu and intro options
- Audio work left intact (alone)
- Hud, menus, intro customisable, (just incase)

- it goes on and on... not dogs, and core mechanic changes, like pot time and speed decelerate, come on youth... but I'm not wasting time..
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Old 28th Jun 2012, 07:14 AM   #10
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being killed by a dog, made me sad, just wanted to give it some cheese
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Old 28th Jun 2012, 07:53 AM   #11
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 Originally Posted by industrialism: ( link to post ) 
- New maps
i thought you could map, bout time you made one

 Originally Posted by NeuroFunkeR: ( link to post ) 
being killed by a dog, made me sad, just wanted to give it some cheese
nar, they dont like cheese, try it again with the bread or cucumber, they do somthing special then
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Old 28th Jun 2012, 08:49 AM   #12
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 Originally Posted by Keggie: ( link to post ) 
i thought you could map, bout time you made one
What... rip Bourgeois off? name the guards swear words, abbreviations of cheating based descriptions, or something profane, slap a Jack Daniels sign up somewhere, oh how Thievery, what a balanaced map as well!

Future projects... yes, Thievery no, had a map ready to finish, all that was left was a small player base of about 10 active players, with one or two cheaters dominating the game, only to deliver this to... *why waste it*

Chief was on about a new Thievery, so the concept goes to a future project *lmfao*, set backs kick in very much like when I switched from TuT to NB mapping (modelling), understanding what your doing is right, efficient, correct, exportable, textured correctly and where, fits aesthetically, functions in game correctly (trial and error period to catch, correct and understand, the learning curve of the program) (everything) the check list, and or worry in your head, so your not wasting time or making an error that voids the effort, in the worst case scenario.

(tut mapping) > (player base dies) > (nb mapping *switches*) > (set back, modelling got to learn) > (the previous stage happend twice) > (nb cancelled) > (inactive) > (tut mapping again) > (new project announced by Chief *switches*) > (wasn't happy from the start, the mans mad, look at the Tenth Anniversary version or th-keep) >
(set back modelling, learn UDK, additive mapping conceptually) > (project cancelled) > (learning maya slowly given RL) >

Now it's time to learn, in whatever time frame, to put aside for the ideal project that's Thiefy... because basicaly apart from primitives all the mapping is modelling.
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Old 28th Jun 2012, 09:30 AM   #13
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 Originally Posted by industrialism: ( link to post ) 
What... rip Bourgeois off? name the guards swear words, abbreviations of cheating based descriptions, or something profane, slap a Jack Daniels sign up somewhere, oh how Thievery, what a balanaced map as well!.
oh yes how very indus, best form of defence is to attack pointlessly. my point was the only people who whine about "needs new maps" are people who can never be bothered to get off there arse's and make one. its not me complaning about more maps here! Hanes was me learning to map with something people would beable to learn fast and suiteable for 1v1 games because of the limited player count, and it worked fine. same as all my mutators were me learning to use things. i've made several maps for thievery, im just not releasing them for ungrateful fekker's like you who's main purpose is to whine at other people for not doing it how you want. Chief (with others help) made somthing because he wanted to, dont post sh*t saying what he should of done instead, get off your ass and do it yourself because this isnt an offical release, noones forcing you to play it. ffs mockers were trying to get a 1.7 made with minor alterations and map edits, where have you been for the last 2 years then and why havnt you been encourging and supporting that

