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Useful Binds - Morita Hack

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  • Baz
    replied
    Originally posted by unknown View Post
    okay, but what does it do in game?
    absolutely nothing! It seems to just be a ut2004 hook.

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  • unknown
    replied
    Originally posted by Baz View Post
    if bTurnToNearest is set it calls TurnTowardNearestEnemy

    okay, but what does it do in game? seems like aiming towards an enemy would require for it to move your mouse... so I'm confused.

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  • Baz
    replied
    if bTurnToNearest is set it calls TurnTowardNearestEnemy

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  • unknown
    replied
    Originally posted by Moses2k View Post
    Better enough to be worthwhile, tho.

    i suppose that if the morita didn't have a cooldown for altfire, it'd be crazy broke, huh

    however, one of my aliases says something like "TurnToNearest" ... any insight on what that's for?

    also, felix you forgot to add

    "LeftMouse=Fire | say SPAM!"

    under convenient binds

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  • Moses2k
    replied
    Better enough to be worthwhile, tho.

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  • unknown
    replied
    lame

    EDIT: btw, i had to look up puerile XD

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  • Moses2k
    replied
    The hack is limited in effectiveness by the ~1 per second target lock rate, which can't, apparently, be bypassed by our puerile tricks.

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  • unknown
    replied
    last night i finally decided i wasn't "2 kool 4 h4x" and configured the morita hack, but, and correct me if i'm wrong, it seemed like it only locked onto a target. if that's the case, would there be any way to set it up with some recursive aliases that fire and then unfire the altfire every other frame? you know, edit the ini so that it changes the input every time its pressed, like the "morita hack on" button?

    as far as i can tell, the only reason this wouldn't work would be if the controls are only checked on keypress, in which case you'd get the effect of "the morita hack working every other click." someone who knows more than me, thoughts?

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  • Felix
    replied
    checked my ini.

    Code:
    NumPad7=say MOVE IT! -  WILL YOU???|OrderFollow
    works very good for me.

    Must be you

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  • Felix
    replied
    Originally posted by lightfoot View Post
    Maybe try it the other way around.

    No kidding.
    Ill have a look on how I actually have this commands in my ini. file and then get back to you. Though, I was thinking about the right order too ....

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  • Felix
    replied
    Well, I have always two binds. One that only shows the stop or go sign, that I use regulary and one that shows the stop or go sign together with a say message for urgent situatuations

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  • OneShot
    replied
    LoL good point MK1

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  • Ki!ler-Mk1
    replied
    Originally posted by OneShot View Post
    Q=say WAIT HERE!|OrderHold
    V=say Move it people!|OrderFollow
    You know thats going to get annoying very quick, if i did that i'd get kicked very quick, as i make use of those keys all the time(as if i am telling myself what to do). Only i have Q as go and V as stop.

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  • lightfoot
    replied
    Maybe try it the other way around.

    No kidding.

    the 'say' command will make the engine ignore everything after it, when typed into the console, 'set input t stim|say Oh my precious stims!' will work, but 'set input t say Oh my precious stims!|stim' will not.

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  • Hybrid
    replied
    I may be sorely mistaken, but would adding emotego and emotestop help?

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