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  • BandWidth
    replied
    I've been getting a GPF as well, with the same ending errors, but it starts differently. Here's the critical portion:

    Critical: AddPostConstraintStep
    Critical: ProcessPartitions
    Critical: KWorldStepSafeTime
    Critical: KTickLevelKarma
    Critical: TickAllActors
    Critical: ULevel::Tick
    Critical: (NetMode=3)
    Critical: TickLevel
    Critical: UGameEngine::Tick
    Critical: Level Reactor Core
    Critical: UpdateWorld
    Critical: MainLoop
    Critical: FMallocWindows::Free
    Critical: FMallocWindows::Realloc
    Critical: 676F4C57 0 FArray
    Critical: FArray::Realloc
    Critical: 0*2
    Critical: FMallocWindows::Free
    Exit: Executing UObject::StaticShutdownAfterError
    Exit: Executing UWindowsClient::ShutdownAfterError
    Log: Waiting for file streaming thread to finish...
    Exit: OpenAL Audio subsystem shut down.
    Localization: No localization: Window.IDDIALOG_CrashBox.IDC_CrashBox (int)
    Exit: Exiting.
    Log: FileManager: Reading 0 GByte 302 MByte 93 KByte 588 Bytes from HD took 15.531191 seconds (15.422191 reading, 0.109000 seeking).
    Log: FileManager: 0.743994 seconds spent with misc. duties
    Uninitialized: Name subsystem shut down
    Uninitialized: Log file closed, 07/14/04 21:19:37

    Leave a comment:


  • Einstein
    replied
    I get gpf when I press refresh while already in a server, same thing s1c gets?

    Leave a comment:


  • BiG_D
    started a topic Crashes

    Crashes

    I'm posting this on behalf of s1c, who came be the IRC channel looking for help. For some reason Alien Swarm is crashing during gameplay, with this message:

    UT2004 Build UT2004_Patch_[2004-06-11_16.51]
    OS: Windows XP 5.1 (Build: 2600)
    CPU: AuthenticAMD PentiumPro-class processor @ 1512 MHz with 511MB RAM
    Video: RADEON 9600 SERIES (6458)
    General protection fault!
    History: RenderLevel <- Ao-ReactorCore.myLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- UGameEngine:raw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- Level Reactor Core <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 676F4C57 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free

    A section of his alienswarm.log below:

