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  • Crashes

    I'm posting this on behalf of s1c, who came be the IRC channel looking for help. For some reason Alien Swarm is crashing during gameplay, with this message:

    UT2004 Build UT2004_Patch_[2004-06-11_16.51]
    OS: Windows XP 5.1 (Build: 2600)
    CPU: AuthenticAMD PentiumPro-class processor @ 1512 MHz with 511MB RAM
    Video: RADEON 9600 SERIES (6458)
    General protection fault!
    History: RenderLevel <- Ao-ReactorCore.myLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- UGameEngine:raw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- Level Reactor Core <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 676F4C57 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free

    A section of his alienswarm.log below:

    Code:
    Warning: AoLobbyGameReplicationInfo AOL-CampaignLobby.AoLobbyGameReplicationInfo (Function AoInterface.AoLobbyGameReplicationInfo.PostNetBeginPlay:001B) Accessed None 'LocalPlayerController'
    Warning: xPawn AOL-CampaignLobby.xPawn2 (Function UnrealGame.UnrealPawn.AddDefaultInventory:018D) Accessed None 'Controller'
    Log: Spawning new actor for Viewport WindowsViewport
    Warning: Failed to load 'NULL': Can't resolve package name
    Warning: Failed to load 'Class None.': Can't resolve package name
    Warning: Failed to load 'NULL': Can't resolve package name
    Warning: Failed to load 'Class None.': Can't resolve package name
    Warning: Failed to load 'Class AoInterface.AoLobbyPawn': Failed to find object 'Class AoInterface.AoLobbyPawn'
    Warning: SpawnActor failed because class Pawn is abstract
    ScriptLog: Couldn't spawn player of type None at AOL-CampaignLobby.PlayerStart2
    ScriptLog: New Player s1c id=58708ed24fec36885f6bb159a1de6193
    Log: Precaching: AOL-CampaignLobby.LevelInfo0
    Log: Static mesh batches: 2163672 vertex bytes, 195066 index bytes
    Log: Allocating 16384 byte dynamic index buffer.
    Log: Allocating 64320 byte dynamic index buffer.
    Log: Finished precaching geometry in 0.967 seconds
    Log: Finished precaching textures in 1.848 seconds
    ScriptLog: ProcessServerTravel: Ao-ReactorCore.ut2?game=AoPrototype.AoGameInfo?CampaignSlot=0?CampaignMission=0?NewGame=No
    ScriptLog: PreClientTravel
    Log: Server switch level: Ao-ReactorCore.ut2?game=AoPrototype.AoGameInfo?CampaignSlot=0?CampaignMission=0?NewGame=No
    Log: Browse: Ao-ReactorCore.ut2?game=AoPrototype.AoGameInfo?CampaignSlot=0?NewGame=No?Name=s1c?Class=Engine.Pawn?Character=Jakob?team=255?CampaignMission=0
    ScriptLog: AoLoadingVignette2KFour 
    Warning: AoConsole Package.AoConsole (Function AoPrototype.AoConsole.NotifyLevelChange:001E) Accessed None 'myHUD'
    Log: Collecting garbage
    Log: Purging garbage
    Log: (Karma): Level Karma Terminated.
    Log: Garbage: objects: 46753->45874; refs: 587322
    Log: Game class is 'AoGameInfo'
    Log: Bringing Level Ao-ReactorCore.myLevel up for play (0) appSeconds: 90.417000...
    Log: (Karma): Autodetecting CPU for SSE
    Log: (Karma): Using SSE Optimizations
    ScriptLog: GameInfo::InitGame : bEnableStatLogging False
    ScriptLog: # Alien Swarm ######## Version: v1.1 ## Netmode: 0
    Log: Spawning new actor for Viewport WindowsViewport
    Warning: Failed to load 'NULL': Can't resolve package name
    Warning: Failed to load 'Class None.': Can't resolve package name
    Warning: Failed to load 'NULL': Can't resolve package name
    Warning: Failed to load 'Class None.': Can't resolve package name
    Log: Precaching: Ao-ReactorCore.LevelInfo0
    Log: Static mesh batches: 10567656 vertex bytes, 1278318 index bytes
    Log: Allocating 16384 byte dynamic index buffer.
    Log: Preprocessing:  Vertex stream total vertices: 62 Orig wedges: 62
    Log: Finished precaching geometry in 1.238 seconds
    Log: Finished precaching textures in 1.715 seconds
    Warning: AoGUIMarineNamesIn3DView Ao-ReactorCore.AoGUIMarineNamesIn3DView (Function AoPrototype.AoGUIMarineNamesIn3DView.RenderMarineNameIn3DView:013A) Accessed None 'Console'
    ScriptLog: HUD alt fire, calling altfireat on gui = Ao-ReactorCore.AoGUIInGameScreen
    ScriptLog: A=Ao-ReactorCore.LevelInfo0
    ScriptLog: HUD alt fire, calling altfireat on gui = Ao-ReactorCore.AoGUIInGameScreen
    ScriptLog: A=Ao-ReactorCore.StaticMeshActor5
    ScriptLog: HUD alt fire, calling altfireat on gui = Ao-ReactorCore.AoGUIInGameScreen
    ScriptLog: A=Ao-ReactorCore.StaticMeshActor2
    ScriptLog: HUD alt fire, calling altfireat on gui = Ao-ReactorCore.AoGUIInGameScreen
    ScriptLog: HUD alt fire, calling altfireat on gui = Ao-ReactorCore.AoGUIInGameScreen
    ScriptLog: A=Ao-ReactorCore.StaticMeshActor2
    ScriptLog: HUD alt fire, calling altfireat on gui = Ao-ReactorCore.AoGUIInGameScreen
    ScriptLog: A=Ao-ReactorCore.StaticMeshActor847
    ScriptLog: HUD alt fire, calling altfireat on gui = Ao-ReactorCore.AoGUIInGameScreen
    ScriptLog: A=Ao-ReactorCore.LevelInfo0
    Critical: RenderLevel
    Critical: Ao-ReactorCore.myLevel
    Critical: FLevelSceneNode::Render
    Critical: FPlayerSceneNode::Render
    Critical: UGameEngine::Draw
    Critical: UWindowsViewport::Repaint
    Critical: UWindowsClient::Tick
    Critical: ClientTick
    Critical: UGameEngine::Tick
    Critical: Level Reactor Core
    Critical: UpdateWorld
    Critical: MainLoop
    Critical: FMallocWindows::Free
    Critical: FMallocWindows::Realloc
    Critical: 676F4C57 0 FArray
    Critical: FArray::Realloc
    Critical: 0*2
    Critical: FMallocWindows::Free
    Exit: Executing UObject::StaticShutdownAfterError
    Exit: Executing UWindowsClient::ShutdownAfterError
    Log: Waiting for file streaming thread to finish...
    Exit: OpenAL Audio subsystem shut down.
    Localization: No localization: Window.IDDIALOG_CrashBox.IDC_CrashBox (int)
    Exit: Exiting.
    Log: FileManager: Reading 0 GByte 219 MByte 364 KByte 366 Bytes from HD took 63.438515 seconds (63.305515 reading, 0.133000 seeking).
    Log: FileManager: 4.576969 seconds spent with misc. duties
    Uninitialized: Name subsystem shut down
    Uninitialized: Log file closed, 07/13/04 02:53:02
    The great minds in #alienswarm (me and Butters ) can't seem to figure out what is going on. The game seems to be installed/patched correctly, and he's already tried re-installing UT.
    So, any ideas?

