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  • AO-DM-TrainingDay

    I had a thread for this ages ago...and I renamed the map(ever so slightly) and didn't want to necropost, so I made a new thread

    Everything is done...all the glitches fixed, and even I(Yes, I am that good) can't kill the...things in the pit.

    However, 2 questions about 2 problems, as soon as they get answered and fixed accordingly, the map will be released.

    Not that you care, but I have been slaving over these 2 problems for months now and no success.
    • Customstimtheme, I found the old thread and followed the instructions in that. And got it imported. It all works fine, I can hear it in the editor, but...I set it as the customstimetheme, and go in-game, with the effects and music sound at 1, but when I stim...I hear nothing...I've tried renaming the file, its very simple, no spaces, no highercase, just "stimnoslowdown". It's currently in mylevel, would importing it into its own package help?
    EDIT: The thought just occured to me that maybe it wasn't 17 seconds long...*checks* 17.004 seconds, do I really have to clip that .004 out?
    • Heh, this one is much simpler...How do I set a map description? The way I do it for normal ut2k4 maps doesn't work...
    Of course, you can always apply for a beta position if you *really* want to. But its past beta, so it would be pointless .

    Thanks.
    Your order has been dispatched!

  • #2
    Originally posted by deathispainfull View Post
    I had a thread for this ages ago...and I renamed the map(ever so slightly) and didn't want to necropost, so I made a new thread

    I still have that map

    Originally posted by deathispainfull View Post
    EDIT: The thought just occured to me that maybe it wasn't 17 seconds long...*checks* 17.004 seconds, do I really have to clip that .004 out?
    No, the sound will just last .004 seconds after the slo-mo stops.

    Originally posted by deathispainfull View Post
    • Heh, this one is much simpler...How do I set a map description? The way I do it for normal ut2k4 maps doesn't work...
    If you mean threat levels and things like you see in a campaign lobby, it won't be necessary unless you're making a campaign with the map in it. Custom campaigns normally don't have a lobby map. If you mean for the objectives screen, there are some special actors for that.
    Based on a true story.
    The prequel.

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    • #3
      Originally posted by Fuzzy Bunny View Post
      I still have that map
      I was amazed to find out that I still did

      No, the sound will just last .004 seconds after the slo-mo stops.
      Damn, I wonder what the problem is then?

      If you mean threat levels and things like you see in a campaign lobby, it won't be necessary unless you're making a campaign with the map in it. Custom campaigns normally don't have a lobby map. If you mean for the objectives screen, there are some special actors for that.
      Yep, the objectives screen, what special actor(s) is this?
      Your order has been dispatched!

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      • #4
        http://www.blackcatgames.com/swarm/m...Objectives.htm
        Based on a true story.
        The prequel.

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        • #5
          Thanks Fuzzy, that works. But does nobody know why my stim music isin't working?
          Your order has been dispatched!

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          • #6
            Try mimicking exactly how other maps with custom stim music do it. For starters, you said you ended your file with "noslowdown" while other maps end their sound bit with "NoSlow".

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            • #7
              Originally posted by Hybrid View Post
              Try mimicking exactly how other maps with custom stim music do it. For starters, you said you ended your file with "noslowdown" while other maps end their sound bit with "NoSlow".
              Tired that. Doesn't work.
              Your order has been dispatched!

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              • #8
                Have you looked at the older posts on this? Done everything word for word? (I had a fun time getting the stim music to work for my (defunct) map too.)

                You have to choose the sound file, edit it in a music file editing program, it's 17 secs long so you have to cut the best 17 secs outta it (and perhaps fade 1 or 2 secs in both ends to make it sound cool ).

                Then you have to put edit it mono and 8-bit, save it in .wav-format and then go to Alien Swarm Editor.

                When you get there, import the .wav file in a new package if you want it to be downloaded seperately or myLevel package if you want it to come with the map (remember to NOT save the myLevel package! Or you'll be doing for some time.

                After that you have to set the objectives frames properties, there you should find "CustomStimTheme" and set your .wav there, and it should be your stim music.
                A typical problem with UED(2) was that files that had a space chatacter in their path name would not import. Not sure that it still happens with 3, but I think it may be the case. If you're keeping the file in a folder like 'Program Files' or 'My Documents' it's possible that that's the cause of the problem.

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                • #9
                  I followed it exactly, yes.

                  The only thing that I did differently is that the fade in at the start is muted to full, could it be because of that? Should I try going half to full?
                  Your order has been dispatched!

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                  • #10
                    Is it in 8-bit mono? Are you sure? This is likely what the problem is...
                    It's not my fault everything you like is terrible.

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                    • #11
                      Originally posted by BiG_D View Post
                      Is it in 8-bit mono? Are you sure? This is likely what the problem is...
                      Yes I am sure.
                      Your order has been dispatched!

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                      • #12
                        Can you provide the sound clip in question?

                        While we all have the utmost of Faith in your abilities, perhaps one of us could get it working on our computers, and be able to provide some insight.

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                        • #13
                          Here it be.
                          Your order has been dispatched!

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                          • #14
                            < Navy

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                            • #15
                              Originally posted by Moses2k View Post
                              < Navy
                              I want this map to be different, at least in one way.
                              Your order has been dispatched!

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