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  • n00b mapping question

    I'm more of a coder by trade, and am looking to try mapping with AO. But I have a question:

    To make a simple room, do I subtract a brush like Normal UT mapping, or do I carve out a biiig room, then "add" blocks in the inside of it which make up my level (e.g. one brush for each wall, and so on)?

    Thanks

  • #2
    The first method you mentioned, using mostly subtractions, is the better choice. That way it's much easier to optimize your level using zones.
    My UT2004 maps
    Ao-BugCity

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    • #3
      But *specifically for Alien Swarm mapping*, there'd be a face for the ceiling which you are not meant to put into Alien Swarm maps, thus why I asked about the second choice.

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      • #4
        Read the mapping guide, its explains it. Its on the front page.

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        • #5
          Yea. You carve rooms and hallways like in normal UT, then you substract the roof out from the orbit.

          It's the only way to be sure.
          Ah, to be a hero. Keeping such company...

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          • #6
            Thanks!

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