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New Map: AO-Retreat

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  • New Map: AO-Retreat

    Kickass mod, couldn't resist throwing together a quick map for it.



    Check it out over here

  • #2
    Just died . I was wondering are you supposed to be able to call the drop ship before you get the files?
    Telic Corporation

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    • #3
      You don't have to get the files. You just have to escape.

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      • #4
        Id like to see you make more levels

        this lev might be small but its nicely put together... have you made maps before?

        anyway well done and keeps up the good work... think ill go play your level some more.

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        • #5
          The "files" are just the backstory. The actual level consists of your escape from the compound.

          Thanks ValKor. Yes, I have made a few maps before, although none even remotely like this.

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          • #6
            Great map. I finally found the files heh. defence of the LZ is pretty hard. I eventually ended up setting up about 5 sentry guns and a bunch of fire mines around it and then having all of my marines camp that north east wall section (since it only has one way ramp up to it).

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            • #7
              I just ran my team back to the start and blasted them as they came through the door.
              Telic Corporation

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              • #8
                Cool. I'd advise having less open space though, there's not much room for tactics when it's mostly a big open area.

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                • #9
                  Mirrored @ Multiplay
                  See the following for details:
                  Community Maps download site
                  Multiplay Clanservers
                  [email protected]ltiplay.co.uk

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                  • #10
                    looks cool! good job!
                    we can always use more maps!

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                    • #11
                      Omg... Why does every one have a huge gamma? Don't you know it burns normal people eyes when you take a screenie... Nice map.

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                      • #12
                        The screens were almost pitch black, I had to manually enhance them in photoshop I think it's you who has too high gamma, they look fine here

                        Mmm too much open area, yeah. But the LZ strategy is just about positioning anyways. Or you can be cheap like Mek and run

                        Thanks for the mirror, Killing.

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                        • #13
                          Swanky map i must say, ill say its the best "3rd" party map iv played yet... thinking about a campaign? Somehow think you could make a nice indoor mission, something like the lab mission, heh

                          Anyways well done, keep it up

                          Slay

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