    Code:
    Warning: AoLobbyGameReplicationInfo AOL-CampaignLobby.AoLobbyGameReplicationInfo (Function AoInterface.AoLobbyGameReplicationInfo.PostNetBeginPlay:001B) Accessed None 'LocalPlayerController'
    Warning: xPawn AOL-CampaignLobby.xPawn2 (Function UnrealGame.UnrealPawn.AddDefaultInventory:018D) Accessed None 'Controller'
    Log: Spawning new actor for Viewport WindowsViewport
    Warning: Failed to load 'NULL': Can't resolve package name
    Warning: Failed to load 'Class None.': Can't resolve package name
    Warning: Failed to load 'NULL': Can't resolve package name
    Warning: Failed to load 'Class None.': Can't resolve package name
    Warning: Failed to load 'Class AoInterface.AoLobbyPawn': Failed to find object 'Class AoInterface.AoLobbyPawn'
    Warning: SpawnActor failed because class Pawn is abstract
    ScriptLog: Couldn't spawn player of type None at AOL-CampaignLobby.PlayerStart2
    ScriptLog: New Player s1c id=58708ed24fec36885f6bb159a1de6193
    Log: Precaching: AOL-CampaignLobby.LevelInfo0
    Log: Static mesh batches: 2163672 vertex bytes, 195066 index bytes
    Log: Allocating 16384 byte dynamic index buffer.
    Log: Allocating 64320 byte dynamic index buffer.
    Log: Finished precaching geometry in 0.967 seconds
    Log: Finished precaching textures in 1.848 seconds
    ScriptLog: ProcessServerTravel: Ao-ReactorCore.ut2?game=AoPrototype.AoGameInfo?CampaignSlot=0?CampaignMission=0?NewGame=No
    ScriptLog: PreClientTravel
    Log: Server switch level: Ao-ReactorCore.ut2?game=AoPrototype.AoGameInfo?CampaignSlot=0?CampaignMission=0?NewGame=No
    Log: Browse: Ao-ReactorCore.ut2?game=AoPrototype.AoGameInfo?CampaignSlot=0?NewGame=No?Name=s1c?Class=Engine.Pawn?Character=Jakob?team=255?CampaignMission=0
    ScriptLog: AoLoadingVignette2KFour 
    Warning: AoConsole Package.AoConsole (Function AoPrototype.AoConsole.NotifyLevelChange:001E) Accessed None 'myHUD'
    Log: Collecting garbage
    Log: Purging garbage
    Log: (Karma): Level Karma Terminated.
    Log: Garbage: objects: 46753->45874; refs: 587322
    Log: Game class is 'AoGameInfo'
    Log: Bringing Level Ao-ReactorCore.myLevel up for play (0) appSeconds: 90.417000...
    Log: (Karma): Autodetecting CPU for SSE
    Log: (Karma): Using SSE Optimizations
    ScriptLog: GameInfo::InitGame : bEnableStatLogging False
    ScriptLog: # Alien Swarm ######## Version: v1.1 ## Netmode: 0
    Log: Spawning new actor for Viewport WindowsViewport
    Warning: Failed to load 'NULL': Can't resolve package name
    Warning: Failed to load 'Class None.': Can't resolve package name
    Warning: Failed to load 'NULL': Can't resolve package name
    Warning: Failed to load 'Class None.': Can't resolve package name
    Log: Precaching: Ao-ReactorCore.LevelInfo0
    Log: Static mesh batches: 10567656 vertex bytes, 1278318 index bytes
    Log: Allocating 16384 byte dynamic index buffer.
    Log: Preprocessing:  Vertex stream total vertices: 62 Orig wedges: 62
    Log: Finished precaching geometry in 1.238 seconds
    Log: Finished precaching textures in 1.715 seconds
    Warning: AoGUIMarineNamesIn3DView Ao-ReactorCore.AoGUIMarineNamesIn3DView (Function AoPrototype.AoGUIMarineNamesIn3DView.RenderMarineNameIn3DView:013A) Accessed None 'Console'
    ScriptLog: HUD alt fire, calling altfireat on gui = Ao-ReactorCore.AoGUIInGameScreen
    ScriptLog: A=Ao-ReactorCore.LevelInfo0
    ScriptLog: HUD alt fire, calling altfireat on gui = Ao-ReactorCore.AoGUIInGameScreen
    ScriptLog: A=Ao-ReactorCore.StaticMeshActor5
    ScriptLog: HUD alt fire, calling altfireat on gui = Ao-ReactorCore.AoGUIInGameScreen
    ScriptLog: A=Ao-ReactorCore.StaticMeshActor2
    ScriptLog: HUD alt fire, calling altfireat on gui = Ao-ReactorCore.AoGUIInGameScreen
    ScriptLog: HUD alt fire, calling altfireat on gui = Ao-ReactorCore.AoGUIInGameScreen
    ScriptLog: A=Ao-ReactorCore.StaticMeshActor2
    ScriptLog: HUD alt fire, calling altfireat on gui = Ao-ReactorCore.AoGUIInGameScreen
    ScriptLog: A=Ao-ReactorCore.StaticMeshActor847
    ScriptLog: HUD alt fire, calling altfireat on gui = Ao-ReactorCore.AoGUIInGameScreen
    ScriptLog: A=Ao-ReactorCore.LevelInfo0
    Critical: RenderLevel
    Critical: Ao-ReactorCore.myLevel
    Critical: FLevelSceneNode::Render
    Critical: FPlayerSceneNode::Render
    Critical: UGameEngine::Draw
    Critical: UWindowsViewport::Repaint
    Critical: UWindowsClient::Tick
    Critical: ClientTick
    Critical: UGameEngine::Tick
    Critical: Level Reactor Core
    Critical: UpdateWorld
    Critical: MainLoop
    Critical: FMallocWindows::Free
    Critical: FMallocWindows::Realloc
    Critical: 676F4C57 0 FArray
    Critical: FArray::Realloc
    Critical: 0*2
    Critical: FMallocWindows::Free
    Exit: Executing UObject::StaticShutdownAfterError
    Exit: Executing UWindowsClient::ShutdownAfterError
    Log: Waiting for file streaming thread to finish...
    Exit: OpenAL Audio subsystem shut down.
    Localization: No localization: Window.IDDIALOG_CrashBox.IDC_CrashBox (int)
    Exit: Exiting.
    Log: FileManager: Reading 0 GByte 219 MByte 364 KByte 366 Bytes from HD took 63.438515 seconds (63.305515 reading, 0.133000 seeking).
    Log: FileManager: 4.576969 seconds spent with misc. duties
    Uninitialized: Name subsystem shut down
    Uninitialized: Log file closed, 07/13/04 02:53:02
    The great minds in #alienswarm (me and Butters ) can't seem to figure out what is going on. The game seems to be installed/patched correctly, and he's already tried re-installing UT.
    So, any ideas?

    EDIT: So it turns out I'm a moron, and I posted this in the absolute WRONG forum... Somebody move it quick, the kids will make fun of me!
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