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Alien Swarm -
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Alien Swarm 2K4 - ThieveryUT Black Cat Games - TTLG Forums |
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Member
Registered: Jan 2003
Location: Phoenix, Arizona
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I understand bolt/arrow damage is now dependant on its velocity. Would this also be true for items? I know we don't throw anything nearly fast enough to hurt someone, but could the objects be worked to do damage when thrown? It wouldn't have to be all of them. Just knives and a select list of other objects. This would make the environment in that we could actually do something with the items, instead of just stacking them on top of objectives.
Thanks, Kiech |
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Member
Registered: Jan 2003
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Member
Registered: Jan 2003
Location: Behind a crate fortress...
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Maybe the Thievery2003 will get better physics if it will be done... Otherwise Thief 3 should have the Deus EX: IW physics... Which is based of Havoc... Which rocks.
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"There's no problem that can't be solved with a big crate!" |
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Member
Registered: Jan 2003
Location: .nl
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As for the idea Kiech Bepho suggested, I like it. What about things thrown from high places? If you throw a box on an AI it should do 1 point of damage or something like that. Or is this a dumb idea. I'm not sure yet. I'll have to think it over a bit. |
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Member
Registered: Jan 2003
Location: In The Council - Where YOU Belong.
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it isnt a bad idea-after all it was in Thief. Whose ever attacked a thief 2 ai with a mech hammer? :grin:
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A darkness is creeping over the online gaming communities, a hand ready to clutch at the gaming populace, a new evil approaches- The Bretheren Have Awoken. If you wish to join ]>CoD<[ see it's admins in game or pm us in the forums. |
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Registered: Jan 2003
Location: Ost Ra'Leur
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People have completed "Return to the Cathedral" by killing all the haunts with thrown hammers.
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.: Nightwarden - Mockers Thievery Guild :. The Nadir of Infinity |
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Member
Registered: Jan 2003
Location: It's been too long. I'm gone now.
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Boxes throwed on a bot from a high place should knock him out.
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I could be dead, you know! |
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Member
Registered: Jan 2003
Location: Netherlands Parasite: Yes
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Boxes throwed on a bot from a high place should knock him out.
![]() I think this is easy to code in, just have the computer count how long the object has been airborne/falling and then add damage when it exceeds a certain timeframe.
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Member
Registered: Jan 2003
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thrown items already do damage actually. Notice how an AI say ouch when you hit him with a torch.
True story: one of the civilian prisinors in breakout fell in the vents. So I went to his cell door and threw a bowl on his head. The bowl landed on his head and he repeatedly said 'ouch' as it remained there. I left and went about the rest of the map. A few minutes later I got a message that the prisoner had died. The dmg objects do is very slight though
__________________
"They say we cleaned out the royal treasury, and took the kings wedding ring off his finger as he slept!" "That must have taken an entire team of our best sneaks." "I heard it was lieutenant Jarvis." "Impossible!" -Two unknown CTG probies |
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Member
Registered: Jan 2003
Location: Behind a crate fortress...
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Throw a metal crate ontop of a friend who tried to mantle a wall he had to jump to reach... So he kept holding space down, and 5 secs later he was death.
They dont take damage from it. It's just a bug that kills the player.
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"There's no problem that can't be solved with a big crate!" |
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