 Originally Posted by industrialism: ( link to post ) 
Future projects... yes, Thievery no, had a map ready to finish, all that was left was a small player base of about 10 active players, with one or two cheaters dominating the game, only to deliver this to... *why waste it*
LOL i wouldnt trust your opinion of a cheater.. claiming i was a 1.0 banned cheater who came back put you out of the running order for Mr Cheat spotter expert. also if you had a map ready to finish but didnt want to release it because of the player base, then say chief shoulda included new ones... thats just retarded..
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Old 28th Jun 2012, 09:30 AM   #14
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 Originally Posted by industrialism: ( link to post ) 
What... rip Bourgeois off? name the guards swear words, abbreviations of cheating based descriptions, or something profane, slap a Jack Daniels sign up somewhere, oh how Thievery, what a balanaced map as well!
thats what i call: gently owned.
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Old 28th Jun 2012, 09:34 AM   #15
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 Originally Posted by NeuroFunkeR: ( link to post ) 
thats what i call: gently owned.
thats what i call a standard Alex comment. And you should really keep quiet, what did you do again to your map... oh yeah you changed a texture.. well done, pushing the boundaries of modding there!
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Last edited by Keggie; 28th Jun 2012 at 10:12 AM. Reason: Alex gets grumpy if you dont use a capital A
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Old 28th Jun 2012, 09:38 AM   #16
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 Originally Posted by Keggie: ( link to post ) 
thats what i call a standard alex comment. And you should really keep quiet, what did you do again to your map... oh yeah you changed a texture.. well done, pushing the boundaries of modding there!
i like how you spell my name with small letter all the time, makes you look cool i assume. Did i ever said anything about me being a mapper? I did not like that some textures so i changed them for my personal taste. You can't call your self a mapper until you have done something by yourself, without actually redoing someones work. Already discussed about it once.
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Old 28th Jun 2012, 09:49 AM   #17
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Keggie stop mapping already, I got way too much to play through - Gimme a break.

 Originally Posted by NeuroFunkeR: ( link to post ) 
thats what i call: gently owned.
Lol
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Old 28th Jun 2012, 10:10 AM   #18
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 Originally Posted by NeuroFunkeR: ( link to post ) 
i like how you spell my name with small letter all the time, makes you look cool i assume.
actualy its because i can never be arsed, but just for you i fixed it so it stands out, happy now?

 Originally Posted by NeuroFunkeR: ( link to post ) 
Did i ever said anything about me being a mapper? I did not like that some textures so i changed them for my personal taste. You can't call your self a mapper until you have done something by yourself, without actually redoing someones work. Already discussed about it once.
lol, if you recall Alex, Hanes was my first thing i released, i wasnt a mapper then either, i was learning to map and i certainly didnt call my self a mapper then yet you seem to think its fine when indus makes fun of it, but not when i make fun of your first release.. interesting.. maybe you should stick to 1 thing and not change sides..

 Originally Posted by Trapmaster: ( link to post ) 
Keggie stop mapping already, I got way too much to play through - Gimme a break.
tough, i got 2 more you dont know about




anyway, had enough of this thread, if you want to agrue more Alex/indus, start a new thread, lets not hijack Chiefs mod with "sh*t he should of included"
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Old 28th Jun 2012, 10:19 AM   #19
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nobody is arguing, we are just having fun, celebrating 10th years after release of best multiplayer stealth mod (which theoretically could be an indie)!
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Old 28th Jun 2012, 11:00 AM   #20
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There are people on server at this great day. So why you're reading this words and don't join us with your rusty alias?
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Old 28th Jun 2012, 11:53 AM   #21
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Oh yes, that reminds me, wtafa:

nbudk_content


Also, be fair alex <<< I rarely put the A in either, I'm usually too busy trying to remember how many x's to type
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Old 28th Jun 2012, 01:00 PM   #22
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 Originally Posted by [e.d.g]chief: ( link to post ) 
oh yes, that reminds me, wtafa:

nbudk_content


also, be fair alex <<< i rarely put the a in either, i'm usually too busy trying to remember how many x's to type
:p
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Old 28th Jun 2012, 02:11 PM   #23
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 Originally Posted by Keggie: ( link to post ) 
oh yes how very indus, best form of defence is to attack pointlessly.
 Originally Posted by Keggie: ( link to post ) 
my point was the only people who whine about "needs new maps" are people who can never be bothered to get off there arse's and make one. its not me complaning about more maps here! Hanes was me learning to map with something people would beable to learn fast and suiteable for 1v1 games because of the limited player count, and it worked fine. same as all my mutators were me learning to use things. i've made several maps for thievery, im just not releasing them for ungrateful fekker's like you who's main purpose is to whine at other people for not doing it how you want. Chief (with others help) made somthing because he wanted to, dont post sh*t saying what he should of done instead, get off your ass and do it yourself because this isnt an offical release, noones forcing you to play it. ffs mockers were trying to get a 1.7 made with minor alterations and map edits, where have you been for the last 2 years then and why havnt you been encourging and supporting that
My point about your map is about taste, and the interests of Thievery and the end user. I hope you understand the following clearly, and the view of your map in retrospect becoming part of something I've been around nearly a decade now.

