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  • #16
    I got the same problem age ago. Import the file from the "C:/stimNoSlow.wav", it should work now.
    My AS2K4 map: Sulfure-SE
    And a fixed one: BehemothTournament-TE2

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    • #17
      With NoData's tip, everything works fine when I put it into AO-ReactorCoreSpeshul.

      May I assume that your AoMissionInfo Properties does contain the line:
      Code:
      CustomStimTheme     Sound'myLevel.stimNoSlow'
      ...?

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      • #18
        Originally posted by Hybrid View Post
        With NoData's tip, everything works fine when I put it into AO-ReactorCoreSpeshul.

        May I assume that your AoMissionInfo Properties does contain the line:
        Code:
        CustomStimTheme     Sound'myLevel.stimNoSlow'
        ...?
        Doesn't work for me

        Umm, its actually in a folder,

        "Sound'mylevel.stim.stimNoSlow' or something.

        I'll take it out the folder then
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        • #19
          So, we've found our problem?

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          • #20
            Nope, it didn't make a difference.
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            • #21
              Have you tried detaching and reattaching the hoses? If that doesn't work, be sure to reticulate your splines. That should keep the UED Joblin off your back .. for awhile.

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              • #22
                I was trying to avoid asking for this, but can you provide the map in question? (by e-mail: hybridemail (tA) gmail (toD) com -- if you're paranoid about everyone downloading an incomplete map)

                We cannot rule out... user error.

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                • #23
                  Originally posted by Hybrid View Post
                  I was trying to avoid asking for this, but can you provide the map in question? (by e-mail: hybridemail (tA) gmail (toD) com -- if you're paranoid about everyone downloading an incomplete map)

                  We cannot rule out... user error.
                  That's most likely the case.

                  Sure I'll email you it.
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                  • #24
                    Okay, the problem is that the Briefing/Loadout music is playing in the level; the stim tune won't play over level music (see Mercury, BehemothTournament, etc.)

                    Fun fact: late-joining spectators will be able to hear stim music, because the level music won't be playing for them if the players have already triggered it.

                    I don't have any experience in fixing something like this though. It's either in an option somewhere that you inadvertantly changed (or didn't change?), or you'll have to set up an trigger next to Player 1's start location that will immediately end music as soon as the level starts. But that seems kind of silly -- I'm quite sure that No Music is the default.

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                    • #25
                      Originally posted by Hybrid View Post
                      Okay, the problem is that the Briefing/Loadout music is playing in the level; the stim tune won't play over level music (see Mercury, BehemothTournament, etc.)

                      Fun fact: late-joining spectators will be able to hear stim music, because the level music won't be playing for them if the players have already triggered it.

                      I don't have any experience in fixing something like this though. It's either in an option somewhere that you inadvertantly changed (or didn't change?), or you'll have to set up an trigger next to Player 1's start location that will immediately end music as soon as the level starts. But that seems kind of silly -- I'm quite sure that No Music is the default.
                      Custom stim music wont work if you put some music over, Mercury is a good example. You could create an exception by adding "AllowStim" at the end of the ambiance music file.

                      Ill take Sulfure as an example; The custom stim music work all the map, cause the ambiance song is called;
                      "AoSulfureAmbianceMusicAllowStim.ogg"
                      That song start only when you cross the door of the east platform and you enter the plant. The custom stim music work with or without the music trigger activated. Thats what "AllowStim" do.

                      But when you do the final battle, its another song;
                      "AoSulfureEndBattleMusic.ogg"
                      That song enabled without the "AllowStim" stop the custom stim, and cause the second music file used to slow down insted of starting the custom stim.

                      Good luck! Hope that will help.
                      My AS2K4 map: Sulfure-SE
                      And a fixed one: BehemothTournament-TE2

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                      • #26
                        Ahh, I forgot all about that! I modded this from my own version of Trainingday that sort of went wrong, and I added my own song to it...

                        *removes song*
                        That worked, thanks

                        Argh, found a BSP Hole, lemme fix that first
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                        • #27
                          Another miraculous save by ND!

                          Dont remove the song, just add "AllowStim" at the end. Should work perfectly now.
                          My AS2K4 map: Sulfure-SE
                          And a fixed one: BehemothTournament-TE2

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                          • #28
                            Originally posted by NoData View Post
                            Another miraculous save by ND!

                            Dont remove the song, just add "AllowStim" at the end. Should work perfectly now.
                            I didn't want that song to be used anyhow, wouldn't suit it...

                            So you didn't save it, Salsa did. Sorry
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                            • #29
                              I take cash, major credit cards, and dragon media.

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                              • #30
                                Originally posted by Moses2k View Post
                                < Navy


                                Glad you got that sorted, I was going to suggest the 8-bit mono problem and the directory problem, but I'm waaay too late
                                The *mean French look* haunts...everywhere.

                                Look mom, I double A'd Moses -2kmix- heavy

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