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  • #16
    yea, that would definetly be a plus to the cluster that there is now. I mean i can see how its a definite challenge to decide where to position your chars, but for instances like Uplink boss its definetly nice to have a wee bit better AI --;;...

    Wait a sec...I thought you said Crash always died O.o....I'm not dead yet

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    • #17
      They definitely need a "Dodge the al's like a mofo" command.
      "Crack the panel!"
      "Once upon a happenstance, I did myself connect to a game-hosting combobulation."

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      • #18
        I agree that formations would be nice, but the AI seems to have enough problems not getting stuck on objects as it is...
        It's not my fault everything you like is terrible.

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        • #19
          hehe aye ye be having a point there...though the only problem i've had with the AI getting stuck is on reactor core in the vents and on observation in those vents as well

          Wait a sec...I thought you said Crash always died O.o....I'm not dead yet

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          • #20
            Originally posted by Sniper007
            Faith spouting off detailed explinations of how to walk around and point your gun on Easy difficulty, a la Johnathan. (I've heard he helps noobs often.)
            Hahaha, I could see that. Tactics 101 with cpl. Faith
            rofl
            Johnathan, the archetype Front Line Medic

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            • #21
              I'll take ANY lesson faith could give me :0D
              "Crack the panel!"
              "Once upon a happenstance, I did myself connect to a game-hosting combobulation."

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              • #22
                Sounds like you need a life more than I do
                Johnathan, the archetype Front Line Medic

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                • #23
                  nah, hes light compared to another guy who was overly obsessed with faith and wildcat...like..boderline scary...*Shivers*

                  Wait a sec...I thought you said Crash always died O.o....I'm not dead yet

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                  • #24
                    I suppose I might be too if I had seen a game model that wasnt modified from ut..
                    probably not but maybe XD
                    Johnathan, the archetype Front Line Medic

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                    • #25
                      DoA Beach VolleyBall for Xbox

                      *ediT* didnt wanna post buncha times --;;..sooo edit

                      the other guy was **** he played often as Wolfe and he seemed to have the undying passion to be in a shower with Faith and Wildcat at the same time....very distrubing --;;;

                      Wait a sec...I thought you said Crash always died O.o....I'm not dead yet

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                      • #26
                        Originally posted by Taika
                        nah, hes light compared to another guy who was overly obsessed with faith and wildcat...like..boderline scary...*Shivers*
                        Who was this other guy? --;;

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                        • #27
                          Originally posted by Carth
                          Who was this other guy? --;;
                          Pretty much every 1 out of 20 players on the pub servers
                          "Who's the moron who put a moron like me in charge?"

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                          • #28
                            That includes me, NOOOOOOOOOOOOOOOOOOOO...........
                            I am gone...Radars won't pick me up

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                            • #29
                              Whats with the Wildcat/Faith is hot thing?

                              Everybody knows Jaeger's the hot one.

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                              • #30
                                It's not really *That* hard to emulate a human in a multiplayer game. Thats what I did for a thesis for my game dev engineer degree.
                                Basically, you just throw some neural networks and rngs together with a decent pathfinder. And perhaps a DT.
                                Teamwork isnt too hard either I'd reckon, but I didnt do that in my emulating AI. Time and all that happy jazz.

                                Replicating human behavior is trickier though...

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