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  • #16
    Played with LF, ND, X, and Moses. Twas fun.
    Based on a true story.
    The prequel.

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    • #17
      Originally posted by lightfoot View Post
      1st one is solid, and comparably easy, which is very okay for a 1st map. Could use a few touches to make it look a bit more interesting, I think, but is already fine enough, once the few glitches are ironed out.
      well i've updated it a little for a updated release later on, added more blocking volumes, adjusted the terrain in places so bugs and humans dont get stuck as much trying to get up the ledges. Also added some replication to the counter so hope it will work. i am aware that the map is.. not very exciting, any thoughts on making it a bit more interesting? how about a queen you have to run past at the end??? no?

      Originally posted by lightfoot View Post
      2nd one is really nicely designed, has good ideas, and plays well. could be a little shorter, though, or split in two.
      that will be altered in next update i think, atm my plans are removing the need for tech after the 1st hack, and ending after the.. how can i say this without spoilers, after the bit everyone said dont change lol, will also be map 3 and have removed T-75 from the start so you cannot take the shortcut, the last half of that map will be 2nd map with new name and will be a little bigger at its start. also got plans for a different type of flare for map 2 (new ones LF, not just extended, these will work a little different)

      Originally posted by Fuzzy Bunny View Post
      Played with LF, ND, X, and Moses. Twas fun.
      glad you liked it, no comments on balance improvments? to easy/hard, long/short? timers to long/short? did you complete it?
      [E.D.G]Keggie - All that is yours is allready mine
      Thievery - Hanse's, Market, Mutator List
      AlienSwarm2k4 - Nighide Research Facility
      Videos - YouTube

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      • #18
        We played OnTheRun for five hours flat....

        The spawn ofc is too high at the holdout.

        No team on insane diff will reach the holdout before time is out, so maybe add a minute more?

        The railing on the way to first bulkhead needs fixing, add bvs so players cant stuck on the end/start of rail mesh.

        And no, we were miserable failures, best chance was like 30 secs before holdout ends, and that with 5 ppl and 2 akiras covering the exit door.

        One of the best maps in my book regardless.
        Good job.

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        • #19
          Originally posted by Keggie View Post
          glad you liked it, no comments on balance improvments? to easy/hard, long/short? timers to long/short? did you complete it?
          I'm going to reserve final judgement for the time being, but I enjoyed it. I'm rusty and making a lot of mistakes, and I'd rather not have that affect my final verdict. The map felt good on normal, except for the 2 minute door holdout extravaganza.

          As for the railings, you might try removing their collision and just using long straight blocking volumes along the sides of the platform instead.

          We're going to be going at it again tonight, I believe, and I'm going to try and get some SP time in before then.
          Based on a true story.
          The prequel.

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          • #20
            Well i made it to the end in single at 5:30 flat, i had to w8 there with the exit door open for the incoming swarm timer to finish for the mission doesnt completes before that!

            Found an exploit obviously to get throught holdout untouched.

            Still i think, team should have more time for insane diff.

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            • #21
              How are we to pronouce the name of your campaign and what is its inspiration?

              You probably should run the text in your maps by a Master Speller, such as myself. I noticed at numerous style and spelling errors.

              Oh, and it was fun; thank you.

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              • #22
                On the run;

                Many BV need to be fixed, and the camera get stuck in them. The most evident place is when you enter the hive. The top BV of the hive is too low.

                Global timer is too short, add a minute.

                Final 2 minutes of waiting are too long, and there is way too many aliens. Start by cutting both in half.

                All the bulked doors are not set to crush, but just return. It's fine for most of them, but those at the end of the map can be forced open if you put something in the way, like a flaming mines. This break the map.

                The trigger called "LotzaBugs2" is well placed, but the bugs linked to it spawn even if there is players in the way. This should be fixed. There is also too many of them.

                In the hive, some static mesh are too high (those in the middle of rooms, you can run around them). The camera cant go over and glitch.

                The AoAlienSpawner59 and AoAlienSpawner1 are glitchty. The bug get stuck together sometimes. The vent should be a little bit wider, or put the hole and the spawn at the same level as the floor.

                The hive on west were the marine must do the welding is kinda weird. The invisible wall need to be removed. Every new players try to go there, but get stuck. Maybe you could add some kind of step (256 UU?) and the aliens jump down to reach the marines. Cut also the amount of alien there a bit.

                Good luck.

                ND
                My AS2K4 map: Sulfure-SE
                And a fixed one: BehemothTournament-TE2

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                • #23
                  help needed

                  Hoi,

                  today we looked at the ucc.log file to find out why the map AO-NRF-MedicalCentre can not be played in server modus.