    EDIT: So it turns out I'm a moron, and I posted this in the absolute WRONG forum... Somebody move it quick, the kids will make fun of me!
    It's not my fault everything you like is terrible.

  • #2
    I get gpf when I press refresh while already in a server, same thing s1c gets?

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    • #3
      I've been getting a GPF as well, with the same ending errors, but it starts differently. Here's the critical portion:

      Critical: AddPostConstraintStep
      Critical: ProcessPartitions
      Critical: KWorldStepSafeTime
      Critical: KTickLevelKarma
      Critical: TickAllActors
      Critical: ULevel::Tick
      Critical: (NetMode=3)
      Critical: TickLevel
      Critical: UGameEngine::Tick
      Critical: Level Reactor Core
      Critical: UpdateWorld
      Critical: MainLoop
      Critical: FMallocWindows::Free
      Critical: FMallocWindows::Realloc
      Critical: 676F4C57 0 FArray
      Critical: FArray::Realloc
      Critical: 0*2
      Critical: FMallocWindows::Free
      Exit: Executing UObject::StaticShutdownAfterError
      Exit: Executing UWindowsClient::ShutdownAfterError
      Log: Waiting for file streaming thread to finish...
      Exit: OpenAL Audio subsystem shut down.
      Localization: No localization: Window.IDDIALOG_CrashBox.IDC_CrashBox (int)
      Exit: Exiting.
      Log: FileManager: Reading 0 GByte 302 MByte 93 KByte 588 Bytes from HD took 15.531191 seconds (15.422191 reading, 0.109000 seeking).
      Log: FileManager: 0.743994 seconds spent with misc. duties
      Uninitialized: Name subsystem shut down
      Uninitialized: Log file closed, 07/14/04 21:19:37

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