What would improve this already amazing Mod for me is if there was a new gametype for online play:
'Human team' vs 'Human team'
Because there are 8 characters (I think) you could have small battles of 4 vs 4.
Everyone chooses a character, then chooses a team (eg, Red or Blue), or because of the diversity of the characters, perhaps already have each character assigned to a team. Then whichever character you choose determines your team.
Then the battle begins.
You could use the existing mission maps for this gametype, or create whole new Deathmatch maps, where each team starts off at opposite sides or random locations of the map. The objective of each team is to kill the other. Simple.
However this would seem rather quick to me, so how about giving each team a set number of respawns, so when one character dies, they will respawn at a secure location, perhaps a designated base for that team, where the enemy can't enter, and one life or repawn will be deducted from the teams stock. When a team runs out of respawns, characters can't repawn if killed.
When one team loses all repawn points and all remaining characters die, they lose, and you have a winner (the other team).
Edit: I can see that this isn't like too much. Forget it then. I just wanted some PvP somewhere. It usually adds replayability
'Human team' vs 'Human team'
Because there are 8 characters (I think) you could have small battles of 4 vs 4.
Everyone chooses a character, then chooses a team (eg, Red or Blue), or because of the diversity of the characters, perhaps already have each character assigned to a team. Then whichever character you choose determines your team.
Then the battle begins.
You could use the existing mission maps for this gametype, or create whole new Deathmatch maps, where each team starts off at opposite sides or random locations of the map. The objective of each team is to kill the other. Simple.
However this would seem rather quick to me, so how about giving each team a set number of respawns, so when one character dies, they will respawn at a secure location, perhaps a designated base for that team, where the enemy can't enter, and one life or repawn will be deducted from the teams stock. When a team runs out of respawns, characters can't repawn if killed.
When one team loses all repawn points and all remaining characters die, they lose, and you have a winner (the other team).
Edit: I can see that this isn't like too much. Forget it then. I just wanted some PvP somewhere. It usually adds replayability
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