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More tools carrying capacity per marine?

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  • More tools carrying capacity per marine?

    I think each marine should be able to carry at least 2 tools....

    medpack and flashlight, or flashlight and handgun..... or whatever.. (welding and then hacking).

  • #2
    I think part of the point is that each marine is only a subset of the required functionality needed to complete a mission. So you *can't* have a marine who's a Jack-Of-Most-Trades, but instead must work as a team.

    Although, that said, I wouldn't half like to be able to have a torch/stronger sholder lamp as a 'free' tool (takes no slot). Too many dark corners...dark...so dark...
    Hey, what's that white dot on the circle-thingy meaGARRRGH!!!

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    • #3
      Yea, I agree... at least make the flashlight attached to the shoulder...


      but again, 2 tools doesn't mean you can carry other classes' stuff.... as sarge, you can only carry... maybe medkit, and mines..

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      • #4
        Bah I say keep it as it is but make the flashlight light up significantly more and make the shoulder-light of every marine actually change something and light up a bit in front

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        • #5
          Yeh make the shoulder light as bright as the flashlight then make the flashlight shoot bout a quarter to a third of the way across the screen.

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          • #6
            Giving everyone the flash for free is a great idea; just dump the autoaimage. The shoulder lamp is useless atm.

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            • #7
              It is not "useless"...it looks sexy dont you think? RAWRRRR!

              no but seriously...make the shoulder light like a cheap flashlight and make it so you can actually see with the flashlight...
              no need to put autoaim to the flashlight...if the light provided by it is significant, wether you want it or not , you will aim better.

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              • #8
                just turn up your brightness and gamma and then there will be only 1 dark area left and thats right before you get to williams in the second mission

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                • #9
                  Originally posted by Knight
                  just turn up your brightness and gamma and then there will be only 1 dark area left and thats right before you get to williams in the second mission
                  Turning up the brightness weakens the atmosphere of the game. Also, weren't you the guy who was complaining about it becoming to easy? Using cheap tricks to make it easier then complaining that its easy seems a bit silly to me.

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                  • #10
                    Actually the shoulder light is for detecting your teammates so you dont actually shoot them with flamers/shottys/assaultrifles/miniguns.

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                    • #11
                      shoulder light is purely for identifying the direction a marine is facing.

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                      • #12
                        Originally posted by The Pope
                        Turning up the brightness weakens the atmosphere of the game. Also, weren't you the guy who was complaining about it becoming to easy? Using cheap tricks to make it easier then complaining that its easy seems a bit silly to me.
                        so you just like running around in dark levels where you see nothing and keep dying?
                        not everyone plays this game with his room completely darkened ...
                        and it aint a cheap trick, its a standard game possibility to adjust your brightness and gamma. if they devs would think it was a cheap trick they could fix the gamma and brightness bars to be a lot less adjustable

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                        • #13
                          Considering monitors display different brightness it's not possible to restrict the gamma, of they wanted the whole map to be neon green with whited out aliens and no shadows they would have made it like that in the first place.
                          Important posts: Loadout screen:Scoreboard:Tutorial:Voicechat:Grenade aim:Upgrade points:Auto-reload
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                          • #14
                            Originally posted by Knight
                            so you just like running around in dark levels where you see nothing and keep dying?
                            No, I like having a good flashlight. It's more atmospheric. :p

                            Besides, the whole point of the gamma system is to get a match between the designed brightness, and how it shows on your screen. Technically, you're supposed to feed in the monitor's gamma value into that slider, but it's part of the whole colour management system that no-one outside of professional graphic artists fully understands or makes use of (or is even fully implemented).
                            Hey, what's that white dot on the circle-thingy meaGARRRGH!!!

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                            • #15
                              OK, back to topic.... anyway... I think flashlight shouldn't be an optional thing.. all marine must carry flashlight, but turning it on or off is an option.

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