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AoDisableSpawnerTrigger?

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  • AoDisableSpawnerTrigger?

    How does this work? It has only the generic actor properties, as far as I can see. I have some continuous spawners that I want to disable after the player runs over a trigger. Can I use this trigger to do that, or is there another way?
    My UT2004 maps
    Ao-BugCity

  • #2
    Try setting the tags of the Events and whatever so that it gets called by something else and the event it triggers is the spawner that you want to stop. That MIGHT work ... ?
    "Crack the panel!"
    "Once upon a happenstance, I did myself connect to a game-hosting combobulation."

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    • #3
      Nope, just tried that. The movers with the same tag as the second trigger close like they should, but the spawners keep spawning.
      My UT2004 maps
      Ao-BugCity

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      • #4
        So... does anyone know how I can disable an active continuous spawner?
        My UT2004 maps
        Ao-BugCity

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        • #5
          Maybe try putting a trigger that activates a KillZone where the aliens are spawning.
          "Tyler sold his soap to department stores at $20 a bar. Lord knows what they charged. It was beautiful. We were selling rich women their own fat asses back to them."

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