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Project 'RIFT'

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  • kjk
    replied
    Anyone interested in helping us test the new Stargate camp here is the new link https://www.mediafire.com/?rw5qr968v8leabx

    Leave a comment:


  • NoData
    replied
    Originally posted by Moses2k View Post
    I'd love to help but I don't think I can until I get my copy of the game again on August 20th.
    I can loan you DeLiRiUm cd-key if you want.

    Leave a comment:


  • Moses2k
    replied
    I'd love to help but I don't think I can until I get my copy of the game again on August 20th.

    Leave a comment:


  • kjk
    replied
    Time is relative... Better late than never..anw here is the current link for the stargate camp..perhaps someone that still plays the game can help us with the test. https://www.mediafire.com/?zy5mf1i0fcocv4c

    Leave a comment:


  • x-newbie
    replied
    Well.....4 years and 2 months after
    Kjk has finalized the "Betafinals"

    Nice weekspan kjk

    Anyway the campaign is done and about to be released,
    now we need some ppl to take a last test.
    This weekend nights (erm... UTC nights...) take a peek on the browser for games going on.
    The link for the maps soon will be available by kjk.
    Last edited by x-newbie; 18th Jul 2014, 09:18 AM.

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  • x-newbie
    replied
    Originally posted by kjk View Post
    sry i am a bit buzy with univercity stuff :s i promisse u i will work on them in 2 weeks
    2nd week past kjk (2nd month for the rest of us)
    I hope u get yer videoplayer fried next time u turn it on.

    Leave a comment:


  • Felix
    replied
    damn you kjk! it's 27th of April!

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  • x-newbie
    replied
    Apparently a kjk's week is actualy a month.
    Well....one past one to go...

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  • kjk
    replied
    sry i am a bit buzy with univercity stuff :s i promisse u i will work on them in 2 weeks

    Leave a comment:


  • Felix
    replied
    yea, kjk, you are not in public service, so no strike for you! Gimme gimme....

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  • x-newbie
    replied
    Stupid kjk!
    Wheres the new BetaFinals....btw???

    Leave a comment:


  • lightfoot
    replied
    Running the risk of telling you more than you wanna know:

    One 'EDW' guy did the first release, another guy whose unreal name I forgot, made the original models. Can't seem to find the thread atm in that other forum, maybe it's gone.
    Shaun 'Iniquitous' Goeppinger fixed and improved the code, and re-released the package under the name of 'Aliensfixed'. He also has a nice page in general, have a look.

    Yours truly did the port from Unreal2K4 to AlienSwarm. I admit I did an awful job; those beasts originally had a more interesting behaviour, including some more sounds and animations, and a better handling of these.

    Problem is, they were using a subclass of Unreals MonsterController as brains, and it is not trivial to port that to Swarm. May even be impossible, but it sure is with the little coding skills I have. Controllers are complex business, and depend on what they call native coding: C++ code in Unreal you cannot even read.
    While I managed to make the pawn script a child of the AoAlienPawn, thereby making the Aliens countable, inflammable etc., I wasn't able to port the Controller. So I took and modded the best 'brain' I could get, the Gimp controller, made by the Telic team, based on the BCG code.

    Hope I gave everyone enough credits now. My part in it was rather small, and far from perfect. Shaun allowed me to use the monsters, so I guess that's ok from that side, and in general, stuff like that is meant to be played.

    I was never really satisfied with the result, disliking some things about it, like the green blood patches the beasts leave on the ground, and other small stuff. So I didn't ever release (although the optionmutator can make the game use those beasts as customaliens, very much like Uber mode works).
    But y'know, all things new and shiny, kjk has to have 'em in his maps.

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  • Fuzzy Bunny
    replied
    LF found a mod/mutator for UT2k4 and further modded it to work with Swarm.

    Leave a comment:


  • JohnnyTheWolf
    replied
    How did you manage to replace vanilla Bugs with Alien's xenomporphs?

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  • kangaxx
    replied
    More glitches Mr. kjk....
    We were able to hack and press buttons through the wall. Furthermore Andre was able to parachute on the wall and make it to the "roof"
    Attached Files

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