But before we start, who put 20p in you?

Now, Professionalism? of whining? Th-Hanse detracts from the respectable and admirable offering that it is, simply due to drawing attention to things profane, and not part of the fantasy Thievery world which causes; loss of immersion and sets the incorrect tone immediately, with the names of the guards. An extreme of this; would be the Hitler npc in the th-SkeltstonHead map rip off (that isn't your map), although well hidden... is Thievery some sort of joke now... more so; why put effort into artworks and concepts like this, when Thievery struggles to have more content added, when it's only going to make people either laugh once, or go why do that *idiot* everytime they see it?. Due to the detail, time and peoples interests alone it requires to suceed making these pieces, it's beyond me.

An example to date "Anniversary file", why use new guard models in Thievery? *looks pretty* but when they don't walk properly, and have a very out of sorts voice acting to boot, further more; as the fucking beta, isn't worth playing, because the other maps were broken by editing in npc's, and fucking with the core mechanics of tut as a game, (the two classes), and then adding... dogs? the models are wasted... (there not new anymore, for another better project and their high poly) and the beta is fucking broke anyway, and would split a community if people did (install and use) and didn't favour it (kept and used 1.6) *mismatch* can't play together. You can't even edit the maps and learn from them in UED because someone deliberately removed the brushes and saved them that way, and that person didn't even fucking make them, (this is how I learned to map, although I've produced nothing for the community and thankfully people won't go download this like it's the new thievery) but he's done that to protect thievery from all the other versions floating around on the servers where Thievery has lost it's point or origin production (there's like 4 folly maps now?) So we lose out because there is another matter to hand protecting the game from people editing too freely.

Of things tabboo and profane, these are things banned and censored on other game servers, and looking at the other side as a joke and in your face with it notability, of what moderators and server admins have fort against for...? simply defeats protecting Thievery and giving back to it, a waste, you lose marks, otherwise it's near perfect and greatly appreciated, the map...

*Was there not a basketball court in Thief DP*,
But you had to ruin completing the training mission to get to it, iirc, and when you get to that courtyard, you don't read the word, kunt, on the screen unlike when you load up th-hanse, like you just did then, understand now, kunt ? see it there, what impression do you gather?

The brief "-" in my post is a point summary, of what is in Chief's beta but only rough, and impo not to detract from the (effort of even bothering to do something) although not for a new project, but for moving Thievery forward, did it? (the maps are now broken) no dev said "Chief, no don't do that" very much like the project were going to work on
(if to go to that amount of effort) why do that and ruin Thievery and add admirable things as well as utter stupidity, I'm not asking for maps in that post, i was pointing out there were new maps and that is what's vital! I was summarising without knowing all the changes; what would of been great as just merely an update (1.7).

As far as projects are concerened, there was no ideal democracy with a higher power like the Dev's, saying yes or no; to what Chief was growing, to put forward as a new project, meaning for the last two years or whatever point I'm quoting you on... working on Thievery 1.6 for maps and applying efforts there, would be time wasted. So getting concepts and understanding what Chief was trying to achieve and with it, argue the toss over the nitty gritty was paramount for the new Thievery, and quite simply I don't agree with every aspect and what appeared as to be final, in the interest of the project knowing it's Thievery under whatever name it would take, so gathering and creating but not putting anything forward, and the main reason it didn't get off the ground? no coder available, and engine choice issue.

