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AO-Infested-PE

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  • AO-Infested-PE

    AO-Infested-PE

    ***This version has been done whitout the creator's permission.***

    Map:

    "AO-Infested-PE" [playable edition] by NoData
    Official post: http://forums.blackcatgames.com/showthread.php?t=7964
    This map is a remake of "AO-Infested" by Jeklo_90.1
    Originaly posted here: http://forums.blackcatgames.com/showthread.php?t=5173

    Installation:
    Place the file named "AO-Infested-PE.ut2" in your dir/UT2004/AlienSwarm/Map/ folder.

    History:
    The map was originally released on Black Cat Games official forum (19th August 2004).
    The basic map idea was wonderful and the whole aspect of it was excellent. Sadly, after
    many attemps to finish it, it came evident that my server could simply not handle it. Once the
    main hack is started, the map become virtually impossible to play! In less than 2 minutes,
    400 aliens from 5 different vents reach the main hack room door. Plus, the exit spawns 100 more...
    Finally, I decided to modify the map and allow the community to enjoy it. I perfectly know that
    some people are not going to love it, or think that it is too easy, but hey, at least we can enjoy it
    now. Many changes have been done to the map to prevent massive lag. This new version is
    now server friendly.


    Fix made:
    -Every double door are now linked and open/close correctly.
    -Big double doors can now crush marines/aliens.
    -Small double door on main hack room have now less resistance to alien assault.
    -Main hack time passed from 2 minutes to 1.5 minute.
    -Main hack and exit spawns are now regulated and limited, they don't heat the server cpu anymore.
    -Added 5 spiders on the map.
    -Added/moved some static mesh to hide thoses new spiders.
    -Added 1 Uber alien.
    -Added 1 stim pack, 1 pistol and 1 flare pack.
    -3 massive bloking volumes were added to prevent roof hax.
    -Many static mesh have been moved to prevent some marines/aliens to get stuck.
    -Door frame are now solid.
    -Changed mission objective text.
    -Many other minor changes.


    Thanks to:
    Jeklo_90.1 for is wonderful map AO-Infested.
    My wife, DeLiRiUm for her support during the modifications.
    Black Cat Games for this awesome mod.
    Everyone that helped me or answered my questions.
    All the players that helped to test many different beta versions.

    The map is already uploaded on my server, hope you will enjoy it, and good luck marines! NoData

    Download: AO-Infested-PE

    Compressed for redirection server: AO-Infested-PE.ut2.uz2
    Last edited by NoData; 4 Dec 2005, 11:04 PM.
    My AS2K4 map: Sulfure-SE
    And a fixed one: BehemothTournament-TE2

  • #2
    Im willing =)
    Like they say, those who can, do. Those who can't edit the work of those who can to make them bettererer...
    Msn me
    ..it's safer here.

    Comment


    • #3
      I've had a quick look just now:

      #1: I'd have to know which doors and what's wrong with them
      #2: Where the hack is, go through the floor and underneath in the 3D view and you'll see an AoObjectFilesComputer hidden inside the outer static mesh. Bring up its properties and open AoUsableObject section and change TimeToUse (currently it's 120).
      #3: Find Access Computer objective in the top view (it's kinda top left of the map, and looks like a black box under some Mission Info goal posts). Open properties and under AoMissionObjective change Description2.
      #4: Put a blocking volume over the whole roof area.

      Comment


      • #4
        I could also take alook.

        maybe use the started using event instead of what the map ahs already.
        Last edited by Ki!ler-Mk1; 28 Nov 2005, 01:39 PM.
        Alien Swarm Map List

        Comment


        • #5
          Originally posted by Carth
          I've had a quick look just now:

          #1: I'd have to know which doors and what's wrong with them
          #2: Where the hack is, go through the floor and underneath in the 3D view and you'll see an AoObjectFilesComputer hidden inside the outer static mesh. Bring up its properties and open AoUsableObject section and change TimeToUse (currently it's 120).
          #3: Find Access Computer objective in the top view (it's kinda top left of the map, and looks like a black box under some Mission Info goal posts). Open properties and under AoMissionObjective change Description2.
          #4: Put a blocking volume over the whole roof area.
          Weeee!!! 2/4 problems are now solved really thanks Carth! About the 2 remain bug, its more that i can do wanna helps me?

          Originally posted by Baz
          Im willing =)
          Like they say, those who can, do. Those who can't edit the work of those who can to make them bettererer...
          Msn me
          Originally posted by Ki!ler-Mk1
          I could also take alook.

          maybe use the started using event instead of what the map ahs already.
          Same for you! Its only for the needed corrections on doors and to add 2-3 bloking volume to prevent roof hax... just pm me with your msn adresse or e-mail box
          Last edited by NoData; 29 Nov 2005, 05:40 PM.
          My AS2K4 map: Sulfure-SE
          And a fixed one: BehemothTournament-TE2

          Comment


          • #6

            GAS!
            ..it's safer here.

            Comment


            • #7
              It's beautiful.

              Comment


              • #8
                Notice in the screen before that that all the sigma maps have those setup, and i belive so does ortega, and of course phalanx, and i thinki upsilon may have it too, i am only guessing but i think it is built into the code that says: "these are the sigma maps, those are ortega etc etc." so i think its in the custom camp mutator(new one was out with phalanx if u remember....

                I am only guessing but i think thats probably: official camps and camps supported by customcampaign mutator'maps only.
                Alien Swarm Map List

                Comment


                • #9
                  Thanks for clearing that up. Your response was:
                  Originally posted by NoData
                  90% fonctionnal

                  Comment


                  • #10
                    Map released!!! Read first post of this thread.
                    My AS2K4 map: Sulfure-SE
                    And a fixed one: BehemothTournament-TE2

                    Comment


                    • #11
                      't is on THN. Will play it later.
                      [THN] Gaming community - www.thehavennet.org.uk
                      Proud admin of the THN AlienSwarm server #3 at 82.156.164.3:7777 and #4 at 87.117.203.96:7777. Teamspeak at: teamspeak.thehavennet.org.uk (def. port)

                      Comment


                      • #12
                        its a fun map
                        ty nd
                        "READY UP MATINES!" -Fuzzy Bunny

                        Comment

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