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Alien Swarm v1.1 patch released

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  • Alien Swarm v1.1 patch released

    http://www.blackcatgames.com/swarm
    • Easy difficulty made slightly easier
    • Fixed the vote timeout bug
    • Fixed the incorrect 'yes' vote when starting a new vote, while one already in progress
    • Added a 'revive marines' button to bring dead marines back to life during the campaign
    • Changed the '!' emote for something more visible
    • All ini files except AoClient.ini are wrapped into AlienSwarm.ini to support multiple servers on one machine
    • Ini files don't grab serverpackages or editpackages from UT2004.ini - this will solve the Jailbreak/UT2004RPG clashing problem
    • Fixed the 6 player starts on observation to 8
    • Fixed the campaign end difficulty adjustment bug
    • Fixed restart button in single mission restarting the endgame summary
    • New marine skin colours
    • Custom aliens skin colour is saved
    • Fixed escape objective on Salvage
    • Stopped marines getting above the vents on Reactor Core
    • Put in some blockers in RC to make aliens fall into vents nicely
    • Projectors default to on and are set to on when tutorial map starts
    • Campaign lobby shows wheels on the APC as a client
    • Wolfe and Bastille's empty equipment slots filled in by default
    • Removed log spam from Listen Server campaign lobby map
    • Added an exe file for starting Swarm UnrealED
    • Fixed escaping from vents on Research
    • Uplink unlock is correctly cleared from slot when starting a new campaign game
    • Linux version doesn't send second query to avoid crashing in the server browser
    • Fixed a reference to previous mission's MissionInfo which was causing failure of garbage collection and a port swap on dedicated servers
    • Fixed scanner beeps for clients
    • Dynamic lights default to on
    • Fixed the 6 player starts on Barracks to 8 and made marine spawn position depending on order (odd marines on the left, even on the right)
    • Restart buttons on Campaign loss, single mission win and single mission fail will appear if you're suddenly given leadership.
    • Flamer clip size reduced to 60
    • Medical satchel has 6 uses (with bonus uses at skill level 3 and 4)
    • Sarge/Jaeger's heat proof armour protects them against mine fire initial damage
    • Equipment page shows marine's shortname for easy identification
    • Medic receives skill bonus from both blood and silver halo

  • #2
    wow thanks mate.... The fastest patch I have ever seen since the release!
    "Blockheads never learn, Clever learn by his own mistakes, Intelligents learn by mistakes of others."

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    • #3
      Really it's released? Honest? That was FAST! Good work

      Edit: Does patched client work with non-patched servers?

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      • #4
        Thanks for notification

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        • #5
          wooo thx

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          • #6
            backward compatible?

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            • #7
              those are some pretty cool changes. keep up the good work!

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              • #8
                Originally posted by tuxy
                backward compatible?
                Unfortunately not, server admins should patch up ASAP.

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                • #9
                  woo ! best feature is the revive marine button

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                  • #10
                    Originally posted by Dalai
                    • Added a 'revive marines' button to bring dead marines back to life during the campaign
                    Wait... does this mean there's no dying on a campaign?

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                    • #11
                      Porbably does at the loss of some skill points.
                      "Small phones, short skirts and compact cars are all the rave these days; someday, the small penis will be in style and then YOU will be the man."

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                      • #12
                        Thnks! Ill be updating now
                        Creater of the Unofficial 'n00blets guide to AlienSwarm' Available here: CLICK MA!

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                        • #13
                          Originally posted by Carth
                          Wait... does this mean there's no dying on a campaign?
                          Not quite. It just means that you can revive dead marines in return for all skills and medals. It's an option for people that can't keep their marines alive and don't want to retry every mission.

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                          • #14
                            Originally posted by Dalai
                            http://www.blackcatgames.com/swarm
                            • Sarge/Jaeger's heat proof armour protects them against mine fire initial damage
                            You are my god!

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                            • #15
                              Originally posted by Omega
                              Not quite. It just means that you can revive dead marines in return for all skills and medals. It's an option for people that can't keep their marines alive and don't want to retry every mission.
                              Ah I'm happy then.

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