I have a great level of respect for Chief's ability to do what he does, I think however his efforts were misplaced on this offering, and that's not fair for me to say, but quite frankly I'm defending the only way I can look at this project, is similar to the same as your map, it detracts from itself based on, breaking maps and adding worthless stupidty to the game, not balancing and overall disapointing, if only me? and that someone couldn't clearly fucking see this was so wrong.

Any new project (Thievery) it's maps, and what it is, is great, new maps for that project and applying (time) to that (new project) is what it was all about, logic dictates to focus on what your developing, not update old projects that would of been replaced eventually by the new one, and use new content there to suprise and broaden, you know the answer to that yourself, but you looking to have a dig again.

 Originally Posted by Keggie: ( link to post ) 
LOL i wouldnt trust your opinion of a cheater.. claiming i was a 1.0 banned cheater who came back put you out of the running order for Mr Cheat spotter expert.
Don't ask the Dev's about cheating in Thievery; you might get quite upset. I've learned not to trust anyone in the community, after being filled in by the oldest guild in this community; -=:ToB:=-, about the overall situation, I'll leave it at that, but to memory I can't remember asking you, or others regarding you; about anything other than your other player names...

Last edited by industrialism; 28th Jun 2012 at 02:24 PM.
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Old 28th Jun 2012, 05:05 PM   #24
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well you ignored what i said so i'll ignor most the crap you said, i dont agree with half you say and you wont agree with what i would say so its going to be a pointless debate. i'll just help you with one thing..

 Originally Posted by industrialism: ( link to post ) 
You can't even edit the maps and learn from them in UED because someone deliberately removed the brushes and saved them that way, and that person didn't even fucking make them, (this is how I learned to map, although I've produced nothing for the community and thankfully people won't go download this like it's the new thievery) but he's done that to protect thievery from all the other versions floating around on the servers where Thievery has lost it's point or origin production (there's like 4 folly maps now?) So we lose out because there is another matter to hand protecting the game from people editing too freely.
use the right shortcut genius. the brushes havnt been deleted and you can edit them to your hearts content.
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Old 28th Jun 2012, 05:05 PM   #25
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About the Incredibly Annoying Frenchman Voice Pack (IAFVP), just wanted to say that the person that recorded the voice pack does not sound like that in real life. The voice samples were altered to increase the annoying-ness and frenchman-ness.
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Old 28th Jun 2012, 05:13 PM   #26
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i do like the voice packs could do with a few more for guards so there's more difference between them, nice to finaly hear kurgans in game too
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Old 28th Jun 2012, 06:28 PM   #27
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A small bug has been noticed in that the intro map is blank for a lot of people aside from the credits, not entirely sure why as it does work for me - typical really

Also some people are experiencing bind problems, my only solution atm is to re-do them again.

On a happier note there should be a multiplayer server up within the next few hours (hopefully) for anyone who wishes a game.

Chief
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Old 28th Jun 2012, 06:32 PM   #28
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Icon15

 Originally Posted by [E.D.G]Chief: ( link to post ) 
A small bug has been noticed in that the intro map is blank for a lot of people aside from the credits, not entirely sure why as it does work for me - typical really

Also some people are experiencing bind problems, my only solution atm is to re-do them again.

On a happier note there should be a multiplayer server up within the next few hours (hopefully) for anyone who wishes a game.

Chief
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Old 30th Jun 2012, 10:14 AM   #29
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Thanks for the work.
Question:
 Originally Posted by [E.D.G]Chief: ( link to post ) 
This must be installed on a clean install of Unreal Tournament (v436 and above).
And what happens if we use a not so clean install?

And be advised I know the cake is not a lie. That means you stole it for yourself. I will be by shortly. Of course, if the cake is not there, I was by already. (now to determine where exactly you reside)
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Old 30th Jun 2012, 10:28 AM   #30
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 Originally Posted by Thebos: ( link to post ) 
Question:
And what happens if we use a not so clean install?
think he more means dont install it over your normal ut/tut folder, create a new UT install and put it on that instead or you will have mismatch files when joining normal tut servers
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