                  Here the hint:

                  Warning: Failed to load 'HourAdara': Can't find file for package 'HourAdara'
                  Warning: Failed to load 'AO-NRF-MedicalCentre': Can't find file for package 'HourAdara'
                  Warning: Failed to load 'LevelSummary AO-NRF-MedicalCentre.LevelSummary': Can't find file for package 'HourAdara'
                  Warning: Error loading AO-NRF-MedicalCentre !
                  What package ist that ?
                  Just for fun
                  alienswarm.de

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                  • #24
                    yea, upload us that package somewhere, or link us to a source, so we all can install it. just as a workaround, to prevent mismatches in this first testing cycle.

                    in the next version you can mylevel the missing recource then, or lose it altogether.

                    hopefully this is the reason why the campaign entry didn't appear.

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                    • #25
                      found byself .... it works now...

                      campain is visible..
                      Last edited by Rob; 11th Oct 2012, 10:18 AM.
                      Just for fun
                      alienswarm.de

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                      • #26
                        yea, the campaign is playable to the full now, even on the server

                        so the lobby map works. it doesn't look like it should, though, quite different from what the lobby looks like in single player

                        so the lobby could use some fixing too. It looks nice in single player, so I tried to use it as a menu map, just for kicks, but UT crashed with a runtime error.

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                        • #27
                          Wasn't Adara one of the bonus pack maps for UT2k4? Looks like problem was solved regardless.

                          Played RecordKeeping (I think?) with X last night for awhile. We kept dying around the "turn on the electric" part, either on the way there or the way back. Some tricky random spawns there, which are nice. There's also a method LF or X discovered to make the hack much easier than intended by jumping onto the console, then some boxes. Raising the console a little bit would be enough to fix that, I think.
                          Based on a true story.
                          The prequel.

                          Comment


                          • #28
                            thx for input on maps

                            Originally posted by Moses2k View Post
                            How are we to pronouce the name of your campaign and what is its inspiration?

                            You probably should run the text in your maps by a Master Speller, such as myself. I noticed at numerous style and spelling errors.
                            Nigh-ide, pronouced like.... Nigh from Night and ide from Carbon dioxide. i took the word night and tried to make it sound like a gas, as the NRF is suposed to be a weapons/Equipment facility i was going to try and work it into the story as a toxi gas that was built that only killed bugs and not humans, the NRF was built to weaponise it and to create more equipment to combat the bugs

                            you prob wont believe me but that text has all been through a spell checker im aware my spelling is somewhat diabolical, been dyslectic doesnt help

                            Originally posted by Rob View Post
                            Hoi,

                            today we looked at the ucc.log file to find out why the map AO-NRF-MedicalCentre can not be played in server modus.

                            Here the hint:

                            What package ist that ?
                            ah nice, i said it was prob missing packages, thougth that was a standard ut file, will remove it in next release (whenever that is)

                            Originally posted by lightfoot View Post
                            so the lobby map works. it doesn't look like it should, though, quite different from what the lobby looks like in single player

                            so the lobby could use some fixing too. It looks nice in single player, so I tried to use it as a menu map, just for kicks, but UT crashed with a runtime error.
                            hehe i was planning on making it a menu map, never got around to it, odd it crashes. dont know why it looks different online, will have a look at the other lobbies, see if iv missed somthing out.
                            [E.D.G]Keggie - All that is yours is allready mine
                            Thievery - Hanse's, Market, Mutator List
                            AlienSwarm2k4 - Nighide Research Facility
                            Videos - YouTube

                            Comment


                            • #29
                              Originally posted by Keggie View Post
                              you prob wont believe me but that text has all been through a spell checker im aware my spelling is somewhat diabolical, been dyslectic doesnt help
                              >Summon COD.Chief
                              [E.D.G] Trapmaster - Doomsayer
                              Brush scaling by 0.5325662468842 and still going

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                              • #30
                                Originally posted by Fuzzy Bunny View Post
                                Raising the console a little bit would be enough to fix that, I think.
                                Nop still can stand between console and box, set a sentry on yer feet and block everything from reaching you.

                                Or have a marine crouched to jump on his head and then up
                                Or set a sentry and do the usual jump right to the box.

                                Box has to go from there.
                                Its also hollow, that allows bugs to enter it and stuck in there.

                                Needs to be solid and with bv above it, or move/remove it.

                                Theres another solution too.
                                If marine steps on box, spawn a t75 on head
                                Last edited by x-newbie; 11th Oct 2012, 02:31 PM. Reason: :)

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